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Everything posted by Vanir Ausf B
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I don't see why firing indoors would reveal their position to any greater extent than outdoors. It generates the same amount of smoke either way. In fact, having some of it confined indoors would tend to reduce visibility.
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I do have a source. Maybe more than one http://www.youtube.com/watch?v=L0BmSEhYQ_A&t=3m49s RPG fired from building http://www.youtube.com/watch?v=RJHyM7Rgs_g B-10 recoilless rifle fired from building twice (1:22 and 2:37) http://www.youtube.com/watch?v=jn1NWU3nGQc&t=6m13s RPG-29 fired from building RPG fired from building http://www.dailymotion.com/video/xtzvrg_baba-amr-homs_news#.UY2cQMpNVck B-10 recoilless rifle fired from building http://www.globalsecurity.org/military/systems/ground/recoilless.htm
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A persistent myth.
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The good terrain magnetism is always on, not just when under fire. I actually wish it could be turned off. It is very hard to keep units moving through dry creek beds that are lined with vegetation. They constantly want to walk along the top edge so you have to plot a waypoint every couple of action spots which dramatically slow the unit down.
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I'm pretty sure the one I use does not have a bell in it. It's all nature sounds as far as I can tell.
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Gustav Line Beta AAR Round Two PEANUT GALLERY
Vanir Ausf B replied to GreenAsJade's topic in Combat Mission Fortress Italy
IIRC they agreed before the game started that GaJ would buy one to show off, same as Bil's Elephant. -
http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2195 I use a different background sound mod that has no combat sounds, just birds and an occasional buzzing fly, but it appears to have been removed from the repository.
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Reassessment of Italian Combat Prowess
Vanir Ausf B replied to John Kettler's topic in Combat Mission Fortress Italy
To be fair, the US never suffered a major military defeat in either Vietnam or Afghanistan. Public support waned and so they packed up and left of their own accord, or are planning on doing so in the case of Afghanistan. And I don't think that is actually what Jason said at all. Germany lost too but he doesn't seem to think the Wehrmacht was horrible. But I'm not picking up his gauntlet in any case. -
Reassessment of Italian Combat Prowess
Vanir Ausf B replied to John Kettler's topic in Combat Mission Fortress Italy
Sure. So did Napoleon. That doesn't mean the Grande Armée was crap. -
Reassessment of Italian Combat Prowess
Vanir Ausf B replied to John Kettler's topic in Combat Mission Fortress Italy
Like a lie. Equating US military performance in Afghanistan and Vietnam to that of Italy in WW2 would be absurd. -
Korea was an infantry war for the most part. At the beginning of the war the North Koreans only had 276 or so tanks, the South Koreans had none and as far as I can tell the Chinese never used tanks in Korean at all. So after the Chinese intervention in particular most of the time only the UN forces had tanks and even then due to the terrain they were most often used for indirect fire support. Personally, if you gave me a choice between a Korean War game and a Pacific War game I would chose C: Patton Goes East - 1945
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The Road Ahead - Operation Bagration
Vanir Ausf B replied to Der Alte Fritz's topic in Combat Mission Fortress Italy
It would be interesting to try that in the game to test if that is actually true. I have a hunch that there would be very few Germans left. -
Somewhat o/t recommendation
Vanir Ausf B replied to Childress's topic in Combat Mission Battle for Normandy
Good idea. We need a well-balanced thread. -
Doing the math for release dates
Vanir Ausf B replied to kohlenklau's topic in Combat Mission Fortress Italy
So... who got arrested? My money is on Kwazydog because he's, well, kwazy. -
Gustav Line Beta AAR Round Two PEANUT GALLERY
Vanir Ausf B replied to GreenAsJade's topic in Combat Mission Fortress Italy
If they were effective then in what way were they misguided? Would it have been preferable for them to be ineffective? Most house rules are actually attempts to limit gaming of the parameters, not increase it. -
Gustav Line Beta AAR Round Two PEANUT GALLERY
Vanir Ausf B replied to GreenAsJade's topic in Combat Mission Fortress Italy
So you approve of informal rules but not formal rules? Eh, ok... -
Gustav Line Beta AAR Round Two PEANUT GALLERY
Vanir Ausf B replied to GreenAsJade's topic in Combat Mission Fortress Italy
I find them to be indispensable, particularly for QBs, in which the players themselves are effectively the scenario designers. And I would say that nearly all of the common house rules are not difficult to enforce. First turn artillery on the attacker's setup zone is hard to miss -
Gustav Line Beta AAR Round Two PEANUT GALLERY
Vanir Ausf B replied to GreenAsJade's topic in Combat Mission Fortress Italy
There has been a TON of discussion about this and similar issues in that past. I don't know if the particular idea of storing spotting information to only be shone to the player when/if C2 is re-established is technically feasible or not, but I do know that BFC have consistently shot down suggestions for similar limits. -
Gustav Line Beta AAR Round Two PEANUT GALLERY
Vanir Ausf B replied to GreenAsJade's topic in Combat Mission Fortress Italy
I don't think it is a flaw in the engine so much as it is a deliberate design decision. Regardless of that, I find the idea of a house rule against "Borg scouting" intriguing. But I can see this getting complicated. For example, if a platoon HQ gets whacked you now have a whole platoon that is out of C2. Do you ignore all of their spotting information too? As ian.leslie pointed out, once something has been seen it cannot be unseen. But if you can find someone to agree to it there is nothing wrong with it. I play with a list of house rules myself, most of them common but some peculiar to my own ideas about the game, such as limits on what experience level tanks can be purchases as in QBs. -
Wow, Broadsword just uploaded a 2400m x 2720m map today also. I've updated my list again.
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I've edited my above post to include it. My guess is that playing a game on that map could end up with OOM problems on the Windows version of the game. I'm tempted to try a Huge QB on it to test, but I would hate to have to abandon a game.