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86smopuim

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Everything posted by 86smopuim

  1. Hey Sch*gm* breath, I was kind enough to lower my self to playing the likes of you. I took the time to finish my set up and send it off to you in a timely fashion. Do be kind, and send the next file back. Pretty please with TNT slathered on top. :mad:
  2. "SIR! Thank you for the TNT-Filled, flame-tipped Dildo SIR! may I have another SIR!!??" :mad: Send me a setup. anything you want, preferably with lots of TNT. smope at ponyshow.com
  3. Lt Stahler Hahaha, nice name. I use that alot too. ASL 9 -2 leader if I recall
  4. in very rough terms what about .. brigade? regiment? divsion? corp? group army?
  5. are u asking for the rules? these are them I think... (and if u are interested inplaying CMBB that way versus some one, send tme an email. I want to play iot this way but cant find an opponent who will do it) OUR BOYS AT THE FRONT LINE! FRANKO'S TRUE COMBAT RULES SELECTING UNITS Use "+" or "-" keys to move from friendly unit to friendly unit. Then, use the "tab" key. You can then only rotate in place to scan the surrounding terrain. If there is friendly unit within the line of sight (LOS) of the unit you have currently selected, you do not have to use the + and - keys. Instead, you can simply point and click on that target unit, THEN hit the tab key. Any other way of accessing an enemy unit is forbidden. PANNING After accessing the unit and hitting the tab key(which orients the view of the unit forward), you can only "look around" by using the pivot keys (1,3,7,9) on the keypad. BUILDINGS If a unit icon (such as vehicle), blocks your view, you can use the "8" key to click ahead only such distance which is necessary to clear the sprite. ELEVATED VIEWS Once turns begin (after setup), you may use only the lowest-level view ("1" on the keyboard), unless the following apply: A. If your unit occupies are a two-level building, you may use View 2 B. If you are on the top floor of a church, you can use View 2 or View 3, whichever you prefer ENEMY UNITS You may not "click on" or "select" an enemy unit. Use the "N" key to select targets. ZOOM KEYS You may not use the "zoom key" (the brackets), unless: A. You may use up to Zoom 2x if you're unit you are "looking from" is platoon leader or above. B. Your unit may use up to Zoom 4x if it has optics (e.g, an artillery observer, an AT gun, a tank). Buttoned tanks or tanks that suffered casualties can only use up to zoom 4x in the direction of their turret facing, because, that's where the gunners optics are facing! American tanks may not be able to zoom at all. WEATHER You must always have weather and fog set to "full" SPECIAL SETUP RULES The following setup rules apply depending on whether you are the attacker, defender, or if the battle is a meeting engagement. Attacker: During setup you may use View Level 7 to aid in setup, in addition to the views you are permitted in Rules 1, 2, or 3, above. This "attacker's map" rule represents the "map" your troop commander would use to help prepare your troops for the assault. Defender: During setup you can use the map rule, above, if your signal corps has its act together. In addition, you can freely move about the map in level 1, or view level 2 (or 3, if a church) if that part of the map your viewing from is a multi-level building Meeting Engagements: Both sides may only view using the Attacker's map rule, or from any spot in their setup zone (only). Again, if a spot in their setup zone has a church or building, adjust accordingly. OPTIONAL RULE During setup you may print out a map (by taking a screen shot and printing the .bmp file) for use during the battle. This map should be at the minimum View Level 7. GAME SETTINGS Use only "Realistic" Sized units. Always have "full terrain" on. Turn unit bases and detailed armored hits "off". Generally speaking, use only those feature that the troops could use. Needless to say, Fog of War is ALWAYS set to FULL! < close window >
  6. I dont think they will. At under ?100m? they use an abstracted ?pistol?. FTs will use an ?abstracted pistol? when out of ammo or range > FT range. [ July 28, 2003, 08:40 PM: Message edited by: 86smopuim ]
  7. This belong in the tech support forum but I will give it a whack anyway.. run check disk or scandisk, or both on your hard drive(s). You may have a cross linked file??? chkdsk c: How old of a windows 98 install is that? Did you run CMBB without the patches? did it work? If so, install the patches in order, and run CMBB after eachj patch, just to be sure CMBB is still working.
  8. this si the correct method. It will take a long time to install. 1+ gb of data after de-raring.
  9. What about ruskiue versus built up town typical forces?
  10. start game with CD in. remove cd after game is started. Or, if you dont have the CD to begin with, buy it.
  11. Bump to say I too would be inrterested in an answer, especially to #1.
  12. Dont be like me!!! I ordered my shipment.. and it didnt show and it didnt show.. and it still didnt show.... Then I noticed a small package underneath some car parts and odds and ends on the porch. Who knows how many days the CMBB sat underneath my mailbox hidden under crap I unknowningly threw over the top of it.
  13. Agasint single KVs, infact against any singular tank 3 x Quad flak works every time 3 x SdKfz 6/2 every time too. edited cuz I suck at typing. [ July 12, 2003, 06:34 PM: Message edited by: 86smopuim ]
  14. U know what.. this is what I thought of CMBO. It is actually an ?optical? illusion in the game due to lack of proper intel. I soon learned my vision was false. Buy the game, U will learn properly used tanks are an unholy terror to infantry.
  15. Just need to double confirm, so CMBO works, to a degree, on VMWare?
  16. Has anyone had any luck running CMBB on a virtual machine, or with WineX, or any other such thing? I need multiple computers to test a scenario, but I'm too po' to buy them. Which packacge(s) on what OS worked for you? VMWare was a bust... Bochs was a bust.. Didn't try plex86 yet.. Havent seen Winex. Too po' to buy it on the *chance* that it may work.
  17. Maybe add this incomplete infantry AT data to the FAQ How far does (insert infantry at weapon here) shoot? Ranges are the farthest seen in incomplete testing, farthest range could be more Panzerfaust 30k 40m Panzerfaust 30 40m Panzerfaust 60 58m Doesnt like to shoot at this range, for best results get under 45m Panzerfaust 100 77m Really doent like to shoot at this range, for best results get under 60m Anti Tank Magnetic Mine 33m, maybe 39m Effective Grenade Bundle 29m Effective Panxerwerfersomething 38m German Rifle grenade 76+m readily fires, not too effective, January 45, earlier dates may be less Soviet RPG 40m Molotov 39m Ineffective Satchel Charge 29m Grenades 39m [ September 20, 2004, 12:28 AM: Message edited by: 86smopuim ]
  18. I'd volunteer a bit too. not suer how to help though.
  19. go to http://www.cmmods.com/ in thes Other Section section download GJK Beefy Tank MG (sounds) GJK Beefy Sounds and for visuals, go to terrain and download CMBB_Explosion_Juju Happiness ensues and look for jujus hollywood explosions
  20. I am playing to the volga PBEM agasint A forum member. We are on battle 2 now. Jeebus H.. its.. a different exp. So worth it if you have the hardware. It runs Ok on my machine, after a bit of disk thrashing. P4 1.4 Ghz, 256k memory, Geforce 2 MMX 400. This is probably the bottom end machine you want to play it on. I think if I had more memory it would run smoother.
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