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Redwolf

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Everything posted by Redwolf

  1. Just get a Mac. We have the high-res screen and 3D and still a readable UI in CM. You can re-use your existing licenses.
  2. Do you have an email and if not did you check your spam folder?
  3. No, this is a "charles-free" product, so no programming on the engine will be done. Charles is hopefully busy with engine v5 this year.
  4. This one covers North Africa in text. I don't know about TO&E: https://www.amazon.com/Tank-Killers-History-Americas-Destroyer-ebook/dp/B0041D8342/ref=sr_1_1?crid=2Q9B6WZLCP5K9&keywords=tank+destroyer+battalion+harry&qid=1645208741&sprefix=tank+destroyer+battalion+harry%2Caps%2C57&sr=8-1
  5. I use the 2-man MG teams as buddies for AFVs, to get spotting reports.
  6. Looks like C:MO just got multithreading today: https://www.matrixgames.com/forums/tm.asp?m=5146181 Wargames going all out on modern CPUs this year
  7. Yeah, this is bothering, especially with trenches. If you have a network of trenches reaching to the rear you can still not move in them under (outside) fire.
  8. In my opinion the weather is a big deal. Russian doctrine doesn't like follow-on forces to bog down. Whether there will be frost conditions freezing the ground deep enough to prevent that this winter is a different matter. Otherwise I'm in the camp that an attack around the end of the winter olympics is planned.
  9. To clarify to me who doesn't have the PBEM++ code (on a Mac): does this happen in every normal PBEM? Can you continue your normal PBEM after clicking OK?
  10. Ukrainian 100mm AT gun with radar. Whether the article's description is correct or whether it is merely a rangefinder is a different matter. I want this in the CMFB module https://www.thedrive.com/the-war-zone/44191/ukraine-rolls-out-soviet-era-radar-equipped-anti-tank-guns?fbclid=IwAR1Z3hL9_jHBrjMTp4glmolZPK3TT_aYJt3geia4MkU-H9j8827IFANdmho
  11. Again, it is not. CMFI 4.0 with modules is also 17 GB.
  12. That does not apply to texture files where the textures are directly memory mapped (as opposed to all being read on block by block). This both simplifies game design and speeds things up. Also, decompression speed depends on which algorithm you picked. Most of the fast-decompress algorithms are not good at compressing raw pictures (textures) or raw audio. And the most modern NVMe are very fast, probably faster than what you can get out of a compression algorithm that is good for textures. Finally, you can turn on compression in your filesystem if you really want to load CM from a compressed storage.
  13. You need to give the firing/target command to the mortar team inside in the carrier. The vehicles accepts target commands but does nothing about them.
  14. The games with winter textures are the big ones. Fortress Italy with the modules is 17 GB for me, too. It is all the textures. Wait until you play many PBEMs. Then the growth is impressive.
  15. Beats me. I didn't hear anything spectacular either.
  16. Buy the 4.0 update and then don't bother with patches. Downloads from the orders page in your user account. That gives you an up-to-date, comprehensive installer for all your content in one file.
  17. They also kinda badmouthed CMx1's ability to run today. CMBB and CMAK, the GoG versions run perfectly fine for me - in the Parallels virtual machine using win10.
  18. That used to be more useful in CMx1 as it also displayed all target lines. To determine whether a unit has a target active right now you have to visit each individual unit. That can be quite annoying if you have to check for stale area fire commands.
  19. Yeah, but in this respect today's situation is not any different from before they took Crimea. If the West wanted credibility they would have to have used those measures in 2014.
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