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Mord

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  1. Upvote
    Mord reacted to slysniper in Inferior to CMBB   
    How can you say that. In the old system, if I spotted a enemy unit, all I had to do was run 4 more units over into line of sight and I knew I would for certain have 5 to 1 odds immediately.

    Now I spot a unit and I have to wonder if I will even keep the spot with that unit, if I add more units by moving them into line of sight. I might get it, I might not. Plus if I do move more units, I might be moving them into line of sight of enemy units I do not see yet since spotting can be so deceiving now as to how long it might take to see enemy units within possible visual views.

    There is no similarity at all and it was the biggest impact as to how to play the game now compared to the old version. To be good at both games take different styles of play. All because of spotting
  2. Upvote
    Mord got a reaction from sburke in Inferior to CMBB   
    Actually, that concept works 100x better in CMX2. There is much more fidelity and enjoyability in smaller scale battles in CMBN, RT and the like. The 1:1 really shines at micro levels. I always liked the idea you guys came up with but the CMX1 environment just wasn't conducive to so fine of a scale. The 12:3 man representation, the 1 casualty marker per unit, squad leader/HQ officer always being the last to drop, giant terrain squares, abstract placement, hokey animations, etc. really took away from the experience. Now, you could set up a tiny fire fight, with say 1 squad (split into 3 teams) and have them try to overcome a machine nest, or a sniper, and it could play out as dramatically as any company size engagement, especially if you role play it in your head—lots of room for little dramas and stories to unfold—not to mention that zooming in and watching from ground level can be as harrowing and tense as any war movie. It's pretty damn cool. You really feel the loses and stress when you can see each of your men being taken down in a shootout.
     
     
    Mord.
     
    P.S. Welcome back...seems like I haven't seen you on here in quite a while.
  3. Downvote
    Mord got a reaction from J Bennett in More Bulge Info! (and a few screenshots...)   
    Yes. And coincidentally it's also the newest addition to Ben and Jerry's tasty lineup.
     
     
     
     
    I used to fluff his pillows.
     
     
    Mord.
  4. Upvote
    Mord got a reaction from Placebo in More Bulge Info! (and a few screenshots...)   
    Yes. And coincidentally it's also the newest addition to Ben and Jerry's tasty lineup.
     
     
     
     
    I used to fluff his pillows.
     
     
    Mord.
  5. Upvote
    Mord got a reaction from Macisle in More Bulge Info! (and a few screenshots...)   
    Yes. And coincidentally it's also the newest addition to Ben and Jerry's tasty lineup.
     
     
     
     
    I used to fluff his pillows.
     
     
    Mord.
  6. Upvote
    Mord got a reaction from Macisle in More Bulge Info! (and a few screenshots...)   
    That could get expensive...it's like a cross between The Fortress of Solitude, Liberace's boudoir and the executive toilets on the Death Star. In other words...awesome.
     
     
     
    Mord.
  7. Downvote
    Mord got a reaction from J Bennett in More Bulge Info! (and a few screenshots...)   
    That could get expensive...it's like a cross between The Fortress of Solitude, Liberace's boudoir and the executive toilets on the Death Star. In other words...awesome.
     
     
     
    Mord.
  8. Upvote
    Mord got a reaction from Odin in Michael Emrys are you there?   
    Hey Emrys, your Viagra finally arrived...I signed for it in your absence.
    Do your orders normally ship on pallets?
     
    Remember, anything over 4 hours will require a physician...and a crowbar.
     
     
    Mord.
  9. Upvote
    Mord reacted to umlaut in Michael Emrys are you there?   
    I guess the length determines the number of crows it will accommodate. But I´m not sure I want to know about the drinks being served there...
  10. Upvote
    Mord reacted to Bud Backer in Michael Emrys are you there?   
    And a tub of whale blubber...cause we gotta keep things going smoothly, y'know?
  11. Upvote
    Mord reacted to sburke in Michael Emrys are you there?   
    No you misunderstood the warning, if you still have a problem in 4 hours, you can use it as a crowbar.
  12. Upvote
    Mord got a reaction from MOS:96B2P in Michael Emrys are you there?   
    Hey Emrys, your Viagra finally arrived...I signed for it in your absence.
    Do your orders normally ship on pallets?
     
    Remember, anything over 4 hours will require a physician...and a crowbar.
     
     
    Mord.
  13. Upvote
    Mord got a reaction from agusto in Michael Emrys are you there?   
    With umpteen thousand-thousand posts he isn't usually one for radio silence.
     
    Hey Emrys, you dusty yet ever prolific reprobate, let us know you are alright.
     
     
    Mord.
  14. Upvote
    Mord got a reaction from umlaut in Michael Emrys are you there?   
    With umpteen thousand-thousand posts he isn't usually one for radio silence.
     
    Hey Emrys, you dusty yet ever prolific reprobate, let us know you are alright.
     
     
    Mord.
  15. Downvote
    Mord got a reaction from J Bennett in We Need Another "The Road Ahead" from BF.   
    It's not.
     
    Hint...Sieg Heil!
     
    Another hint...Cross of Iron
     
    Last hint...superdouche x 2 + 12.
     
    Mord.
  16. Upvote
  17. Like
    Mord got a reaction from JulianJ in Kieme's modding corner   
    It would be really great if BFC would include some stuff like Kieme is making in the next module. The games are really getting to the point where everything looks the same, and some more dedicated modern objects, like civilian vehicles would really add to the atmosphere. If they get around to uncons they could maybe make some cars/trucks and such where we could pick them in the editor and have a choice that marks them as parked (removes passengers from game), instead of dismounted/immobilized that way they wouldn't be sitting around idling, would provide cover and concealment (until destroyed) and also still be subject to FOW (though that's not that big a deal to me). Anything would help, because the houses and stuff just don't feel that modern to me at this point.
     
     
    EDITED: Or maybe the few maps I have seen so far just haven't utilized everything to their potential. I'd still like to see the vehicles irregardless.
     
    Mord.
  18. Downvote
    Mord got a reaction from J Bennett in *split from:* "More Bulge Info! (and a few screenshots...)"   
    I was wondering how long it would take for his inner-Adolf to pull out the poms-poms. This guy just can't help giving himself away. It's like retarded clock work, the same exact MO every...single...time. You'd think after being banned in triplicate he'd figure out a way to suppress it all...but in record time we are graced with yet another one man circle jerk...which I predict will once again end in tears...and blisters. It's downright pathological.
     
     
     
    Mord.
  19. Downvote
    Mord got a reaction from Lacroix in Best music for menu   
    Will make you wanna punch babies and bounce checks.
     

     

     
  20. Upvote
    Mord got a reaction from Placebo in More Bulge Info! (and a few screenshots...)   
    It's really cool being able to flow back and forth depending on what your interests dictate at any moment. Between CM and Total War I have just about all my historical warfare/history interests covered...all that's really missing for me now is Nam and Korea. I think this is the best time I've ever seen in PC wargaming. I really dig having all these choices. I've said it many, many times but it's really cool being able to read a book, or watch a documentary and then jump straight into a game and interact with the subject matter so intimately.
     
    Although CM and Total War are completely different games, I am finding TW scratches the same itch Combat Mission does. I didn't think I'd like TW (only ever played Shogun I) but I am really taken with it. I have managed to pick up Rome II, Shogun II, Medieval II, Empires and Napoleon (with all the DLCs) since December through 75% off sales. TW fills in the gaps CM couldn't, and now thanks to both, I am in history heaven.
     
    As an example of what I was saying in the first paragraph, I was watching Turned on Netflix the other day, so I decided to start a game of Empires (using Darth Mod). I picked Britain for my campaign so I could eventually act out the Revolution. Last night the Huron and Iroquois declared war on me. A massive force of Huron ended up over running a small trading post I had on the Hudson Bay (my only British foothold on the continent at the moment). They killed everyone to the last man. I already had a ship with troops inbound, figuring the Indians would be attacking there, and wanted to bolster the defenses but it was too late. When my guys landed they tried besieging the captured post but the Huron counter attacked. When it was all over 54 out of 500+ of the Crown's men were all that remained. The survivors ended up fleeing north west along the bay, deeper into the wilds, in the middle of winter. A couple turns later France declared war on me after I attacked the Cherokee. Thus began my version of the French Indian War.
     
    THAT is why I love these games! CM and TW both draw you in (albeit in different ways), involve you, surround you with their history and provide the vehicle to tell your own stories. And for me, in particular, that is the main draw. It really doesn't get much better than that. And the Bulge will be one more setting to add to the mix—one more stage to showcase the drama.
     
     
    Mord.
  21. Upvote
    Mord reacted to sburke in More Bulge Info! (and a few screenshots...)   
    c'mon man, what is wrong with the out of the box stuff?  Granted it isn't Normandy, this is just what I happen to be playing right now.  Damn it looks good.
     

  22. Downvote
    Mord got a reaction from J Bennett in *split from:* "More Bulge Info! (and a few screenshots...)"   
    Save the theatrics. You're as transparent as ever and apparently, genetically incapable of hiding the real you. The only question that remains is how long we'll be subjected to this "performance" before the ban button is pressed for the fourth time. You are like forum herpes...just when we think you are gone here comes another flare-up. Other than that, welcome back!
     
    Mord.
  23. Upvote
    Mord reacted to sburke in Found a Grand Strategy Layer for a Combat Mission Game   
    There you go, proof the next CM needs to be based around Vietnam.
  24. Upvote
    Mord reacted to RockinHarry in More Bulge Info! (and a few screenshots...)   
    Dragon teeth would be nice to have, but BFC likely would make them non destructible by means of blasting during usual game time frames of 1-2 hours. From my readings it first required a secured part of area with DT, for engineers and bulldozers to start creating a single lane path for vehicle traversing. That´s at least a multi hour/half day affair with no german interference. On the opposite, the steel gates/barriers, closing gaps in the DT line (along roads) were blasted rather quickly with TNT, so this should be an option to be included in the game as well. Into the same category fall the various, more or less elaborately constructed tank obstacles (AT ditches excl.) the germans placed at town entries, along forest roads and such. Would like to see these included in Bulge too, beside the more generic hedgehog obstacles.

    With regard to pillboxes and future, I could imagine pillboxes to be a new sort of hardened, modular buildings, with configurable apertures and doors, so that anything from single 8x8m to multi tile structures can be created. Off course there would be the issue with FOW, but unless something is more elaborately worked out for a V4.0 game engine, personally I would be satisfied with a pillbox type building, that works like the modular buildings in V3.0 and is visible to both game opponents, incl the AI. Opinions?
  25. Upvote
    Mord reacted to Heinrich505 in More Bulge Info! (and a few screenshots...)   
    Mord, a +1 to that.
     
    I remember reading about a battle and then playing it out on CMBB or CMAK.  It was as if the words came off the pages and somehow were now being experienced in 3D.  I was on the ground looking at a simulation of the actual terrain the soldiers might have seen.
     
    I've done that with CMBN and CMRT now as well. 
     
    I recall [way back] playing an ASL scenario with desperate Großdeutchland rear guard in foxholes trying to stem the red tide of armor, and partway through the battle realizing that I had read about this very battle; it was described by Guy Sajer in his book Forgotten Solder.  It was a jaw dropping moment, one I'll never forget.  Now there is an RT battle that simulates the encounter.  While you don't have the Soviet tanks stopping on top of the Landser's foxholes and grinding the desperate soldiers into the ground with their treads (yet, something for BFC in the future perhaps...), the game seems to capture the terror and desperation quite well.
     
    I'd say BFC and all the great modders really enhance the immersion factor with this game.  My hat is off to them.
     
    As for Bulge, I occasionally duck back into CMAK or CMETO to get my fix of battles in the snow.  I am looking forward to it with great interest.  I am especially pleased that the time frame will be from Bulge through the end of the war 1945.  I think it was originally planned to be Bulge-specific, with a module planned for the rest of the battles to the end.  That we are getting this all in the Bulge title is especially appreciated.
     
     
    Heinrich505
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