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Vanir Ausf B

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Everything posted by Vanir Ausf B

  1. I agree. All my units are stock. I do use Aris's water mod, AKD's sound mod, and most of Veins effects mods but none of them are must-haves.
  2. Is that what it does: turns everything a Saving Private Ryan-like sepia tone? I prefer realistic, but I'm sure Erwin will love the brownness
  3. Good points. I am presently playing 2 mirrored attack/defend PBEM QBs on the map from the Breaking the Panzers scenario. I much prefer converting scenario maps for QBs than using the provided QB maps. Although I'm not a fan of the terrain on the AAR map, I do like that the VLs were spread out, forcing the players to make choices.
  4. Same here. I followed this AAR more closely than any of the other recent beta AARs.
  5. What makes you say that? There are a lot of scenarios out there with poorly balanced forces. At least with a QB you have no one to blame but yourself.
  6. That would be great A guy who only plays against the AI vs. a guy who hates playing QBs. Really hates playing QBs. Man, does he hate playing QBs. Did I mention he hates playing QBs?
  7. I don't think so. We certainly have never won a war in which we lost every battle. I don't think we've ever fought a war in which we lost every battle. Britain was "thoroughly routed" in France in 1940, and probably would have lost the entire Expeditionary Force had Hitler not got cold feet at the end. The Soviets were thoroughly routed countless times. But they didn't surrender, and went on to win many other battles. Just like we did.
  8. I think it would have been a slaughter. It was apparent to a lot of us in the peanut gallery thread that this game was all about the armor battle.
  9. You don't active mods. You have to extract them from the "download part" of your computer to the proper folder in the CMBN directory. Find your CMBN directory and navigate to the Data sub-directory. Once inside the Data directory right click and chose New --> Folder. Name the new folder Z. Go to the mod you downloaded onto your computer and double click on it to open it. It mod is inside a zip or RAR file so you have to extract it. Click on the mod file to highlight it, then click on the "Extract To" button at the top. You then tell the program where to put the mod file by pointing it to the Z folder: CMBN/Data/Z. Hit ok and you're done. EDIT: Ninja'd, of course.
  10. I believe they have said that the modules/packs for the Bagration game will extend the timeline to the end of the war. Kursk will be a separate game.
  11. Although Bil chose a force much better suited to the terrain, what really won the battle for him was better tactics. His tanks got the jump on GaJ's in all 3 armor engagements, including the strange one where Bil's tank didn't fire. In CM as in real life, if you consistently spot the enemy before he spots you, you will win much more often than you lose.
  12. Bil actually bought one more infantry platoon (6) than GaJ, although I think GaJ's cost more per platoon since they each come with a Schreck and a light mortar (81mm). The problem is that in addition to the 6 light 81mm mortars, GaJ also took 7 more 81mm medium mortars and 5 TRPs that added up to 558 points. He could have bought 2 more Pz IVs for that (2 x 248 = 496), or 1 more Pz IV and 2 light armored vehicles to match Bil's 3 Sherman and 2 Stuarts. I don't think Bil has any indirect fire assets at all.
  13. If by "move" you mean "react", then yes. If you mean they drive around faster than they should then I'm not sure. However, I did do a test on the Tiger tank once that showed it's top speed in-game, at least when going forward, is pretty close to it's listed top speed. http://www.battlefront.com/community/showpost.php?p=1346199&postcount=16
  14. 118.7 meters. Of course I don't know the exact range, but from the screenshot it looks like at least 100m.
  15. I think those are Stens. Hitting 3 out of 4 targets at that range is... really, really good marksmanship with a SMG. Or really lucky. Or why they would expect to kill it even if they hit it. I wish the TacAI would only fire mortars at soft skinned or open-topped vehicles without orders, and only stationary ones.
  16. BFC published it, but the Theater of War games were made by 1C.
  17. 1) Don't quote me on this, but IIRC the large flags are worth 300 pts, the small ones 100 pts. 2) There is, at least for CMBO which is probably much the same as CMBB. I even had a printout of it long ago. It was posted on the forums so it's in the forum archives somewhere. You'll have to search for it.
  18. It has the split hatch for the commander, so probably early.
  19. Basically true for machine guns, not so much for towed guns which have pack-up times of several minutes compared to a typical command delay of 14 seconds. But there are no command delays in CMx2 anyways. No question that adding packing-up time and the deploy button has added to both MM and realism. I disagree that it is a bad trade-off. I frankly wish we had more commands and more minute control over units, not less. But to each their own. I think it highly unlikely BFC would ever intentionally make the game less realistic, but they've surprised me before.
  20. Probably, but I'm not sure. It may depend on the size of the building. I think if it's a small house they can see out of all sides at once, a large building maybe not. It's been 10 years since I really played CMBB. EDIT: I just booted up CMBB to check and that is pretty much how it works. You can put a squad in the middle of a house and they can see out of it in all directions. Larger buildings are more restricted.
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