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KeBrAnTo

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  1. Sorry, my fault. I had "shades" off, but never noticed about the new "shaders" setting. Turned it off as akd stated before and now it runs like a charm. Thanks all for your help and sorry for my stupid question. Good job BF
  2. Hi Phil, thanks for your quick answer. It's a Ferrari FO200 netbook, which I know is a netbook and it's got many limitations with its HD3200 GPU, but with the 1.11 patch at least I was able to run the game smoothly with the lowest settings when I wasn't at home. After applying the 2.0 update the units move like robots, without changing any graphical settings of the GPU drivers or ingame. I have shades off also, I don't know what could it be. On my i7 desktop and SLI 2x 285GTX nvidia cards, no problem at all of course. I might wait to see if anyone have the same problem as me on a similar low spec computer.
  3. Just to see if it's just me, or others had noticed about the thing going worse after applying the 2.0 patch an a low spec laptop/desktop. Just wondered, as everyone seems so pleased about the patch I couldn't believe anyone with a low spec laptop/desktop didn't have the same issue. I'm pleased for the patch, and no problem on my desktop, but I really noticed the decrease in performance on the low spec laptop in comparison with ver 1.11 which I think is far from what I think was promised (or at least I heard) about the improved performance with this new update.
  4. End of the story. The wall was burst from the side the gun was supposed to be, giving the blast order towards the other side. Gun not damaged but the crew still "stuck" to the ground, away from the gun. Next turn the AT crew was given new facing and deploy orders, which got the gun back to service after 15 seconds roughly. It was a shame that when the crew was deploying the weapon a Sherman appeared all of a sudden and got the gun and the crew with an accurate 75mm shell. Regardless the final destiny of the pak40, this procedure in order to free the gun from the wall was successful. C you all.
  5. Right, first thing I tried. The engineer team just blew the wall from the side the AT gun was supposed to be in reality and no damage to the gun. I didn't observe any change on the behaviour of the crew, I'm gonna see next turn as I assigned new facing orders. I'm also moving a truck in order to place it beside the gun to see if this helps if the previous is not use. Come to you soon, If my rival gives me the chance ;P
  6. I'll give that a try if I can !!!!, Thanks for the suggestion. I'll come back with the result of any action taken so the rest know.
  7. Thanks for your comment John, I also think that I've got high chances of blowing up the gun along with the wall, but I'm gonna try doing it from the side where the gun should be supposed to be to the other side, to see if the blast goes the other direction. I'll be sending the turn file to Phil too, it is really annoying when this bugs happen because it might make the difference to win a battle or not. Regards.
  8. Hi all, I've been searching in the forums but didn't finde anything like that so I decided to open a new thread. The thing is that I had this AT Pak40 team moving the gun beside a wall when I decided to deploy de gun. When finally deployed, the gun changed its position all of a sudden and finally rested in the middle of a high stone wall (inside of the wall), half of the gun is in one side of the wall and the other half on the other side, and the crew went away from the gun once this happened, but they're still in control of the gun, I mean they didn't abandoned it. The problem is that now I get the LOS from where the crew is laying down which is no use because they're not staying anymore at the gun position, but also I cannot do anything with the gun because it's not undeploying, moving, or doing anything. Even the crew seems to be stuck on the ground and does not follow any order. Does anyone had this issue before?. I desperately need that gun in working conditions so actually I'm moving an engineer team in order to burst the wall to see if that helps. Any advice will be really appreciated.
  9. Hi mate I think you do not need to worry about they way you move your troops, you can be sure you were pretty sneaky in our last game, I only saw your units when on direct LOS. I must tell you that in our ME I had to guess and anticipate most of your infantry movements as bocage and forests were all over. The only thing I could do was that, and, according to the situation I had to set a layered defense on the easiest places to defend where I thought your troops would try to get. I'm eager to start the rematch
  10. Madmatt, maybe you couls answer this question. Is there any text file or report generated by the new quick battle generator after the battle where is written down the results of the battle as i.e. in IL2?. It would be really helpfull in order to make web based online competitions. I was wondering about that. On the other hand, I was quite critic with everything about this game since its release, but I´ve noticed a big effort in order to fix past issues and to offer a quality product to BF customers, that´s what a lot of us were expecting, no more no less, so thanks very much for the effort and hopefully this "patch" will help a lot to renew our confidence about BF quality products and on a more important thing if possible, customer care and product support. Thanks again.
  11. Everything is great, we love each other but this is dangerously starting to look like the release of the game. An endless wait for the mortals while in Russia are enjoying the patch since more than a month ago. TIRED !!!! :mad:
  12. Happy new year everyone from Spain!!!
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