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Chek

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Everything posted by Chek

  1. It seems to me that one is going to sink more uniformly on soft ground as the weight of the vehicle is distributed more evenly,thus taking longer or becoming less likely to get to the point where you can't move. When half on half off,the road will be higher upsetting the centre of gravity placing more weight on the lower softer side causing it to sink faster and become immobilised faster due to the belly of the vehicle coming into contact with the firm edge of the road. Plus the vehicle being slewed to one side and as previously mentioned various rocks and debri on the roadside increasing a track being thrown. Of course these are all just musings from the comfort of an armchair. I don't have a problem with it being awkward or frustrating as long as it models reality as accurately as possible which to me this appears to be doing.
  2. Sooo ummm,Mr Tiger what sort of time frame you looking at to get that done in. You know just wondering
  3. Ah yes I remember in ole CMx1 how you could just nudge disabled vehicles aside barely a problem at all.I do recall thinking why did they have all those recovery vehicles? Although I suppose recovery and clearing the road are two different things. Shifting or recovering a disabled tank or even a half track that was blocking an access way while under fire would've been a mammoth task I imagine,hell you could probably do a whole scenario based around that very action-hmm wasn't there something in CMSF about some tank that had to be recovered or something-I digress. But I guess a jeep ain't gonna stop a Tiger tank.I can see a future CM incarnation complete with appropriate graphics where light vehicles are squashed under the tracks of mighty Panzers.In fact I picture myself in the hopefully not too distant future spending hours lining up jeeps in the editor and driving Tigers backwards and forwards. OMG my life's come to this.
  4. Indeed welcome. Hope you have an understanding partner.
  5. I've actually experienced this first hand in London.A gent with a thick Irish brogue and me fresh off the plane Kiwi accent.We could make out that we were both using English but that was about it.
  6. Aid stations with harried surgeons trying to patch pixeltruppen up. Then we might all stop and consider the consequences of our actions,or try and see how full we can get 'em before the surgeons collapse from exhaustion.
  7. Once again works fine for me I have absolutely no problem with the floating icons hell I don't even know what you're going on about. Never had a problem finding units,or getting the information I need when I need it. If I did I'd probably just think well I'm not the market they're aiming at and go do something else.
  8. Personally I've never really thought about it so I guess they work for me just fine.
  9. Bloody hell Fredrock if you ain't single you soon will be.
  10. This one only caught me out once and then I remembered.
  11. I don't see a kangaroo in the list tho so could be a Lloyd.Still that profile looks very Sherman like to me though.
  12. My first thought is that it was a Sherman but the turret appears to be missing,so strewth it could be a roo mate.
  13. Unfortunately I think I'd fall within these parameters...ahh where'd did all the time go. Oh that's right playing dang wargames!
  14. Sorry don't mean to offend Vin,just having a bit of a laugh. Am familiar with online multi players and they can be a lot of fun. Way back in the late 90's I played santa heads WW2 mod for Myth 2.We played a game called junkyard with a whole lotta tanks that kept re spawning.Ridiculous,hilarious and a ton of fun.
  15. It's a challenge to learn and it's a challenge to play.It treats me like I have at least a modicum of intelligence. That alone puts it in it's own genre.
  16. Got to be my favourite IFV.More like a small tank.
  17. Gotta agree with this in order to use a bridge or any objectives advantages in "RL" surely it must remain reasonably secure.
  18. I definitely back the hell out when they start coming down.
  19. Desmond Scott was a Group Captain at 25 and Commanded a Typhoon Wing in Normandy.He's written a couple of books "Typhoon Pilot" which I've read and would recommend and "One more hour" which I've yet to read. There was mention of shooting up tree lines at the request of the Infantry and lots of disturbingly low flying. The casualty rate was high.He was trying to get a reduction in tour length as they were on a fighter pilots 200 hour tour.They were very close to the front lines and nearly every minute in the air was in combat flying fast and low with AA being quite intensive.Operations rarely lasted more than 20 minutes and they would do so many in a day that they would literally loose count.He does stipulate that fatigue was there greatest enemy.
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