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Raziaar

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    Raziaar

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  1. Well damn, why'd I ask here anyways if people were just going to be jerks about it! <grunts> I haven't seen my manual in quite a long time.
  2. I know about the TCPIP thing already. Think I mentioned it in my original post. What does RTFM mean? What i'm trying to figure out, is how to go from TCP/IP back to PBEM in case me and him have to stop suddenly on our TCP/IP game.
  3. Alright. Let me explain. Me and a friend are engaging in friendly PBEM with one of our games. We talk daily, we play a few turns a day, but there's times when i'm sure we'd both like to be able to open the PBEM up and play a few rapid rounds in sucession without having to send back and forth data, by saving the game, then opening it up as a TCP/IP game on one of the turns. Now, this works... but we've run into the problem of being able to convert the saved game file back into PBEM form that would start the PBEM process back as it would normally go. Is this impossible to do? If its impossible, thats a bummer, but if its possible, please explain how, because that'd be a really neat feature!
  4. Actually, most 3d games I play allow windowed mode :-/
  5. I play one game... called dragonrealms which is online text based massively multiplayer. Since I script in this game, I'd like to be able to pass the time by playing CM:AK while I play this game... and the best way i'd be able to do this is to play it in windowed mode. Is there a way this can be achieved? I looked in the preferences and haven't seen a place to change any resolution or anything! Bah.
  6. Well, I have played a couple missions against the A.I. Losing some, winning some. I had one recent one, like a 2000 pointer battle in a medium sized city, which was actually quite dense and large. I was germans and had all infantry with a bunch of 50mm on map mortar teams(which were pretty useless for me for the entire game). I also only had 3 of the towing halftracks, with 2 105mm howitzers, and 1 quad flak thing. The enemy had a bunch, and I mean a BUNCH of powerful tanks and vehicles, seemingly with more points than I had to spend. Though with their vehicles they had less infantry, and although it was a bloody battle in the town, I was proud to win a total victory(which I thought was hopeless for me with all those tanks and armored cars etc). So after that one mission i'm feeling pretty confident, and was wondering when most people would try their first PBEM multiplayer game. I'm kinda interested in one, but not sure if i'm ready to handle it. How would I go about finding a partner to play with anyways?
  7. Well, I couldn't find anything of this in the manual, and I couldn't find it doing what searches I could think of on the boards, I have decided to post it here myself. My father, who a long time ago is the one who got me interested in World War II era warfare(up to the point where I think WWII planes are thousands of times more aesthetically pleasing than modern day jet fighters ), asked me a question as i'm trying to introduce him to this game. He likes the idea of wargames, but the tediousness of the board game versions he never liked, also cause he couldn't find anyone to play them WITH. So I hope to get him hooked on this. But I digress... So the question he asked me this, was if there was a hotkey I could press which would allow me to see the bases, or the units colored in such a way that at a glance, over the whole battlefield you could see your green troops, and you could see your elite troops... etc etc etc. I mean, the player actually has this capability, but it is tedious to click on em all, and it would actually just be a time saver to the player, to be able to find his most elite or lowliest grunts. Battlefield commanders wouldn't just say, "Hey! Round up those 50 guys, who have varying strengths and capabilities for this difficult job" They'd call for "Easy Company" or whatever other elite groups. Or varying elite squads and grouping em all together temporarily in a platoon for a uniquely challenging one time mission. Basically, a command that lets the player have his easy ID bases on, but color coded so he can see which are conscript, green, regular, veteran, crack, elite. Though of course not fanatic! What do you guys think? Has this been suggested before? Is this already in the game? Is it a good idea or what? Thanks!
  8. Ack! Where do I begin!? <chuckles> Well, I played one tiny QB game, now i'm just overwhelmed where I want to be now. maybe i'll spend a day reading the manual and trying to absorb alot of the information I don't yet know. Think... think! <gruts>
  9. There we go! I got my package. I was shocked at first, I opened it up and it was just a book. My heart sunk, I thought for some reason they sent me the strategy guide. Opened it up though and there was the game, in a paper case tucked between the book <chuckles> Not used to recieving games in such a fashion. <grins>
  10. Heh, well, mine isn't messy Anyways. Wow, played the 'Chance encounter' mission of the first games demo, and had a VERY interesting action round of one of my turns. In this SINGLE turn, there was four knockouts with a FIFTH soon to happen, if the timer didn't end. Start of Turn: http://www.angelfire.com/wv2/raziaar/Start_of_Turn.jpg The round first started, and my panzershreck squad in the bottom of the church fired out its round, hitting the tank directly across the way with one shot knocking it out. First Knockout: http://www.angelfire.com/wv2/raziaar/1stknockout.jpg The turn continued to roll on by, and my panzershreck team I had on the second floor which was directly above the first one, decided to make a bold move, AGAINST my commands(I had him hidden, guess he got up when the first one attacked), shooting his round far across to the fields scoring a DIRECT hit which knocked out the sherman there, which I thought was excellent! Second Knockout: http://www.angelfire.com/wv2/raziaar/2ndknockout.jpg A little over fifteen seconds from the second knockout, my hidden stug, spotted the sherman next to the one he previously took out, and the sherman saw the stug too. The stug fired, then shortly after before the shell hit, the sherman fired. The stug's shell exploded the sherman in fiery glory. Third Knockout: http://www.angelfire.com/wv2/raziaar/3rdknockout.jpg The round that the sherman fired just before being exploded by the stug, managed to strike the stug, putting it out of commission. It's like Hollywood, aint it! Fourth Knockout: http://www.angelfire.com/wv2/raziaar/4thknockout.jpg Now, near the end of the turn, the last remaining allied sherman locked on to my other hidden stug, and my stug did the same. My stug managed to fire two shots, but both missed by a long shot. That's when the turn ended, so had there been just a couple more seconds, i'm sure this would have been the fifth(or sixth if it was anything like the previous two knockouts! ) End of Turn: http://www.angelfire.com/wv2/raziaar/End_of_Turn.jpg Again, this all happened in a single action phase of a turn, and I thought it was pretty cool. Things went majorly in my favor this turn.
  11. Yay, all cross your fingers that it gets to me before next weekend Anyways, you guys were right, the missions in the first games demo were much more fun. I now believe you that the BB demo are just to show off the changes in the two In the siegfried line one, on the first games demo, I beat the americans while defending as the germans. It was an epic battle, I had lots of fun especially cause I won it!. That was my first experience on how DESTRUCTIVE artillery barrages can be! The enemies never managed to take the town, which is a relief, cause that was basically my last stand. My savior in that was the panther reinforcements. The infantry reinforcements were well... blown to bits shortly after they arrived by a second heavy artillery barrage :eek: The other mission, I played as the americans, did a quite successful rush on the enemy, and ended up winning. That battle tought me well on how to mount and disembark troops right when I want them to, to use cover and showed me the real gritty close melee fights, which were a total slaughter in the trees. Anyways, enough of my rambling, i'm just excited, cause my Barbarosa to Berlin order shipped, and if its much better than the first games demo, i'm gonna be very happy [ July 15, 2003, 11:33 AM: Message edited by: Raziaar ]
  12. Like the katyusha, which I would have loved to see represented onmap I do realize some units are represented off map, and planes are bunched into that category(well, not offmap entirely, you can see their 'shadow'. I already ordered the game, and I am just curious how many actual units listed in the 300 tanks and other vehicles, or 600+ other units are off map represented pieces? Or are planes, and off-map artillery units not counted in those stats? Are there any websites that have complete or very large unit lists, with a small thumbnail for each one?
  13. Like the katyusha, which I would have loved to see represented onmap I do realize some units are represented off map, and planes are bunched into that category(well, not offmap entirely, you can see their 'shadow'. I already ordered the game, and I am just curious how many actual units listed in the 300 tanks and other vehicles, or 600+ other units are off map represented pieces? Or are planes, and off-map artillery units not counted in those stats? Are there any websites that have complete or very large unit lists, with a small thumbnail for each one?
  14. The Yelnia stare, I just got done playing that in the BB demo as the germans. Damn was that hard! I only ever managed to take out two tanks, one for each anti tank gun that then got knocked out. It was basically a tough fight to hold back the advancing hoarde, but managed to hold out until like 46 turns, which gave me a 'tactical' victory at 68% to 42% or something win percentage in my favor.
  15. Thanks much, I guess to be totally sure, i'll have to wait until I get the game. I have yet to find a website that shows any screenshots of mountaneous and/or snowy terrain, or large dense cities, these are the things I have yet to see in the game, or even aircraft shadows on the map.
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