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Erwin

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Everything posted by Erwin

  1. Love the building mods. Thanks.
  2. This is probably one of the best illustrated AAR's ever. Thanks for making such an effort. It would be great if you could explain how you did all the onmap text etc.
  3. The other question that we need to know re these AAR's is who is playing this RT and who WEGO?
  4. Totally agree. And a large part goes to Morricone's music.
  5. Re resupply, is there a coding or other problem re why resupply sources cannot resupply grenades as well as regular ammo? I also hope that some day BF can streamline the acquire process by simply having units adjacent rather than having to mount/dismount.
  6. I too prefer WEGO in all situations. However, I can understand the attraction some have for RT in very small scenarios... eg: the one platoon CMFI Kiwi scenario that is so hard.
  7. Iterations in order of desire: 1) The one that has flamethrowers 1a) The one with a more sensible LOS system so that we see what gunners can see (and shoot at) rather than the 3rd ammo bearer 2) The one that allows inf to ride on tanks 3) The one where AAA can shoot at and affect aircraft 4) The one with ammo dumps (where we can also get the rare ammo for Stg44's) 4a) The one where units can acquire ammo from adjacent units (instead of having to mount /dismount etc.) 5) The one that has campaigns in which units can change experience levels in subsequent battles. I would love to be able to do field promotions and award medals as well during campaigns. 6) The one with a convoy-type command for roads In terms of eras, Fronts or topics, they all seem pretty good and getting better.
  8. All sounds good. And the approx ETA...? (No chance of flavor objects like gliders etc? Also was thinking that if you ever get ammo dumps, it would be nice to have the para supply containers depicted.)
  9. Size of scenario is a factor. The smaller ones are probably better in RT. But, the large ones (Battalion-Regimental) that some of like are virtually impossible to control in RT.
  10. I just downloaded the f2 file on a 2nd computer and it does show up in the campaigns folder. I did forget to remove my Mods when I installed GL on the first computer. Are you saying that would cause the v2 scenario to not show up? And if, so, do I have to reinstall both CMFI and then GL?
  11. My first and best effort (although ultimately unsuccessful), was to prep fire the 81mm HE on the station to suppress/kill the occupants and rushing over there with a squad while the 2" used smoke to hide the enemy LOS from the hill house. Every replay I tried something else... but ended up with worse and worse massacres.
  12. The highly mobile see-saw battles that took place in NA in the year prior to Alamein would be more interesting. Alamein onwards was rather one-sided with the Axis being permanently in retreat. But, would love to see NA scenarios/mods. I still enjoy CMAK for the longer range combat, 88's etc.
  13. I have GL installed and also cannot see Troina v2 show up.
  14. Love the "Arch Stanton" grave marker. What a great movie TGTBATU was... (Is that a mod or stock btw?)
  15. I meant does your latest mod replace any other MOD that you or folks have created, or, is it unique?
  16. Yup, that would explain it. (Gawd, how many people notice that detail -esp for a tiny UI icon?)
  17. Not only did CM stop any more miniatures play, but all my cardboard tactical gaming as well. There are many xnt cardboard wargames out there with great graphics. But, if you can play on a computer vs a good AI, as in the CM series, there seems no point. I still buy the year's best cardboard wargames from time to time, but am now merely a "collector". That's the reason I value each of the CM1 games as worth around $800 (for all the money saved from not buying other computer or cardboard games for 10+ years). It's been smart for BF to "break up" the games into many small modules as now a CM1 equivalent scope CM2 game "series" will cost many hundreds of dollars. However, the regular need to update the game(s) AND mods is frustrating.
  18. Didn't mean to sound like I wuz nagging, Marco. Simply checking to see what works and what doesn't. But, thrilled that you're making a whole new mod to replace the older version. It's a LOT easier to simply replace an old folder with a new one rather than going through trying to replace individual files. What must be frustrating is that your existing mod has the Enfield, but it doesn't show up in-game. Am curious why do new versions of the game make mods obsolete?
  19. Agreed. Compared to CM1 the CM2 HQ bonuses have such a subtle effect that it's hard to see much difference between being in command and OOC. IIRC tests have been done with two units firing at each other like a Napoleonic line and the unit with an HQ does better. But, that's not what one does in a normal battle, so...
  20. Brilliant. Thanks. I looked at the files. I take it we don't have to make any selections and the variants you describe will be randomly selected by the system?
  21. Looks great. Does this replace any other building mods, or simply adds more?
  22. I prefer campaigns, but HELLUVA ROAD OPENING is definitely a scenario worth replaying. If only we didn't have so many choices of CM games now lol!
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