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Smaragdadler

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Everything posted by Smaragdadler

  1. Patch v1.21 will throw out all the different skill levels. There will be just a new 'Über Grog Modus', which is basically the old 'Iron' - but before battle start you have to order your ammo on-line at battlefront.com...
  2. Don't forget C2. If the 'line' is broken discipline goes down.
  3. WW3 80's: http://www.youtube.com/watch?v=AtjAbOZXffY http://www.youtube.com/watch?v=VFVJVAmLft4
  4. CMSF is an advanced virtual simulation of tabletop figurine wargaming with a modern setting. Simulation would be ARMA or Steel Beasts Pro. My two €-cents.
  5. I'm with Steiner14 in this point. He just says loud, what what most people think in Germany. Left, Right, Middle. Back to wargaming.
  6. Best mobile T-55 in game now is T-55-1974 which has an upgraded 100mm tank gun with laser range finder. That's why I lobby for implementation of at least a mobile version of the T-55-1970 with only a gyro-stabilized tank gun as a 'low tech' alternative.
  7. Ah, it has all gone down since the bronze age anyway...
  8. I think they where ordered to stage for the pic. (no ammo)
  9. ...and the Kacktarn for fighting in sewers of course.
  10. I better now leave this round of evolving Flecktarncamouflagegrognology, but not without the remark that 'Wüsten-', 'Tropen-' and maybe 'Steppentarn' (?) are all not official designation. Don't nail me on it, but its something like 'Wüstentarn' = Feldanzug Tropen in 3-Farben-Tarndruck für den Klimabereich A (heiß und trocken) 'Tropentarn' = Feldanzug Tropen in 5-Farben Tarndruck für Klimabereich B (heiß und feucht)
  11. Modern Flecktarn was developed in the mid 1970's with help of computers, but it has it's roots in the Waffen-SS research. BW has it since the 1990's.
  12. Don't really want to dabble in camouflage grogism, but this particular derivate of Flecktarn is called "Wüstentarn" [= 'desert camouflage'). It's a 3-colour flecktarn for hot and dry areas. There is a version called "Tropentarn" [= 'tropical camouflage'], but afaik it's the standard 5-colour (middle European woodland) Flecktarn with thinner fabric and little holes at the appropriate places, meant to be used in hot and humid climate. There is also a 3- colour 'woodland' Flecktarn for north European woodland, used by the Danish army. They also have their own 'Wüstentarn'-version. Then there is also a the Chinese Type 03 Plateau Camouflage, which is the (stolen) 5-colour BW Flecktarn in brownish colours used in Tibet. And there are of course commercial variants.
  13. UnCon update with NATO-modul. Now it's official.
  14. ...as far as I understand the u.s. system was maybe good on paper but proved to be 'fatal' later on in the Hürtgen.
  15. Will we get the right runes and swastikas [TM] from the 'box' this time, or will we have to mod simulacra as usual...?
  16. There must be a decision what EoS should be. 'Just' a recreation of Empire or a super-session of Empire.
  17. Ideas: -difference between brown and blue water would be nice - till late WW2 only 'submersibles,' not real subs (means: dive only for one ore two rounds, then have to re-surface) -diesel subs that have to snorkel but are undetectable when bottomed in brown water (near coastline) + AIP as technology - nuclear hunters and boomers - ASW ships with helis (can be in one place fore some rounds) and ASW-Aircraft (scans the route it is flying) some gamey bug: If you play vs AI opponents you can 'collect' their peace offerings over time. In later game you can use this to sneak attack resources and then just accept some old peace offer next.
  18. Ideas: -difference between brown and blue water would be nice - till late WW2 only 'submersibles,' not real subs (means: dive only for one ore two rounds, then have to re-surface) -diesel subs that have to snorkel but are undetectable when bottomed in brown water (near coastline) + AIP as technology - nuclear hunters and boomers - ASW ships with helis (can be in one place fore some rounds) and ASW-Aircraft (scans the route it is flying) some gamey bug: If you play vs AI opponents you can 'collect' their peace offerings over time. In later game you can use this to sneak attack resources and then just accept some old peace offer next.
  19. I would like to see some enhancement options for resources like barracks in cities. Mines for gold and iron, farms for food on land, off-shore oil platforms etc. They should give a production + defense bonus according to build level and should be vulnerable of course. Maybe no enhancement for fish. For fish a extra trawler class that you have to develop so that you actually have to go and 'farm' it. Should be very profitable. Maybe little sight radius bonus for infantry on mountains. Tree-burst bonus for arty against not entrenched infantry in woods.
  20. I would like to see some enhancement options for resources like barracks in cities. Mines for gold and iron, farms for food on land, off-shore oil platforms etc. They should give a production + defense bonus according to build level and should be vulnerable of course. Maybe no enhancement for fish. For fish a extra trawler class that you have to develop so that you actually have to go and 'farm' it. Maybe little sight radius bonus for infantry on mountains.
  21. I think the biggest mistake with CMSF was that QB on small maps are 'broken'. That is the main modus to play if one just wants to start simple and try out the toys. And it's also a pain in the editor to pick just this and this exact type of weapon and put it on the map to try it out. That has made the first step of the learning curve unnecessary high. And I think that is also one reason for the WW2 enthusiasm. They all want to play CMx2 but they have to start at "0" with the modern setting. And that is exactly is not very easy with CMSF, because you can't really train against the AI in a FAST way. I really think small QB against AI is the most played modus of CMSF. And it is exactly the modus where the disadvantage of red comes most trough (maybe not on stuffed urban). With only UnCon Mercs/Militias for both sides you can even simulate low tech (lateWW2like) battles. Recoilless Technicals are the modern poor man tanks. There is very much depth in CMSF. It's just not so easy to discover. For new WW2 QB system you battlefront guys should make sure that small QB with many random settings generate very good balanced results. You could also make a 'sandbox'-mode for the editor: All units in the game can be picket freely from the list, placed on a map and then played against a simple CMx1 flag AI without After Action Report and Winer/Looser. That should win the hearts of newcomers.
  22. In a pbem I have British HQ with dead mortar guy. But the other two guys are well and have still over 10 51mm HE. They are laying exactly with the mortar tube and I have given them a target order for a distant position some 3 turns ago. Till now the have not re-manned the mortar tube. Could it be a bug, or should i have more patience...?
  23. You could, but it would be better style, to park next to them...
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