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Erwin

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Everything posted by Erwin

  1. Ah... I never tried moving .ani's from game to game. In fact I don't even know where they are located. Where does one find em and where to put em? "Also, anyone know, is the in behind the scene position of the medic actually changed as far as targeting goes or does it only look that way?" IIRC It's all eye candy, the calculations are the same. (Otherwise, different players could have advantages.)
  2. For years I wasn't aware it was even here.
  3. "...you can port the new animations from Black Sea into CMSF and CMA." I knew many mods work, but this is interesting. What animations work well ported to CMSF & CMA?
  4. If one has gotten used to the relatively short range European-style games, the wide open long range desert battles can be challenging. Still love em tho'.
  5. "There's no telling what exactly the 'bars' are detailing" Really...?? After all these years...
  6. " in most scenarios, the troops should disembark before they even reach the CM map." +1 One should keep halftracks 500m+ from enemy small arms. Less than 300m from enemy in LOS is getting suicidal.
  7. I was simply noticing that in your RL pictures, the entire rifle has been painted in camo - including the wood parts. Your mod looks like the wood parts were left as original.
  8. As with all light vehicles in CM2 one needs to use em at long range, or as mere transports, or dismount and use the crew as inf/recon. Allowing light vehicles to come within small arms range is usually suicidal. The typical CM2 map size is the issue here.
  9. Nice effort. However, the wood parts are obviously still wood-looking. Is that a problem to mod?
  10. Are sounds also deteriorated? Presumably in a real blizzard you can't hear anything more than a few feet away.
  11. Has no one mentioned "Scaleable UI"? I have to downgrade to 1600 x 1200 on my 30" monitor to make the UI readable. With 4G UHD monitors becoming more common it would be great to have the CM2 UI scalable so it can be readable at UHD settings.
  12. Am sure this must have been asked b4. But, am curious why this forum is stuck between TACOPS and ARCHIVES rather than at the top of the BF Forums screen. (Or is that simply the way it's displayed on my system?)
  13. These are wonderful. Thank you... There are a total of two downloads, one is a zip of everything, the other is a .brz of everything. Is that correct? Are there more coming, or is this all?
  14. The CM1 delay issue when "stuck in the middle of the road in an ambush" could have been solved with an "Emergency Order" which allowed immediate action but with consequences (eg: Fatigue very quickly). For regular commands, the time delay was quite effective as it made one appreciate the difference in efficiency between CONSCRIPT/GREEN and VET/CRACK troops. The delay made the game harder as one had to think ahead for regular actions in addition to the WEGO 1 minute. Having mastered the technique, it didn't seem to be an issue to me. But, I know other players had a hard time with the delay feature. It's ironic that we have players now who devote their time to making the game harder in lots of other ways. eg: Delaying orders if not in C2 etc. Actually, that could be something the computer could handle.
  15. The setting/terrain can be replicated. But, mods/graphics are limited by the existing vehicles/items in CMSF. One can do quite a lot to change uniforms, but we can't change the shape of helmets if the shape isn't in CMSF. One can't give troops the full mixture of weapons that are in CMA if they don't already exist in CMSF. It would be great if CMSF2 featured more vehicles and weapons systems than merely in Syria and in the original CMSF. That would allow modders to do what you suggest. But, does BF want to do that?
  16. One needs to remember that while the concept of CM1 is shared with CM2, CM2 is a completely new game product, not what is normally called a "new version" of software. However, some features of CM1 were wonderful and it would be great to see some of them in CM2 eventually.
  17. Yes, that's why I was suggesting that if ever implemented in CM2, that the reinforcements be via a voluntary request by the player rather than automatic. But, even automatic reinforcement as in CM1 would be helpful. As an experienced player I would much rather win a Campaign battle with reduced Victory Level, than lose the battle, have the Campaign abruptly end and be forced to replay one or more missions (having the surprises exposed and now knowing what to do) just to get to the next mission.
  18. Some good info from cardboard game publishers: http://www.gmtgames.com/panzer/PZ-EXP-1-GE-TOE-2013.pdf http://www.gmtgames.com/panzer/PZ-EXP-1-SOV-TOE-2102.pdf
  19. "He added Israel wanted to see Kurds in Iraq provided with the means to protect themselves. “It would be best if someone gave them weaponry, and whatever else, which we cannot give, obviously," Obviously... lol. Of course there is always covertly...
  20. No doubt persistent map damage would help create better campaigns. But plz let's not forget the auto or player controlled reinforcement feature we had in CM1. It worked well to keep one in the game when one screwed up. Many newbies and even experienced players like myself find it annoying when a single small error in CM2 can cost one the battle, and often the campaign ends. It is a game after all. It should be the player's choice whether to call on reinforcements in order to continue the battle vs having to replay it - sometimes multiple times.
  21. "I don't sit here and think you're all a bunch of moronic children..." C'mon, we have to let the evidence speak for itself...
  22. "The United States called the referendum a provocation but Moscow has effectively supported the vote, saying it understood Kurdish aspirations for independence." It's like we're living in "Bizarro World". This is the sort of thing I would read about the US supporting independence around the globe 35+ years ago while the good ol' USSR would call it "provocative".
  23. Ah... I have a lot of your uniforms but didn't realize some are "old". I guess we have to check dates. Hope you can provide links to all your new efforts. I d/l everything you do. Thanks again. If you don't already it would be good to put a date in the name of the mod so we can easily see which are the most recent.
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