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Zveroboy1 reacted to a post in a topic: Precision artillery with Excalibur shells keeps missing target
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Future US AFV development
TheForwardObserver replied to LUCASWILLEN05's topic in Combat Mission Black Sea
@Sgt.Squarehead I take my hot beverages in a RAF mug as well. -
Future US AFV development
TheForwardObserver replied to LUCASWILLEN05's topic in Combat Mission Black Sea
I lived in London for two years [and Ingatestone Essex briefly] and never once had a decent cuppa. Wilty tea bags, kettles instead of Mr. Coffee machines, Nescafe instant-- it's the stuff of nightmares. I had to add milk and sugar just to survive. And I'll tell you what, when you trust someone else to add the sugar and milk for you over there, you're playing with fire-- the milk from Sainsburys goes bad in like 3 days flat and people tend to not notice they've added bad milk to your drink till you're swigging curdles. I'm shuddering right now as I'm imagining your decent cuppas. -
Couple of questions for modders
TheForwardObserver replied to rocketman's topic in Combat Mission Battle for Normandy
Which 'vic-to-plume' would you like? I'll put up a dropbox link. -
Couple of questions for modders
TheForwardObserver replied to rocketman's topic in Combat Mission Battle for Normandy
Not tough. Works exactly as you'd postulated. Select the vehicle type that you want to serve as your smoke plumes. Identify which textures it uses [in my example using black sea, I chose the ural, which has 4 textures to it; chassis, hull, wheel and rear]. Make those textures transparent and place them in your z file and you should be good to go. -
Couple of questions for modders
TheForwardObserver replied to rocketman's topic in Combat Mission Battle for Normandy
Rocketman it can be done. I sacrificed ural trucks for these smoke plumes. -
10 CEP is where the line is drawn for a munition to be considered precision and 6 is what I would plan for; so while the EXCAL may very well be [is] capable of achieving a more precise CEP, for fire support planning you would start with 10 as a planning value and if needed, weigh the risks of assuming or attempting fire with an expectation of a lower CEP if you know you're able to deliver. Using the cutoff values can help mitigate the impact that poorer than expected TLE will have on achieving actual effects. A static artillery battery on a FOB, experiencing little disruption and no displacement in Iraq/Afghanistan are pretty good conditions for achieving optimal expectations, whereas chaotic on the move support of a rolling mechanized thrust through eastern Europe with forests, rain, fog, and, mud probably less so. The cutoff for near precision munitions is 50 CEP, but for example, the precision guidance kit [PGK] which is a cheaper alternative to EXCAL that attaches to unguided shells [and would be a sweet addition to the game] can achieve a much better performance than 50 CEP [10-20] but will still be planned for with an expectation of a 50 CEP by default. If you've got a good reason to modify your expectations you do so at your own risk. I don't know what CEPs the game uses but Vanir gave some good insight and I don't see any problem with the way the game does it either.
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IRL Excalibur has a Circular Error Probable [CEP] of 6-10 meters depending on who you ask. What that means is there is an expectation that at least 50% of the fired rounds should impact within 6-10 meters of their intended aim point [the submitted grid coordinates of the target]. What you find in real life is that the Excalibur reliably goes where you tell it to go, but where you tell it to go is not always where you actually want it to go. The average maneuever shooter soldier [not FO] with binoculars achieves a target location error [TLE] of 300+ meters. Meaning there are plenty of times Excals impact a great distance from where you expected it to land. With an LLDR that number drops to 10 meters TLE. I think when they nerfed the EXCAL they tweaked elements of the equation which affect the CEP-- they could go even further if equipment and quality of troops realistically affected TLE as well.
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V.T. Fuses in Rockets?
TheForwardObserver replied to tankgeezer's topic in Combat Mission Final Blitzkrieg
I wonder if you're recalling 40 because UP 40 is the first adjustment made to every Graze HOB Spotting for VT. We generally try to bring it back down to 20 after that. -
Vehicle protection from artillery shells
TheForwardObserver replied to HerrTom's topic in Combat Mission Black Sea
In 14 years I've never come across anyone that impressed me like he has. Every battery should have a @HerrTom -
Fire up a quick battle, add in some FOs and artillery batteries. Begin the game. Look at the fire mission times before calling in the mission. I'm seeing 4 minute times right now. Request an Excalibur mission. Let the mission run its course. Now select that same artillery battery, it should now show a reduction in time for the next subsequent mission of any type by 1 minute.