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WineCape

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Everything posted by WineCape

  1. Send it along. Just found out my email ISP can handle up to 20MB files.
  2. Another bump for Marco's useful mods. Call me his publisher. (Page 2, at bottom)
  3. Port (tawny) actually. You can DropBox me your file and send the link via email, or send the file to WineCape(at)global(dot)co(dot)za if it's not too big (< 10MB). Regards.
  4. Ahh, of course. It pays to read the mod folder file. Ta.
  5. Niessuh, would love to use your mod, but without Marco's suppression meter (i.e. as an option). Possible to separate that from the .brz file?
  6. BFC is aware, and as Normal Dude indicated, the programming solution was to add a few seconds pause. Furthermore, SLOW as a convoy/close-vehicle-movement-command, is now a must if you want to prevent regular pile-ups and the re-routing every move plotted/directed.
  7. Indeed, too many variables amiss and unknown parameters you don't mention and just your conclusion "that it takes too long" -- not quite helpful. As mentioned, are you using FO's, are you using other units lower down the command chain to call in arty, quality of calling units etc etc. I have never waited 11 min+ for 105mm FFE in all my hours of testing and play. But then, I bet my parameters to call in 105mm arty differs starkly from yours. If all is hunky dory and it's not an opening barrage and non-TRP arty, you should, on regular 105mm FO's, hardly wait more then 6-7 minutes. It's the hunky dory part that's amiss in your arty call.
  8. BTS implemented target lines. BFC did not ID'ed this as a priority for CMSF/CMBN, nor probably for the foreseeable future, if ever.
  9. Needs repeating, and the gist of my post earlier, given the OP’s statements: Some posters here have valid points wrt niggly parts of CMBN, to various degrees as there ARE no remedies for some issues. Other issues are perceived, due to the way certain posters play. However, if a person doesn’t want to entertain those offered remedies from those that like the game to X-degree, you obviously run the risk, however small, of not basing your ultimate decision on an informed choice. Unless you feel OK with that, or you're a quick-judgment-first-impression-lasting-forever guy, then there's obviously no argument in trying to entertain new ideas or offered advice. Try the time investment remedy; CMBN is a more complex simulation compared to CMx1. Try also other remedies offered, whether they are full- or half remedies, but TRY their advice and see if the game grows on you for a 10-14 day period, or not. Then make a decision. If I had posted the original post, I would be damn curious - it's my nature - to at least try such remedies offered; to find out WHY some say it grows on you, if at all; to find out if my initial opinion(s) are entrench, or changed, given further investigation. Did I say I am inquisitive by nature? I also understand, if time investment is offered as but one remedy, some peoples' attention span/patience threshold doesn't last that long - no offense to those so inclined – that’s also …. passable. CMBN is an order of higher fidelity that you cannot compare to CMx1, and the niggly bits, UI oddities just might form a different opinion with time investment. My attitude, at a minimum, would be one of curiosity to these offered ideas and time investment. Curiosity given BFC’s success as indie publisher: has BFC 'earned' my patience to some degree to TRY out those that offered remedies/half remedies on the specific issues that just “kills it” for me? For me anyway, I would say yes, they have earned my patience, given BFC's track record with their CMx1 franchise, given money spent earlier in support, etc. There's no harm in trying such ideas urged by posters, rabid fans or not. Because I would hate to make snap judgements on anything in life and then miss the odd chance of changing my initial opinion - and live to regret it - just because I did not investigate further, despite advice to do so in the very first place. Wouldn’t you? But then, I’m a curios-kind-of-guy.
  10. Well, what works for me, every time, is this, as explained above, but to be clearer: To blast a hole (all first time holes on a specific hedge section will only be big enough for infantry movement) do as above in pictures. To blast an AFV hole, you have to repeat the same procedure EXACTLY at the same spot of the previous blasted hole. An AFV hole can only, AFAIK with engineers, be accomplished by a 2nd BLAST command on the exact same hedge/bocage section where you effected your first BLAST (INF Hole) command. Thus: 1 x BLAST = INF HOLE 2 x BLAST = AFV HOLE (on exact same spot/section as above) Alternatively, American Rhino-fitted AFV's (patch v1.01 will give additional Rhino-fitted AFV's for month of Aug44) can plough through bocages - also in reverse, a known bug. Charles cannot fix this easily at moment. But be careful: every time a Rhino-fitted AFV goes Rambo style through bocage, there's a chance the AFV's tracks will get damaged, progressively so. Hope this helps.
  11. Being a realist AND a romanticist => like the type of football Barcelona plays, in case you've missed the obscure point. Actually, Pak43, Iniesta - and Xavi, their midfield engine(s) - were the core of the Spanish World Cup winning squad - I spot them both.
  12. If you played CMx1 before, but skipped CMSF altogether, give yourself 10-14 days regular play with CMBN (demo or full game). Why? To see if some of the quirks, issues - perceived or real, different game design, different controls, higher fidelity etc. will grow on you, or not. If it grows on you, you might find some quirks/irritations are no game breakers per se. Forum members mentioned that their initial opinions changed after some regular play after a bit of time investment. If it does not grow on you during this period of regular play, it will not be your cup of tea, no matter what people say here. But you need a little bit of time to get away from your muscle/brain memory due to the CMx1 trilogy, before you should emphatically say: "Not for me."
  13. JG11Preusse, I understand, from your postings, that English is not your first language. That's OK. It's my 3rd language. Send me your save file, which will contain the 60-sec movie sequence of the issue that you are talking about. Regards.
  14. All I need is the movie file where your units vanished off the bridge while on it, or once you moved units onto the bridge, that you cannot order them off the bridge.
  15. A hungry bridge! Without the scenario name we cannot help. Could it be Huzzar! Can you, next time this occurs, send a save movie file to me? My details are in the profile. Regards.
  16. The devil is for some in the specific details, real or perceived, The angel, for others, in the game as a whole.
  17. The patch coming out next indicates a greater amount of Rhino vehicles available.
  18. Answered by Shrullenhaft above. I'd wish to, given the way my CAS are strafing my troops at the moment.
  19. You want war graphics? This must be then THE light saber
  20. My head says Barcelona. My heart says Manchester United: To be a realist or a romanticist? Why not both? http://www.facebook.com/l.php?u=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D45-SAEfMccY&h=233ad Kick-off to Champions League Final in less than an hour at Wembley.
  21. Some thoughtful, considered points. Steve/Charles are the ones having some idea or road map how they intend, and where they intend to improve the UI giving programming capabilities & possibilities for the next big release, as well as user input from forumites. It may be too early for Steve to commit a response in the particulars and mechanics, but he's usually not short of various and numerous ideas, in case some get shot down by Charles due to some unforeseen issue. Complexity of the game mechanics and presenting it in a simplistic, seemingly effortless manner to the user; the biggest headache for all developers. I have the guess that the CMx2 franchise will get, over time with each iteration/evolution, more polished wrt to more varied user info/commands at a player's disposal, while also trying to make it more accessible for the complete new player.
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