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Everything posted by WineCape
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Question about vehicle weapon hit probability
WineCape replied to jocke_p's topic in Combat Mission Battle for Normandy
Well, given ideal firing situations I have these test results on record Setup: -- All regular tankers; -- M4A3 Shermans versus PzIV(H)'s; -- All AFV’s are immobilized, each in separate lane, non hull down; -- Distance 800m, all tanks unbuttoned, facing each other head-on; -- Only counted hits on AFV’s, not on bailed crews; -- "Billiard table" ground conditions between opposing AFV's, no trees; -- 8 x Bosche tankers squaring off against 8 x USA noddies in separate lanes in each Test below: RESULTS: REGULAR TC's @800m 1st Test: 19/37 misses fired on both sets of AFV’s (9 German/10 USA) 2nd Test: 12/28 misses fired on both sets of AFV’s (5 German/7 USA) 3rd Test: 27/40 misses fired on both sets of AFV’s (10 German/17 USA) 4th Test: 18/32 misses fired on both sets of AFV’s (10 German/8 USA) 5th Test: 28/46 misses fired on both sets of AFV’s (13 German/15 USA) Total AFV shots = 183 Total misses @800m are 104/183 = 56,8% NOTE: 5 Allied gunners + 1 German gunner went 4 x Misses in a row Stressing the point again: Above results are in ideal firing conditions; that is good weather, motionless, immobilized, etc. Add, increase or change the above parameter(s) and you will find even greater % misses. -
Test Scenario bumped to BFC: When a FlaK 88 were taken out as well as it's Ammo Bearer Team servicing said gun, the latter went "Rattled" (regular troops). The 2 Flak guns still remaining unscathed did not suffer a morale penalty at all (also being out of C2/out of LOS with one another and their HQ's). However, the 2 Ammo Bearer Teams (from the same platoon) servicing the surviving FlaK's, all unsighted/out of C2 with one another and their organic Plt. HQ, received a morale hit (in my particular case = "Cautious") at the very same & immediate moment their mates went "Rattled." BFC are now officially aware of this immediate info sharing issue.
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Some Impressions and Questions
WineCape replied to Tux's topic in Combat Mission Battle for Normandy
John Wayne tank crews are being looked at, AFAIK. -
Prost/Salut/Blink kant bo!
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I have test scenarios galore - seems I have almost more in my test folder then battle maps on the HDD. Speak later and will keep you updated.
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It's not his cup of tea/brew. The Allies disliked it with a passion too in 1944. I gather their hatred was also directed to their planners, neglecting to tell them that French maidens will be somewhat hard to come by initially.
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-- Deleted Double post, apologies. --
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I will look at this issue thoroughly and then bump it to the relevant Beta forum regarding different units within same organic formation, out of C2 with one another, being all hit with a morale penalty immediately if one unit gets the chop. This does not seem ideal/realistic. Need to devise a premise and test scenario, the results will then be clearer for BFC to take action, if possible.
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What bother you in current CMBN graphics?
WineCape replied to Darkmath's topic in Combat Mission Battle for Normandy
It can be difficult to see, at times, if the "?" icon does not stay big/large as you scroll the camera, but the reason why it's IN the bocage is to indicate where and near what part of the bocage an enemy unit was spotted. Again, this might have been (elegantly?) accomplished by keeping the "?" icon slightly oversized the nearer you scroll to it to make it easier to see among the hedge/bocage foliage. -
Judging from past module releases, it could be anything from 6+months up to a year+ after main game release. It all depends on the availability of: (1) return tickets to/from Hawaii and (2) Pina Colada umbrellas. (with ~ on the n.)
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BFC will not go down or up the road of the Quick Battlemap Generator. Ever. Resources to do so, as Normal Dude stated, can and will be used to better effect (and return) elsewhere.
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A lot of old timers coming back
WineCape replied to Nidan1's topic in Combat Mission Battle for Normandy
What year did The Board Crash occur again? Why was I unscathed during this calamity? Did the Refresh Monkeys bear the brunt of this crash? -
What bother you in current CMBN graphics?
WineCape replied to Darkmath's topic in Combat Mission Battle for Normandy
Due to Charles wearing a monocle while programming, the game looks the way it does now. Imagine if Charles had the millions (non-Zim dollars) in his pocket to afford bifocals, then the game would look like this: -
We are aware of The Hungry Bridge in the Huzzar! scenario and this issue has the attention of the relevant people at Battlefront. You could send your save file to josborne6(at)kc(dot)rr(dot)com and address it to "JohnO" with the subject "CM:BN Problem". ( the original issue: http://www.battlefront.com/community/showthread.php?t=97709 )
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Cover Armour Arc & the Ambuscade
WineCape replied to Blackcat's topic in Combat Mission Battle for Normandy
Ehh, no, as to prevent any false hope: BFC is on record they will not look at Armor Arcs before the "next major release, and not until then", which will be the Battle for the Bulge series. Set you sights on that, as a possibility, not earlier, as you did note with your monetary notes in your last sentence. -
When is the patch coming out?
WineCape replied to Javaslinger's topic in Combat Mission Battle for Normandy
Patch 1.01 will be ready for release when the programming Jar says so. Rest assured there is one being worked on at this moment. And no, it won't fix all on your pet hate list or dream list. -
At the moment, this is being looked at on the beta forum, and BFC is aware of the undesirable behaviour of AI squads firing on unbuttoned TC's from ranges all the way up to 250m and beyond. "Not desirable", in that there should be a cut-off range where unhidden AI squads have no realistic chance of damaging/killing the tank/TC, since AI squads are giving their positions away to a specific targeted unbuttoned tank, unnecessarily so and with (usually) deadly tank return fire.
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Now now Wodin... you are keeping Steve from developing the next feature in answering such a question.
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Why was the interface not developed further?
WineCape replied to Steiner14's topic in Combat Mission Battle for Normandy
I would put this in my sig line and just post that evertime we have a grounded/ungrounded complaint about some CMBN mechanic. To be used as a checklist and to be filled in for all for new/old issues. However, I was admonished, many years ago by that whip, the Baldy One, that my previous wine sigline was way too long. We all had to shorten ours, except for dear Michael, 'cause he's always right. But he's on a Mac. And Mac people are forgiven for having long-winded siglines and large 50 inch monitors. -
This has been picked up by a Beta Tester on the relevant forum, AFAIK, just before release of the game. IIRC, Battlefront is aware of this.
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Vehicles and Bridge Problems
WineCape replied to JG11Preusse's topic in Combat Mission Battle for Normandy
You beat me to it. Since you have already bumped it to the Jar, appreciate you taking this hairy bug out of my shoe. -
Tank ammo resupply
WineCape replied to Catacol Highlander's topic in Combat Mission Battle for Normandy
You can. Ask any Finn (Sergei). As long as you are close to trees ....