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Erwin

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Everything posted by Erwin

  1. Thanks for the summary JasonC. I simply misread your earlier post re Goering and the origins of the SS.
  2. I always thought it meant the crew was smoking dope so awareness was affected.
  3. Thanks Agusto. However, I prefer to spend the time actually playing the game rather than reading others' AAR's and arguing over obscure aspects of the game. Looking forward to your new effort!
  4. Looks as interesting as the last one, Agusto. Glad it's vs AI. Maybe link em up/add a few more and make a campaign next?
  5. If you can adapt some of the larger CM1 scenarios that will be very welcome.
  6. if you play vs the AI you are usually faced with many more enemy units than your attacking units. Based on my hundred or so CM2 battles I have played, I get the "gut feeling" that the attacker's advantage is subtle - eg: moving units (esp armor) seem to spot better than units waiting in ambush, that sort of thing.
  7. Notice that the bands around the helmets blend in rather well to the helmet colors. While I like the band mod, I think it's a bit too bright.
  8. Nice to have new options. Thanks... One of the biggest problems (often) is actually locating WIA and KIA men so to give buddy aid (or grab weapons). Any way to get WIA and KIA bases flash or more visible?
  9. "...the foundation of leadership - real leadership of all kinds - is moral courage, not merely judgment and certainly not mere obedience. In war that means judging for oneself what is best for the men one leads, knowing to be sure what war can ask of them." Couldn't agree more. But, every nation ends up with the same old stuff - where were our commanders "with moral courage in Iraq and Afghanistan...?" Mere obedience is of course what all military trainers aim for. So, we have to be understanding re how these things happen in history over and over again. BTW: I never realized that Goering started the SS(!?) if so, I wonder why on earth he gave it to Himmler when the SS ended up being the most powerful enforcer of the Nazis and made Himmler #2.
  10. Can you tell us which games with "seriously improved AI" you are referring to so we can compare.
  11. +1 for the larger maps and more maneuver warfare rather than the repetitive straight ahead assaults that dominate CM2 scenarios. However, never been bothered about the aircraft issue. Hardly ever used em in CM1, and only seen em used a few times in CM2. On the small scale of these games, airpower can (and should) be overpowering. One well-placed multiple warhead munitions and your whole force could be gone.
  12. What concerns me about the CM2 technology (which emphasizes small unit/infantry actions) re the East Front is that it is the large scale combined arms/armor maneuver battles that made CMBB so much fun. Will that be as much fun if CM2 continues to have small-ish maps that tend to result in repetitive head-on assault scenarios - but just with new terrain features and graphics?
  13. mjk: I am sure that I am not the only person here who appreciates how hard it is to develop good mods (or good scenarios and campaigns for that matter). I do try to be vocal in my sincere appreciation for the enormous time you spend and the work that you and the others do to improve the quality of the CM2 series. (It amazes me that some folks react negatively to that expression.)
  14. The new uniforms look so good I may be tempted to replay (again) battle 2 of "Foiling Fustian" campaign as it features FJ and Italians.
  15. Not sure if re-enactor uniforms are a good example. Don't they tend to be clean and more museum quality? I had no problem with the darker Tan and Waters since they would be really dirty after seeing action, rain and mud. If anything, I thought the blue tinge of the other uniforms to be a (little) bit too pronounced. Once cloth gets very dirty, I doubt if much color is seen.
  16. I have long enjoyed using Lili Marlene for my CM1 CMAK game. Looking forward to using it for CM2. Presumably the music works for both CMBN and CMFI.
  17. What was interesting was that your AAR seemed to give the sense that you thought you were being overrun and losing... And yet you got a very decent victory according to the game system. Based on your own assessment, and trying to project your game to a RL situation, how accurate do you think the game victory assessment was?
  18. Widescreens have this problem with older tech CM1. You can try and play around with your videocard controls. I have NVidia and haven't been able to get CM1 looking correct other than by forcing my monitor to display 4:3. Personally I just got used to the units being stretched.
  19. +1 for anything that makes gameplay more efficient and hence more enjoyable: - Better use of the bottom of the screen for useful commands (easier for us mouse users) - Ability to swap ammo from any other unit (within reason) in one turn (ie: without having to mount/dismount) - Tone down the ability of moving tanks to spot better than stationary ones and buttoned armor's ability to spot leg units/guns so easily at night/in smoke as if they had night vision/infrared tech - Color code units of (platoon/squad) formation icons to immediately show what formation they are part of, and aid in keeping the formation together and not confused with units from other formations - Ability to click on ANY waypoint to immediately select the unit (as we had in CM1) and move the waypoints as in CM2. - Enable a gun or HMG to move to a position from where it can see and shoot at a target - instead of the current "3rd ammo bearer can see the target but it's impossible to move the main weapon a few inches so it can also see and shoot". Also: - Triggers (to help scenario designers) - For those rescue missions... How about units that do not show up visibly at set-up and only when a friendly unit has LOS to them? That way one wouldn't know the location of the unit to be located/rescued until a rescue/recon unit gets within LOS.
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