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Kelly's Heros

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About Kelly's Heros

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    Englewood, CO, USA
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    Software Developer
  1. Well, I believe this is a bug and should be looked into by the CMBN team. I seriously doubt mortar teams would be so far off, even if there was some visibility issues. The FO would definitely know that the rounds weren't hitting in the area and call back to the mortar team to adjust. It is a bug and needs to be addressed. I will play some more to see if I can figure out what is causing it.
  2. I have played Road to Berlin now twice in a row, in two back-to-back games, spotter had rounds falling on the target and mortars shifted to off the map fire. This also occurred between fire missions in the same game. I think this is definitely a bug OR we need to understand how the mortar team can be that far off from target. I can see rounds missing by 100 yds, but this was half the map away. Since others are noticing it too, I would say it is not just my games either. In the first game, I lost because I ran out of ammo and could not destroy the gun, in the second game, I was more
  3. Mortar firing all over the map, not even close to where HQ target is, repeatedly happens across multiple fire missions. I don't believe mortar team can be that far off. This needs to be fixed or mortars are useless.
  4. Runs great on my Win7 64 machine with a Nvidia 460 card, quad 6600 and 8GB ram. Runs very fast and smooth. Pros: Great looking scenery and models. Best I've seen in any comparable games. Performs well A lot of sounds and commentary from the troops I like RT, so this is nice also. Sound effects are imerrsive and enjoyable Troop movement in general is very realistic, combat so far appears to be modeled well The Strat AI appears to be intelligent It's fun to play and I'll buy it Cons: Some of the animations need tweaking, not sure if this is the demo (mortar teams se
  5. I have a Win64 8GB machine with a NVIDIA 460 and it works great. Game loads fast and graphics are smooth and fast. Probably video drivers causing your problem, make sure you have latest audio and video drivers.
  6. Come'on Rich. This rant is quite childish and it reminds me of my son when he was two and throwing a tantrum. Rich, the AI poke was in good fun and you should have just laughed it off. We all know that there is a big difference in fixing a bug where planes run out of fuel vs the all-seeing AI issue you are so determined to keep on the table. Next time one of us pokes fun at you, just respond by saying. "eh - good one" or come back with something comical like - "maybe we should have had nasa write the AI" or just let it pass. I responded because of your negative response and the fact th
  7. I have spent many a day playing EOS and when I compare the money spent and the time I've received value for, it was easily worth the money compared to other interests I have I go to the early show to watch movies and at $6 per movie, my $45 in movies gets me about 8 movies or about 16 hrs of entertainment time. I've easily gotten better than 60 hrs out of EOS in the past year which is about 4 times as much as I get for my voracious moving watching habit. I also spent $30 on the Avatar bluray and while I enjoy watching that movie, I doubt I will ever watch it enough to justify the cost o
  8. Well, one things for sure. Brit is one of the most committed game developers I know.
  9. Point noted. Sorry to keep this thread going and I rest my case. The AI is a very difficult thing to improve or Brit would have already enhanced it. I believe the game will remain as it is unless Brit releases the code and others find the time to improve it.
  10. Ok, well, I guess I need to keep posting here until this diatribe fizzles. Rich, the fact is that even if Brit rewrote the AI using FOW, you would not be happy with it. Given our current technology, it is almost impossible to develop an AI that can compete with a human because the developers can not allocate enough resources to solve the problem. In order to make the game playable, shortcuts need to be taken to keep the timeframe small enough to keep you interested. So, asking for the impossible is a little unrealistic. How do I know this, I have studied AI for many years as a Compu
  11. Rich, You need to let this go. Brit has supported EOS way longer than he should have given the amount of money he has been making. He has a new job and probably a new life away from EOS now. Sorry that you aren't happy with the game, but get over it. The AI is as good as it is going to be. If you don't like the game, quit playing it. Brit may continue to support the game, but not like he has been in the past. Find another place to complain. We're all tired of it.
  12. I doubt Brit is going to reply to this nonsense. Rich, you raised a good question, now let's see what Brit has to say about this. The rest of this diatribe is noise. Hope you guys are enjoying yourself.
  13. Brit, You've learned a lot from your first endeavor into gaming and while EOS may not have met your expectations for wealth and fame, it is a fun game and many of us have gotten our moneys worth. It is unfortunate that as you were ready to release your game we had entered into one of the worst economic times in our generation. As you have indicated in other threads, you have to make money to survive and I believe that there are several paths you might pursue to leverage your investment in EOS. 1. Partner with another developer(s) and work on EOS2. Doing this on your own is very dif
  14. Nice improvements to the ruleset. I've been trying to get Brit to look at this since the release. I'll give it a try
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