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Vanir Ausf B

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Everything posted by Vanir Ausf B

  1. One number I came up with is that there have been 5 US military aviation crashes in the last 6 months. Meaning that any attempt to extrapolate broad conclusions about maintenance or training from one incident is probably a waste of time. OTOH, Indian air force planes crash with such alarming frequency it's a wonder they have any left.
  2. FWIW, according the Russian air force average annual flight hours for tactical aviation rose from 25 in 2006 to 80 in 2010, the last year I could find a number for.
  3. I have done some limited testing that strongly suggests Elite troops are no more bullet resistant than Regulars in CM.
  4. In your cowboy scenario, yes, but I suspect not in typical gameplay. Just my opinion.
  5. I would have to go back and look at my old tests, but IIRC the performance increases are linear not exponential.
  6. Actually, I take that back. It's been a few years but I have in fact chosen a mostly Green force in several QBs (PBEM). I did it because I was on the defense and needed more troops to cover the ground.
  7. I do. Not the whole force, just a few units here and there. Why? Because they are cheap
  8. Well, yeah. If a typical CM scenario were just two soldiers. Snipers are one of the few units I make Veteran
  9. The performance difference is about 10 percent in the tasks in which experience makes a difference, not 20. And there are only certain tasks it mades a difference with. You also have to weigh having fewer men to lose and less ammunition to burn so the QB prices seem about right to me.
  10. I mostly buy Regulars in my QBs. They all bleed the same.
  11. I only know of one flat roof building in CMBN. It's a 3-story structure in the Other buildings section of the editor. Mortars can deploy on it just fine in a fresh test scenario I made. That means one of two things 1) There is at least one other flat roof building I don't know of, or 2) The was a bug that got fixed but it was "baked" into scenarios that had already been made.
  12. If you can't it's something specific to that building or maybe even that scenario. I have deployed and fired 60mm mortars from flat roofs in Final Blitzkrieg.
  13. Make sure your game says v1.04 on the title screen and ask your PBEM partner to do the same. The patch had an issue where if it was installed to a location other than the default it would appear to have installed properly but actually didn't. https://www.dropbox.com/s/6xgajfm8d9k8wfs/Oplot commander blues.btt?dl=0 That is the test scenario I created to test this bug. I cannot get the Oplot commander stuck rotating since the patch. Play around with it and if you can tell me how.
  14. I would not give up hope, but this is the sort of change what would more likely be made for a module release. The QB price of TRPs was increased in the 1.04 patch alongside mines because their price had been copied over from the WW2 games while the total QB points available was much higher in Black Sea than in the WW2 games, making them relatively much cheaper.
  15. I am not in the inner circle, but I am in a circle that surrounds the inner circle, which i suppose makes us a halo of sorts. In any event, the missing TOW team is a bug. I will raise the issue with the actual inner circle. I don't have the game in front of me at the moment but the other issue you raised sounds like working as intended.
  16. That behavior was supposed to have been toned down a bit in the 1.04 patch but I have not tested it to see. If I had my druthers it would be eliminated completely but I don't have my druthers.
  17. Anything that triggers the LWR is worthless IMO so I favor the AT-13.
  18. A typically Russian battle plan: flatten the city with artillery. I like it. The downside is you don't have enough infantry, IMO.
  19. On dry or very dry ground conditions dust kicked up by cannon fire will temporarily block LOS.
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