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Erwin

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Everything posted by Erwin

  1. Glad you told us re Scot Corridor, PT. Was about to start it, now I can wait...
  2. It seems fairly common that gun teams can get split up with the gun sometimes moving with some (maybe none) of the team while the others go a completely different route. Takes ages to get em together and functioning. But, sometimes it seems that the set-up countdown has already started when this phenomenon occurs so the gun is suddenly deployed without you realizing it. It's all a bit vague...
  3. You can have a countdown time limited action based on a unit's exiting??
  4. The problem with all lightly armored systems like Hummels, Wespes, Marders, Nashorns etc is that CMBN maps are not large enough for their appropriate use. Really need 2Km+ ranges.
  5. I had a bit of CMBN burnout and went back to CMSF as it emphasizes maneuver and combined arms on larger maps than in CMBN. Am loving CMSF all over again.
  6. This is the 2nd version with German recon troops and better initial setup options. Am an hour into this 3 hour scenario and really enjoying it. Interesting mix of units on the Allied side (ANA, US and German). Lots of different strategies to decide on at start, and many different ways to proceed. Hoping the designer still monitors this board as I have some questions/feedback... Playing WEGO at the one hour mark I find the isolated garrison at the dam has not been put in any danger at all. The "50 cal" they have has used up maybe 3/4 of its ammo on its own initiative but has taken out several technicals, so doing a great job. I let their platoon HQ unit use arty on the Taliban entry area and maybe some other technicals were damaged there as well altho hard to see. So, a bit boring at the dam so far. Would be good to have some active threat there in the first 30 minutes. However, very exciting for the rescue troops trying to open the road. The ANA rescue troops have just taken the observation building/hill and pretty much killed everything else just forward of that with German help plus the US snipers, and have spotted the Taliban arty FO who has been calling down effective arty on me. Have to keep moving and not stay in one position for more than a couple of minutes. Hope my arty will kill him soon. About 8 ANA casualties plus the German Fennek and one BTR with their crews KO'd so far. Have elected to not do anything with the LHS village as it doesn't appear to pose a threat. However, a US platoon and vehicles are 3/4 of the way to clearing the RHS village with support from the recon squads and vehicles. One AFV KO'd plus about 8 inf casualties so far, in exchange for 3 technicals and maybe a dozen village Taliban so far. This is one of my favorite CMSF scenarios along with Royal Mud Marines, Road to Dinas, and a couple others I forget the names of. Highly recommended.
  7. Wonderful news for us players, but I agree re Aris is probably having a nervous breakdown at present just thinking about the mod load...
  8. I heard that the Arab League is condemning Russia for supporting Syria, so I suspect they're desperately looking for a way out without appearing to betray their long ally.
  9. Interesting. Thanks... You may want to post it at WeBoB as well: http://webandofbrothers.yuku.com/
  10. I think people are rediscovering CM1 once they mod it up. Not only is it a great game system, but from some higher views a well-modded CM1 game is competitive graphically with CM2.
  11. Best to stick with campaigns vs the AI once you are experienced. (Edge hugging is considered very gamey lol.)
  12. http://www.defensenews.com/article/20120621/TSJ01/306210004/Game-Review-8216-Highway-Reich-8217-?odyssey=tab
  13. +1 to Mord's wish... Too much vagueness masquerading as "complex realism" but which is looking more and more as "it's all fudged, but if we don't tell anyone, the grogs and milpros will fight to the death defending CM2 as the most realistic sim since the actual war" - or an "Emperor's Clothes" phenomenon maybe. Of course that doesn't mean CMBN isn't a terrific game. But, one needs to keep repeating "it is just a game."
  14. "order them (AT teams) to quick or move fast past the location I want them to fire (unless they ambushing, laying in wait) because the team will run and the faust guy will stop and fire anyways." Yes, found that a very effective way of killing tanks. Should be in a sticky USEFUL TACTICS section.
  15. "unlike CMx1, CMx2 models the fact that it's important for an artillery observer is able to see where the spotting round(s) fall in order to make corrections and call in the FFE accurately." IIRC CM1 had the same requirement. If the spotting round was unseen, the barrage would be inaccurate.
  16. Hold on. You're saying that arty in CMBN is unrealistic? I feel my world disintegrating...
  17. Personally, I have not found the addition of the Brits to make a big dufference to CMBN. In CMSF, the Brits has some specialized toys that were fun plus had other limitations like vehicular ammo etc. In CMBN, I find the Brits to be the same as the US with tons of ammo and maybe slightly less firepower due to bolt action rifles etc. (I have started playing CMSF again actually...)
  18. "his window (if any) needs to be consulted..." Why does one need to consult his window? For full transparency?
  19. Re Telegraph link: "Sorry We cannot find the page you are looking for." Is that quick censorship or...??
  20. What is really needed is CMA done with the CM1 engine. Then you could have the 10Kmx10Km maps and larger scenarios that would run on average machines. It's notable that (on WeBoB at least) we have a move back to the CM1 games as people burn out on the complexity of CMBN.
  21. Wot poesel said... In RL, the crews would move things around until they COULD shoot at the target. In CM2 it is usually a lesson in futility - esp in WEGO as you spend several minutes trying this facing, that facing, moving a bit over there, moving in the other direction, moving into the bocage, away from the bocage... It's all terribly silly and the antithesis of realism. Meanwhile you can simply back a loaded truck into "impassible" bocage and unload your passengers on the other side via teleportation. So, puleeeze don't yapper about "realism." It's a game, it's game, it's a game... And a very good game that I enjoy. But, let's not read stuff into it re realism that isn't really there.
  22. Not sure why this is still being discussed. We found out the reason for strange LOS/firing behavior ages ago. The real question is whether it's practical to program in some sort of order that makes the weapon system, whether a gun, MG or vehicle attempt to move so that the gunner CAN see the target and fire. This was one of the advantages of CM1. If you could see it you could shoot at it. Not sure what is added to gameplay pleasure in CM2 now that we have crewmembers seeing targets but we don't know which ones (eg: is it the gunner or the irrelevant third ammo carrier), so we never know if our weapons system can actually fire at the target until our unit arrives at its destination and our frustration commences. Meanwhile, as so often happens to enhance the general irritation, the target's gunner may see us and easily prang our own unit.
  23. Ah... Now that is the kind of night battle look that I like.
  24. Fortunately, she has a great sense of humor... (I hope...)
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