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Wunsche

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About Wunsche

  • Birthday 05/02/1972

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    Lost in Dixie

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  1. Thanks for the advice, guys. Off to see if I can execute the plan!
  2. Here's the problem I have run into: I have no mortars, but I run into allied ATGs or tanks positioned on the other side of a hedge. Their guns have good line of sight, but my tanks don't spot them. Is there any way to destroy them with my tanks? For the ATG, I have tried to use tank HE in area fire mode, but it doesn't seem to penetrate the hedge and knockout the gun. Is my only hope to flank them with infantry/surpress them with MG fire. And is there any solution to the tank on the other side of the hedge? Thanks in advance.
  3. I know there are some exceptional scenario designers out there, and maybe I have missed it in my web surfings, but why has no one tackled a Halbe or Korsun pocket exit scenario? I have heard that designing exit scenarios are hard, and maybe trying to run German troops through a gauntlet may be depressing. But then again, reading Le Tissier's "Slaughter at Halbe," I was thinking to myself that leading a column with 7 to 14 KingTigers and various other vehicles in the night could prove fun. And with "Hell's Gate" as a source, the frantic final breakout from the Korsun pocket should be able to attract designer attention. Just my thoughts (and a sneaky request for either scenario - I'll be glad to test play them).
  4. Gentlemen, I am considering upgrading my CM experience with CMAK, but does the bundled pack include the CMBB retail version or not? I would like the benefit of the new scenarios, mods, etc. Or should I buy CMAK online and buy CMBB in the store? Thanks.
  5. Gentlemen, I am ready to take a good sound whipping from the Soviets, trying to defend with the September 1943 forces that JasonC recommends early on in this thread. My problem is that I am having a tough time finding a good 1.5km x 3km map. Anyone have a decent one or know where I can get one? Thanks for your help. Yann [ August 25, 2003, 09:16 PM: Message edited by: Wunsche ]
  6. I know I am going to be trampled underfoot here, but I will give it a try. Both Andreas and JasonC have time and time again in the past shown a great, in-depth knowledge about the goings-on in World War II. Furthermore, this thread has proven to be very thought-provoking for those of us not as well versed like myself. The only request, besides continuing the debate, I have is that both Andreas and JasonC keep this fight clean and stick to teaching me stuff and leave out the name calling. Thanks again for taking the time to share your knowledge, guys.
  7. Sheesh! Tight shiney black leather? What bad movies are y'all watching? The ones where some M-60 is masquerading as a Tiger? Can I pretend to be a grog for a moment? Only the 12th SS Panzer crews wore leather and it was Italian submarine crew leather (always get the best leather from the Italians).
  8. I think Other Means has called me out. If beavers are allowed to build damns, why can my little German fellows not block river crossings with wire and roadblocks? I do agree that that stuff should be destructible by HE (are you already able to destroy wire?). P.S. Can BFC put in some program that doesn't allow you to pick your forces when drunk? This is very high on some peoples' bug list. [ August 14, 2003, 06:54 PM: Message edited by: Wunsche ]
  9. Besides the difficulty and time that might be involved in adding the ahistorical armor to the newer engine, I really don't understand why people want to eliminate the option for others to recreate CMBO battles. I love CMBB and am interested in playing some Italian scenarios (not too fired up about Africa right now), but I would love to be able to recreate some Western European scenarios. I bought the CMBO & CMBB bundled pack, but I have only played CMBO once since CMBB is such a leap forward. Why not allow me to try and recreate some fun BO combat with the newer engine? You can still play in the desert with the realistic tanks, just let me pretend I am in Normandy and play my battles.
  10. As usual, you guys have proven not only to be a priceless source of information, but more than generous in taking the time out to post great replies! Thanks.
  11. Since this board has proven to be an endless source of fascinating historical information for me, can someone enlighten me on three questions: 1. Preparatory artillery barrages. I have read that in 1944 and 1945, the Soviets managed to mass something along 300 guns per kilometer and fired barrages ranging between 45 minutes and 90 minutes. What does this mean? Did the artillery target specific areas, hit it for ten minutes, shift fire to another area for ten minutes? Did each battery obliterate a certain area for the whole barrage? Did these barrages creep from the frontlines to further back during the period of the bombardment? 2. It appears the Soviets used their armor (except at the Seelow Heights) to exploit breakthroughs created by the infantry - typically they were used six to nine hours later. In CM terms, does this mean infantry overwhelming infantry that has been bombarded? Or do they have local infantry-supporting armor? And how does infantry create a breakthrough against other infantry? Again, it seems my common CM belief of combined arms or armor forces rolling over prepared defensive positions seems to be flawed. 3. It also appears that the Soviets launched infantry reconnaissance battalions prior to major offensives to figure out the German defenses. Would this again be pure infantry versus infantry? And what would the frontage be on such an attack? The odds? And how determined would such an attack be? Again, playing this AWESOME game has caused me to ask all these questions about things I assumed but never really understood. Please enlighten me.
  12. I have a question/minor gripe. Still being a relatively new kid on the block, I have several times experienced tank crews bailing out UNDERNEATH their dead tank. The problem is that if enemy infantry advance, these boys are dead meat. Is there some trick to being able to click the crew underneath without clicking the dead tank instead? Or should I just resign myself to these crews huddling underneath their tanks?!?
  13. As usual, this forum and its members are an endless source of information. Thanks for the help.
  14. Folks, As usual, I need some help. What was the terrain like around Demjansk? I assume since it is in the north, that it was wooded and gentle hills. The reason I ask is that I want to play a game in that area set for June 1942. Clearly, I need to buy a good map of Mother Russia. Thanks for the help.
  15. JasonC, I bow down to your unbelievable knowledge. Thanks for the great info, though now you have extended the life of my Waffen SS gaming at the expense of trying some of the more common Heer combat. I'll need to bookmark this so that I can go back and refer to the force picks and point totals. If you aren't already, you should clearly be teaching at college somewhere or writing books. Either that or cranking out scenario after scenario with Rune! Yann [ May 26, 2003, 02:18 PM: Message edited by: Wunsche ]
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