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SlowMotion

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  1. Like
    SlowMotion reacted to Erwin in tank killing robot   
    Agreed.  The reality is that we cannot afford to win that kind of exchange without bankruptcy.  Fighting the "small" Boer War vs a bunch of Uncons in Saffa is generally regarded as what almost bankrupted the British empire and led to its implosion in the decades afterwards (even before WW1). 
    The west's creditable and humane "high value of life" philosophy is unfortunately also our Achilles heel.  This is where the original concept for the French Foreign Legion would work.  A bunch of foreign (seeking citizenship or refuge) or criminal types to be used as expendable troops in foreign wars.  Hard to see how else one can fight an enemy who loves to die - unless one simply does a nuke or biochem attack and wipe out the region.  (Biochem would be better as it would not hard infrastructure or historic monuments, art etc.)  Not going to argue the moral aspects of that.  But, either we have to accept that our troops' lives are not valuable any more, or... what other options are there?  
     
  2. Like
    SlowMotion reacted to DerKommissar in tank killing robot   
    With the G3s and galils, I'm pretty sure it's Estonia. Kinda cool to see those legendary rifles still being issued.
    As for tank fighting robots:
    I found this concept to be very attractive. From videos in Syria, it seems that the only defense ATGM teams have is concealment. Any vehicle, especially one with thermals, could suppress them.
    Put one of these things on a roof, and get the operators somewhere safe. While they may not safely reload, they could potentially set up multiples, at different angles.
    Mount one of these things on an unmanned vehicle... I think this is the future of ATGMs.
  3. Like
    SlowMotion reacted to Wicky in Next step in Graphics technology from NVidia   
    You probably won't need a mouse in the future...
     
  4. Like
    SlowMotion reacted to grunt_GI in Interested... But...   
    From my perspective...just FIXING the very suboptimal QB system is good enough...I have long wanted more control over selecting units...especially RED UNCON...I also love MOUT/FISH type actions...and I love QBs
    FISH....The British armed forces terms are OBUA (operations in built-up areas), FIBUA (fighting in built-up areas), or sometimes (colloquially) FISH (fighting in someone's house),or FISH and CHIPS (fighting in someone's house and causing havoc in people's streets).  😎
    That's awesome...time for some FISH and CHIPS....😏
  5. Like
    SlowMotion reacted to kuri in Interested... But...   
    The biggest selling point for me is the sheer amount of content this title contains, so many factions and a ton of scenarios.
  6. Like
    SlowMotion reacted to Glubokii Boy in Disappointed   
    BFC have never claimed it would be anything else...pretty much a V4 version of CMSF is what they have been saying for quite some time now...
  7. Like
    SlowMotion reacted to Richi in The state of CMSF2   
    Completely agree with above statement.
    QB feature alone I would pay for.
  8. Like
    SlowMotion reacted to Bud Backer in T34-85 for sale   
    Dear Kids;
    Thank you for the new car you got me for father’s day. This is quite a surprise. It’s a vast improvement over the Pinto, that’s for sure! And it’s very solidly constructed. The seating arrangement is a bit peculiar, it seems to have an upper “observation deck” behind the driver and passenger seats, but anyone up there is looking through rather small windows, and one even has a telescope. Was this a survey vehicle at one time?
    I was worried when I started driving it in traffic. The Pinto was flimsy, but had better vision to the sides and rear. After getting groceries I accidentally drove over your mother’s begonias while backing into the driveway. I was able to make it up to her by taking her shopping the next day. The long rod in front is amazing for how many hangers of clothing it can fit! She bought three dresses, a blouse, two pairs of pants, and a couple of shirts for me and we could have easily hung a dozen more items. I think this convenience is making her come around. At first she wasn’t happy about how noisy it is inside. But I think it’s a good thing. On long trips we won’t be able to argue very long when I get lost and she gives me directions because we’ll shout ourselves hoarse. 
    This is my first diesel, so I am being very careful to pull up to the correct pump when I fill it up. The gas station attendant must be very impressed because he is so much more polite and respectful than he was when I had the Pinto. In fact, no one cuts me off on the road any more. Driving has never been easier. 
    The only thing I am missing is the owner’s manual. I can’t seem to find out how to activate the air conditioning. If you know, please send me an email, it’s likely really obvious, but the letters on all the controls are a bit illegible and look like chicken scratches due to the age of the vehicle. 
    Thank you all for finding something I’d enjoy driving. It’s the perfect gift. I hope you didn’t pay too much for it, but it’s the finest used car I ever had! 
    Dad.
  9. Like
    SlowMotion reacted to IICptMillerII in A long delayed update   
    Thanks for the update! Everything sounds great. Glad we got a status update on the website overhaul. While I have never had any issues with the current website, I can understand the many reasons as to why an upgrade is needed. It sounds like the website upgrade ended up taking more time and resources than originally expected. If nothing more I will be happy with the new website because it will hopefully mean one less project getting in the way of all the other projects.
    I'm personally of the opinion that posting constant mini updates is more detrimental than beneficial. Those who want to complain will always find a way to do so. I prefer getting updates when there is something to show, but that's just me. However I do wish there was a little more communication on the patch. I have no problem waiting for new content to be released when it is ready, but I view things like patches to be a bit more pressing. Glad to hear we will be getting an update on the patch sometime this Sunday. Hopefully it is good news!
  10. Like
    SlowMotion reacted to Bozowans in Happy New Year's Day! 2018 look ahead   
    I think I'm most looking forward to the CMRT module. It's supposed to bring the game to the end of the war right? Which means the Battle of Berlin. It seems like it would be a daunting task to research and then design scenarios and campaigns around that. I wonder if they are gonna have scenarios for the crossing of the Von Moltke bridge and the assault on the Reichstag. That was such an iconic moment of the war that it seems likely they would work on something like that. Which means they are gonna need to make a big map for the middle of Berlin, which means making 3D models and textures for Berlin architecture and the Reichstag building and the Brandenburg Gate and all that. And then I suppose they will have a winter campaign in there as well.
    That will probably take a while. Oh well, I don't really care how long it takes as long as there is a good quality finished product. I have a million other games to play in the meantime. 
  11. Like
    SlowMotion reacted to Falaise in Then and now... Where is the reality ?   
    You are heartless
    recalled Waterloo in a topic opened by a french !!!                
    More seriously, I live on the ground where the  kampfgruppe Engel campaign is happening
    I can not help thinking  about the game  when i move on the ground !
    Of it there is in particular a hedge where I lost my jagpanther or I sigh as soon as I pass there
    it's there....


  12. Like
    SlowMotion reacted to Falaise in Then and now... Where is the reality ?   
    Saint Lambert /Dive at the time of Battlefront

     
    today

    in 1944 CMBN

    Same place today

    I speak with the inhabitant and he shows me that ...

    INCROYABLE  !!!!
     
    the same place in 1944 in the real world


     

  13. Like
    SlowMotion reacted to Glubokii Boy in Boring Time   
    Pretty much a waisted effort imo...
    A few paintings on the walls and 2d furniture does not really improve things much...
    I don't think you will be able to get any 3d stuff in there...atleast not something that effects LOS/LOF and protection...
    The fighting inside buildings are pretty highly abstracted IIRC...
    Anyhow...Thanks for your effort to try and improve the game 
     
  14. Like
    SlowMotion reacted to Sgt.Squarehead in Next Korean war is coming close...   
    It won't end well. 
  15. Like
    SlowMotion reacted to sttp in New features curiosity   
    The ability to copy and paste pieces of maps into other cells. As it works now, if you want to move some feature(s) even one cell over you have to basically do the whole thing over. I'm convinced that this is part of the reason we don't see more user created maps and scenarios. I know I've been burned by this a few times, and it makes me just want to quit the editor altogether sometimes. (But who am I kidding... I usually pick it up again a few weeks later.)
    Also, an "undo" button in the scenario editor.
  16. Like
    SlowMotion reacted to Panzerpanic in New features curiosity   
    The ability to choose reinforcement in quick battle. I would want to do some quick battle where i receive reinforcement but for now its not possible. Also more choice in the time section.
  17. Like
    SlowMotion reacted to Kuderian in Is Combat Mission BS worth the steep 60$ US?   
    Please tell me you've tried WeGo. It is what makes CM stand out from the RTS crowd, I believe.
  18. Like
    SlowMotion reacted to SgtHatred in Is Combat Mission BS worth the steep 60$ US?   
    If you have friends that play all the Combat Mission games are worth getting. If you don't then I guess it depends on your tolerance with "AI". Single player strategy games aren't terribly interesting to me because competing with a script doesn't really provide the challenge I'd be looking for.
  19. Like
    SlowMotion reacted to John Kettler in Is Combat Mission BS worth the steep 60$ US?   
    Blackbird34,
    Speaking as someone who's economy then was microscopic (has gusted up to tiny since), who pre-ordered and has, because of head injury related delayed cognitive effects, played no more than half a dozen times or so--in any form--CMBS was still worth the money, especially in conjunction with the astronomic amount of learning in the process and from the Forum. You simply can't properly appreciate how lethal the battlefield can be until you see a tank noticed, IDed, fired at and destroyed in four seconds flat, followed by a second mere seconds later--all from a tank which knew nothing of the foe before rolling out to its direct front, in plain sight at 750 meter range. Reeling from this event, which saw one Abrams with a Veteran crew do that to a pair of T-90S models, also with Veteran crews, I asked the real Abrams guys here about this seemingly insane kill chain time, only to be told it was entirely doable! Let me put that number into perspective for you. During WW II, at 1000 meters, it took an average of 17 rounds to secure one hit--on a fully exposed tank. My buttoned Abrams rolled out directly in front of the Russian tanks, also buttoned, shot first and killed both before either got off a shot. Total ammo expenditure? Three rounds, but only because the second tank's ERA stopped one hit. The Abrams makes a Tiger tank look like a farce by comparison--in every category plus new ones.
    Conventional artillery in WW II took a lot of rounds simply to get a 100 meter bracket before switching to FFE, but in CMBS, one PG shell can do what dozens if not hundreds couldn't during WW II, including having a signifant probability of a crippling-fatal hit practically on or on a tank. Lighter vehicles, of course, get macerated even with greater miss distances. Top attack munitions greatly reduce the value of cover, and lasers triggering LWRs can completely unhinge any number of maneuvers. Of course, ignoring those warnings can result in a fatal encounter with a LG munition in any of several forms. Nor is it the US vs troglodytes, for Russian weaponry is close to that of the US in capability and has other capabilities the US simply doesn't, AD being a prime example, amphibious APCs and IFVs being another. The US no longer has a drone monopoly, making life much more complicated and survival that much harder to achieve. CM WW II games don't have jamming, but it's available here and can, depending on intensity and balance, cause all sorts of disruptions and loss of capability. Try being American and fighting sans GPS, for example.  Not pretty. Nor is the US the only force with automated information sharing.  
    If you use WW II tactics in CMBS, your troops are likely to die horrible deaths in two minutes or less if actually engaged. Not kidding. Lost 40% of my entire force in two turns in my earliest, and traumatic, first outing with CMBS. I was left gasping by the unbelievable tempo and desturction, leaving me so shocked I lamented aloud that I'd just wasted my money on a game light completely beyond my capabilities. Fortunately, I got help on both the reassurance and explanation of the nuts and bolts fronts, alowing me to first remount my bike which had training wheels and utlimately getting to the point where I do without them and could play with some degree of skill. 
    Could go on and on, but I believe CMBS offers a unique, and searing, wargaming experience the other CMx2 games don't, because these sorts of capabilities have never all been present, and the US has never faced such a technologically capable foe, fundamentally changing the whole battlefield dynamic. If you have any interest at all in modern and near-future warfare, CMBS is a must purchase.
    Regards,
    John Kettler
     
  20. Upvote
    SlowMotion got a reaction from sburke in Is Combat Mission BS worth the steep 60$ US?   
    How much does it cost to see a movie in a movie theater?
    I think an average CM battle is worth more, so the entire game with all the scenarios is worth much more than 60$.
    Add user made scenarios and quick battles, things just get better.
  21. Upvote
    SlowMotion got a reaction from A Canadian Cat in Is Combat Mission BS worth the steep 60$ US?   
    How much does it cost to see a movie in a movie theater?
    I think an average CM battle is worth more, so the entire game with all the scenarios is worth much more than 60$.
    Add user made scenarios and quick battles, things just get better.
  22. Upvote
    SlowMotion got a reaction from Fizou in Is Combat Mission BS worth the steep 60$ US?   
    How much does it cost to see a movie in a movie theater?
    I think an average CM battle is worth more, so the entire game with all the scenarios is worth much more than 60$.
    Add user made scenarios and quick battles, things just get better.
  23. Like
    SlowMotion reacted to Erwin in Is Combat Mission BS worth the steep 60$ US?   
    The question should always come down to how much play/game time does one get out of a game.  For most of us on these forums we have played thousands of hours and that means that we have not had to waste money on other lesser games that may only last a few days or weeks on our HD's.  That is what makes the CM series such amazingly good value.
  24. Like
    SlowMotion reacted to Sulomon in Is Combat Mission BS worth the steep 60$ US?   
    Combat Mission Black Sea is definitely worth the price, plays out much differently.  There is more and different equipment along with threatening opponents instead of completing missions with single digit casualties. 
  25. Like
    SlowMotion reacted to Glubokii Boy in Combat Mission AI   
    YES !!          
    Just kidding...
    If by "I am just wondering: is it a simple as changing a variable from 16 to 32? " you mean... - Will this ONE TWEAK turn the AI into a truly masterful commander ? -   Then the answer is NO, unfortunatelly, but giving us this option is the greatest improvement to the AI we have any chans of getting within CM2 imo.   To make the AI truely challeging we would also need something like CONDITIONAL TRIGGERS or atleast a significant increase in avaliable trigger options and not being limited to UNIT IN ZONE and ARMOUR IN ZONE (friendly and enemy a) as it is now.   - unit spotted
    - friendly unit killed
    - enemy unit killed
    - unit value in zone higher then (maybe using QB purchase point to determin unit values)
    - unit out of zone
    - AI-group casualty level higher then
    - Specific unit in zone (unit objective nr)   - AI group bombard zone
    - commit reinforcement group   Etc, etc..   Will we get this within the current game engine ? Not very likely imo. Atleast not any time soon.   An option could be that BFC somehow managed to significantelly increase the situatunal awarness and tactical skills of the AI to a level somewhat resembeling a human player. Will we get this ? NO WAY !   Will we get 32 AI-groups withing CM2 ? We might !!   If by "I am just wondering: is it a simple as changing a variable from 16 to 32? " you mean... As far as programing goes...Is it as simple as changing a SIMPLE LINE in the game code ?   I highly doubt it. If it was i would be truely amazed that BFC has not done it already...     An increase in the number of AI groups is our best bet to improve the AI in CM2 imo...It ought to be doable... 
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