AndrewTF
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Everything posted by AndrewTF
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Man, am I pathetic or what? (MOD preview inside)
AndrewTF replied to AndrewTF's topic in Combat Mission Archive #4 (2002)
Another question: what's the preference for fieldgear? The original CMBB-style a-frame assualt getup with zeltbahn, etc. or the just basic gear as seen on the figure of the gunner. I prefer the latter myself. I also noticed that the gunner/weapons crew/spotter figure mentioned above has its own bmp (obviously). Maybe I should make him an NCO, and get rid of the Mauser ammo pouches and replace them with a pistol holster, as that's all the crews are armed with anyhow. Opinions? -
Man, am I pathetic or what? (MOD preview inside)
AndrewTF replied to AndrewTF's topic in Combat Mission Archive #4 (2002)
Michael Could you be so kind as to e-mail the bmp for your helmet with the breadbag strap? I'd like to take a look at what you did. Also--maybe someone out there knows--I remember once not too long ago I ran across a website that gave the whole rundown on German helmets complete with paint colors and markings. Like a moron I didn't bookmark it. Anyone recognize it and know the URL. Keep in mind that there is a good possibility that I am delusional and such a site does not exist at all. -
You're right. I almost feel bad modding them... The game really does look terrific.
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Man, am I pathetic or what? (MOD preview inside)
AndrewTF replied to AndrewTF's topic in Combat Mission Archive #4 (2002)
Yeah, I was planning on doing the same thing, along with maybe some chickenwire (...always with the chickenwire ) Dig the crusher cap. As I stated, I want to have this ready by 9/20. [ September 02, 2002, 08:31 PM: Message edited by: AndrewTF ] -
Man, am I pathetic or what? (MOD preview inside)
AndrewTF replied to AndrewTF's topic in Combat Mission Archive #4 (2002)
Agh! Double post! :mad: [ September 02, 2002, 07:14 PM: Message edited by: AndrewTF ] -
Man, am I pathetic or what? (MOD preview inside)
AndrewTF replied to AndrewTF's topic in Combat Mission Archive #4 (2002)
Don't worry, comrade! I have not forgotten the great patriotic defenders of the Motherland. I just had all this German stuff floating around here from my CMBO mods. -
So I spent a couple hours (!) trying to download, play it for, oh, maybe 10 minutes, and then open up Photoshop, and, well, you know the rest. Here's what I splapped together: Arms and legs need work, and I'm still working on the officers, and later uniforms will follow shortly. I promise it will be released by the 20th! Looks kind of blurry in the demo. I tested the same textures in CMBO and they look REALLY sharp. These are NOT recolored stock graphics, but all new "scratchbuilt" (to borrow a modeler's term" textures. They give the uniforms a more contrasty and warmer look. The originals look great but I thought they looked a little too cyan. Some of the field gear is from photos, other bits are handmade in Photoshop. Can you tell which is which? Can't wait till I get my hands on the real thing!
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Sorry, double post (how'd that happen :confused: ) [ September 02, 2002, 04:55 PM: Message edited by: AndrewTF ]
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Is ok . I actually feel kinda bad when I'm slow getting a mod out, especially when I've shown a teaser preview and all. It's all the little details and things that take the time.
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That's the last time a make a mod for you! :mad: The nerve of some people. I'm slow (and I'm sure other talented people like Måkjäger are) because I'm busy. Maybe if people started paying us for mods we could re-align our priorities. P.S.- The Chaffee mod is just turning into a royal pain in the butt. It's going to take a lot of work before it sees the light of day.
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Pegasus Bridge...Please test it
AndrewTF replied to EasyCo's topic in Combat Mission Archive #4 (2002)
I'll give it a go--e-mail's in my profile. -
Testers Needed for Scenario: "Blood on the Merderet"
AndrewTF replied to AndrewTF's topic in Combat Mission Archive #4 (2002)
Let me make a few changes based on feedback from other beta testers and I'll send it to you. -
It's not been formally released, but if you search very hard on Kump's CM Outpost you may find it...for a little while longer at least
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Three King Tigers in winter (mod preview) UPDATED
AndrewTF replied to Gordon's topic in Combat Mission Archive #4 (2002)
Great freakin' googly moogly!!! :eek: :eek: :eek: It's the Königstiger of my dreams. Thanks Gordon!!! -
Hey, that image on that last page looks pretty good. I might be able to replicate the pattern in Illustrator... I did try a Google image search initially, but nothing of sufficient quality turned up. Thanks.
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I'm looking for a good, clear overall representation of the pattern that can be worked into a hi-res uniform mod. Does that help?
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Ok, someone out there HAS to have an old splinter-pattern Zeltbahn and a flatbed scanner. If you are that person, or if you just happen to have a good, flat, picture of a big swatch of splinter pattern cloth, then I am your new best friend. Well, maybe not--best friends usually want to borrow money or power tools. You'll actually be just an acquaintance to whom I will dedicate an all-new MOD in this very public forum. Perhaps this will be the basis for many a future CMBB MOD. The only other reward I can give you is the assurance that you will bask in the admiration of many MODsluts. It is a benefit, nay a blessing, that few get, and I am willing to share it with you, lucky person, all for a picture of some crummy old camouflage cloth. If I've been verbose, then please blame it on the half-bottle of Coppola Rosso I found in the back of the refrigerator this evening.
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Thank you! that was the answer I was looking for. I've seen pix where the white area is quite bright, but I can tone it down a bit. I guess this means I'll have to make a whitewashed version... I might release the "basic" dark yellow version first, as it will take some work yet to get the camo pattern to match up properly. The dark yellow one will be a good base for people who want to crank out there own variations on the mod.
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Looks kinda like Kwazy went, uh well, "kwazy" with some Photoshop sharpening filters. A fine job nonetheless, especially given that he's having to texture some 300+ vehicles... If they were all perfect then there wouldn't be anything for us MODers to do, would there?