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Everything posted by Redwolf
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Battle for Normandy v4.04 patch is now available
Redwolf replied to BFCElvis's topic in Combat Mission Battle for Normandy
Are you saying it is in the scenario selector but not in the quickbattle selection? -
Annual look at the year to come - 2023
Redwolf replied to Battlefront.com's topic in Combat Mission - General Discussion
There certainly is a communication problem about bug tracking. The Gill ATGM in CMSF2 is also unfixed in the new patch, although it is completely broken. I vividly remember Elvis asking once "which bugs?", while at the same time (buried in semi-random threads) reports of such bugs were in the minds of people. The mechanism of catching the attention of a beta tester who can then transport that to the official bug tracker is obviously not working. Given how expensive it is to make a patch release such opportunities shouldn't be slandered. -
Combat Mission Black Sea v2.18 patch is now available
Redwolf replied to BFCElvis's topic in Combat Mission Black Sea
Are new complete installers available in our BFC accounts? -
It also runs in Parallels for me on Intel. It will not run on Apple Silicon Macs with Parallels. It runs well enough to answer a couple PBEM moves. But I have the very last Intel Macbook Pro with the faster one of the i9s and the big AMD graphics chip. It runs native Mac CMx2 very well, but in Parallels it is just usable, not necessarily fun.
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Just plow the NVidia graphics drivers over the install again.
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Duels between stationary shooters and enemy shooters moving into LOS have always been a weak point in CM, IMHO. The mover wins way too often.
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Combat Mission Cold War - British Army On the Rhine
Redwolf replied to The_Capt's topic in Combat Mission Cold War
[double post, forum malfunction] -
Combat Mission Cold War - British Army On the Rhine
Redwolf replied to The_Capt's topic in Combat Mission Cold War
Good post. Shipping units and factions in a module years later does a lot less damage than shipping map oriented features. Snow conditions would be much appreciated. -
Combat Mission Cold War - British Army On the Rhine
Redwolf replied to The_Capt's topic in Combat Mission Cold War
Good post. Shipping units and factions in a module years later does a lot less damage than shipping map oriented features. Snow conditions would be much appreciated. -
Combat Mission Cold War - British Army On the Rhine
Redwolf replied to The_Capt's topic in Combat Mission Cold War
Good post. Shipping units and factions in a module years later does a lot less damage than shipping map oriented features. Snow conditions would be much appreciated. -
Combat Mission Cold War - British Army On the Rhine
Redwolf replied to The_Capt's topic in Combat Mission Cold War
Good post. Shipping units and factions in a module years later does a lot less damage than shipping map oriented features. Snow conditions would be much appreciated. -
Combat Mission Cold War - British Army On the Rhine
Redwolf replied to The_Capt's topic in Combat Mission Cold War
Looking good. -
Annual look at the year to come - 2023
Redwolf replied to Battlefront.com's topic in Combat Mission - General Discussion
Ugh. Using a CSV file is really the worst of all worlds. No external validation at all. I am surprised Charles agreed to that. Must have been a support nightmare. -
No.
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Annual look at the year to come - 2023
Redwolf replied to Battlefront.com's topic in Combat Mission - General Discussion
That would presumably be good to have, even and especially for internal development. Like maps, formations could be XML (or whatever format) and the kinds of content that could be released Charles-free would go up. It's the bottleneck. -
Annual look at the year to come - 2023
Redwolf replied to Battlefront.com's topic in Combat Mission - General Discussion
I like the concept, but it doesn't make the whole thing much more "Charles-free". Right now you cannot do new TO&E without Charles, and that is the big blocker in releasing content that people like me want to throw money at. I like to explore the game in the editor and do silly little test scenarios. Battle packs are not useful to me, and everything else is not "Charles-free". For the stuff that you omit in the release in your proposal CM has staff and volunteers that are not Charles, so I doubt it would make a release much easier. The bottleneck is not removed. To make things worse, TO&E research has to happen before Charles-work. %% If you ask me what the killer thing to spend Charles-time on is it would be map import/export via XML. That would give people something to dig their claws into. An editor for CM-like terrain even exist and I think it is proper open source, so it could be built upon. -
Someone with high hopes or just a dreamer
Redwolf replied to Anxel Torrente's topic in Combat Mission - General Discussion
Well, a certain burn for the current implementation of a thing is really helpful when trying to make a new implementation. He's gonna need a lot of motivation. -
AT Guns For All CM Games
Redwolf replied to CanuckGamer's topic in Combat Mission - General Discussion
It has always been a problem in CM that when a unit moves into LOS of a stationary enemy unit the moving unit is very much able to win a duel. Both spotting and hit chances are affected. -
Annual look at the year to come - 2023
Redwolf replied to Battlefront.com's topic in Combat Mission - General Discussion
Are you talking about whole-game replay, or VCR controls in TCP/IP play? I assume the former? -
Annual look at the year to come - 2023
Redwolf replied to Battlefront.com's topic in Combat Mission - General Discussion
Trading engine v5 for PBEM++ - not sure that worked out well. -
What - no teleporting? You haven't seen the real bridge bugs yet
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Please don't post "an error message" without telling us what the message said.