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Streety

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  1. I gave you my free advice, buddy, because people have asked Battlefront kindly before (including me) about their either correcting stuff or opening code to allow others. It won't happen, sorry, you'll get nowhere. Give it up.
  2. Battlefront will never do it. And gaming on linux is a pig and will never be much good - I should know, I used to have a linux device. Forget it. Dual booting is prob your best option if you're techie enough and your hardware is up to it - you can still buy legit win7 discs and legit keys on Amazon (I did 8 months ago). Otherwise buy a cheap 2nd-hand refurbished device - if possible get an XP one and add any nVidia card up thru the 900 series which can use the very last nVidia XP driver, 368.81 (which came out as recently as July 2016 and is still available), as this should give you the nice m
  3. You're welcome, Kettler. But if I got something wrong or if Schrullenhaft's PM (personal message) to you is otherwise of possible use on this subject, surely it should be publicly posted, for the benefit of all, as being one of the key purposes of this forum. Else, what the hell are we doing here, playing at some secret boys' club for the favoured few, Schrullenhaft?? Others coming to this thread for help on this subject in the future are going to wonder if what I've put is counter/incomplete to the best Tech Support advice, or wonder if special favouritism is required in order to get be
  4. Kettler - P.S. to my last message after your latest: I accidentally-on-purpose forgot to mention trying to run the game in Win7's "compatibility mode" or as "administrator", because I've yet to read CMx1 feedback saying that those methods actually helped for any of the specific problems that players have been experiencing. And I don't think they're related to your pal's apparent text problem anyway, but I suppose they're worth trying after the ALT+TAB, ALT+TAB method, just in case... PPS - yes it might be that some problems arise out of the differences between the relative success-rate of c
  5. You're welcome. Some of the issues might relate to compatibility with how the e-licence recognises how/where the game is installed, but I'd have guessed there wouldn't be an e-licence on the demo version (but maybe it's wrapped up in the same install package). Apparently the downloadable versions of CMBB and CMAK from Battlefront used different DirectX protocols or triggers than the earlier retail CD versions. The later Vista 1.04 patch was a fix for the downloadable versions of CMBB and CMAK (which you have to buy!) to account for this difference, so the retail CD versions should be ok. Don't
  6. Sounds like your friend might have the common text problem. First, try simply pressing ALT+TAB keys together to come out of the game, then ALT+TAB back into the game (which works for some Win7/8 users for CMx1). But if that don't work, ahead of help from Tech Support or from someone who's tried the same situation, there's these CMBO threads: http://www.battlefront.com/community/showthread.php?t=100600 http://www.battlefront.com/community/showthread.php?t=92907 And maybe others. Or if that don't help you could try the various CMBB or CMAK threads about Vista/Win7/Win8 issues - maybe one of t
  7. Redwolf, I'm not targeting anything, just putting information and queries out there about resolutions and how to obtain them, just in case it's of use to someone. And I've been asking if anyone has found other resolutions. And in my last message I was just confirming, for posterity and completeness, for what residual use it might be to anyone, something that Schrullenhaft some while ago suggested might be possible about software rendering of CMBO but not CMBB or CMAK. And in my message it is very clear that I'm merely pondering/querying what potential use it could be to anyone, hence the "??"
  8. Right. Back to the core purpose of the thread. Just for the hell of it I tested CMBO, CMBB and CMAK at software-rendered 640x480, and Schrullenhaft's notion was correct in that you can run CMBO but not the others at that res. See attached pic. I suppose it might be of residual interest to someone cobbling together a low-spec mobile device?? The ground tiles don't look right and the buildings look a little pixelated (though this might be corrected with smaller bitmaps? or look better depending on your rig) but otherwise it isn't too bad. Perhaps we'll be able to play CMBO on smart phones or sma
  9. There may be far more CMx1 gamers than are realised by tourney players, as over the decades, nearly half of all the few wargamers I've actually ever met in person are solo-gamers, either sometimes or often (like me) exclusively. No wargame is perfect - and CMx1 and CMx2 certainly aren't - but the abstractedness of CMx1? Hmm, well, when I played CMx2 a few times I noticed those nicer-looking individual soldiers, doing a stutter-"vogue" like Madonna and walking through each other etc, so if those individuals represent the exact positions of each soldier for the purposes of battle calculations
  10. We're well past that bit of advice Redwolf - please read a short thread before jumping in - we're onto Erwin's unusual desire to force a 4:3 game to fit the widescreen horizontally, cutting off top and bottom of the in-game image, because he drank too much schnapps. But all the same, I'm glad Erwin's toying with settings also helped another soul increase their resolution, and made the thread worth starting. And Erwin! Another reported 2048x1536 means you weren't just suffering from a North-African desert mirage. And getting back to the point of the thread, I wonder what other 4:3 resolution
  11. You're welcome Erwin. Actually, I kept on thinking about how to possibly fulfil your unusual desire to display CMx1 so that it fills across a 16:10 widescreen but 4:3 aspect ratio maintained, so you end up cutting off the top and or bottom of the in-game screen. There is something else you can try. Go into your NVidia control panel, look for something called "manage custom resolutions", then click on "create", then click on "advanced settings", then look for a "manual" settings button (at least, that is what it's all called on my old NVidia card). In there, you'll find some parameters (
  12. P.S. to my previous last para: If I recall, sometimes if a monitor will accept a much greater desktop resolution from your graphics chip than it can display, it will let you have it and then allow you to navigate the larger desktop with your mouse - e.g. as you move your mouse up and down the screen, the larger desktop will scroll to let you see another part of your desktop. However, it probably won't happen with a laptop display, but only with an external monitor, and even then only (of course) where your chip's maximum "external monitor" display resolution is greater than your external monit
  13. What resolutions can CMx2 run at? I've no idea but (stupidly??) assume it has widescreen capability(?). If so, it must surely have a max resolution closer to your 2560x1600 monitor? Or else you are going to have to accept that you'll need to alter scaling or aspect ratio settings depending on whether playing CMx1 or CMx2. Jeez, Erwin. Filling the screen horizontally without image-stretch but by instead cutting off top and bottom of the game sreen is highly unlikely to be possible. Graphics chips and monitors are not designed to intentionally incorrectly display an image resolution! But t
  14. Yes, if you de-stretch the screen (remove scaling) you'll get black bars either side because you're running a 4:3 game on a 16:10 widescreen. Your "aspect ratio" setting is probably the setting that means (and should be called) "maintain aspect ratio". This could work better if you're playing both widescreen and non-widescreen games without wanting to keep changing your graphics settings. But "maintain aspect ratio" can cause problems with other issues (desktop settings or switching between programs), depending on your graphics card and what other software you have. There's no one-size-fits
  15. Erwin, it's still interesting that you can apparently go to 2048x1536 on CMAK. Here's me quoting myself about de-stretching the image on widescreens: Or, your monitor might have its own separate controls for this. With newer NVidia or ATI wide-screen capable graphics cards (which I don't have so I'm guessing) there maybe simply an option to "do not scale". But you get the idea, you need to find scaling and aspect ratio options somewhere, and play around with them. If no joy send me your exact graphics card, OS, and monitor model and I'll try to have a gander....
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