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Bil Hardenberger

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  1. Like
    Bil Hardenberger got a reaction from Vergeltungswaffe in Best way to learn the game   
    I've heard that's a great blog.   
  2. Like
    Bil Hardenberger got a reaction from A Canadian Cat in Best way to learn the game   
    I've heard that's a great blog.   
  3. Like
    Bil Hardenberger got a reaction from Vacillator in Best way to learn the game   
    I've heard that's a great blog.   
  4. Upvote
    Bil Hardenberger reacted to A Canadian Cat in Best way to learn the game   
    Check out @Bil Hardenberger's blog: 
     
     
    This older thread has some good discussion too: 
     
     
    Here is a play list the includes the afore metioned Armchair General videos:
    https://www.youtube.com/watch?v=OZ6dDlqye9Q&list=PLmW_vcwM_qxukdDjpfUEerpICUzTrTKek&index=1
     
  5. Like
    Bil Hardenberger reacted to The_Capt in How Hot is Ukraine Gonna Get?   
    Ok, but doesn’t your second example invalidate your thesis?  A naval artillery shell does not appear to have a flat energy-time curve but of all your examples it is likely the hardest to defend against. In fact ballistic weapons appear to be the hardest to counter and none of them have what I think you are describing as a flat curve.
    Energy is definitely part of all this but I think how that energy is translated into effect is the core idea you appear to be driving at (we should leave aside effects for now as that is a pretty complicated concept in its own right).
  6. Like
    Bil Hardenberger got a reaction from Bud Backer in Once Upon a Time on the Western Front   
    I believe you are referring to my work... see:  King of the Hill  

    Sorry Bud, now back to the regularly scheduled programming.
  7. Like
    Bil Hardenberger reacted to billbindc in How Hot is Ukraine Gonna Get?   
    I would strongly recommend Paxton's "Anatomy of Fascism" or John Ganz's online writings about anti-Dreyfusard and/or Boulangiste France. The model of fascism represented by Mussolini or Hitler is not quite what's happening to the GOP, subject as it is to the cultural and political mores specific to the United States. On the one hand, that's a good thing because the essentially immigrant/moderate/revolutionary/democratic foundation of the state makes blood and soil dictatorship a much harder prospect. But on the other, the United States also contains within it strains of racism and violent action that, should they ignite fully, can be positively Balkan. 
    Luckily, there's one simple and decisive thing Americans can do. Vote. Vote for the current administration even if it isn't your cup of tea. Because if nothing else, it will remain within the normal bounds of politics. And (to remain on topic)...because it is far more likely to see the war in Ukraine to a positive conclusion. 
  8. Upvote
    Bil Hardenberger got a reaction from MOS:96B2P in Open or Closed Hatch, That Is The Question   
    Rule of thumb that I use..
    Tank has thermal sights: STAY BUTTONED - do NOT expose the tank commander (TC) NO thermal sights: UNBUTTON - expose the TC
  9. Upvote
    Bil Hardenberger got a reaction from A Canadian Cat in Q on using the hull down command...   
    Here is my post on the subject:
    https://battledrill.blogspot.com/2013/09/movement-technique-005-hull-down.html
  10. Like
    Bil Hardenberger got a reaction from Magnum50 in Q on using the hull down command...   
    Here is my post on the subject:
    https://battledrill.blogspot.com/2013/09/movement-technique-005-hull-down.html
  11. Upvote
    Bil Hardenberger got a reaction from A Canadian Cat in Open or Closed Hatch, That Is The Question   
    Rule of thumb that I use..
    Tank has thermal sights: STAY BUTTONED - do NOT expose the tank commander (TC) NO thermal sights: UNBUTTON - expose the TC
  12. Upvote
    Bil Hardenberger got a reaction from A Canadian Cat in Dazed. Confused.   
    Bill, classic delay op... the key will be to ensure your tanks are hull down and if possible in key hole positions... this will maximize your chances that you will spot the enemy before they can spot you.  If it looks like you are spotted (starting to receive fire) move under as much concealment as possible and get to a new position. Always try to set up with overlapping fields of fire
    On my blog specifically look for the hull down, key hole, masked movement, and alternate firing positions posts... repeat this process as much as the terrain and enemy actions allow. If you see a chance to counter attack, or better to launch a spoiling attack, go for it, then fall back into your defensive positions.
  13. Upvote
    Bil Hardenberger got a reaction from A Canadian Cat in Dazed. Confused.   
    Bill, take a look at my blog, gives a good basic run down on using real world tactics in CM. 
    https://battledrill.blogspot.com/?m=0
    Look for the Tactical Toolbox on the left side of the screen   
    Edit: changed the link to the web version
  14. Like
    Bil Hardenberger reacted to The_Capt in Dazed. Confused.   
    “Shrinking the map”.  It is one of the largest issues we have at this scale of wargaming.  One cannot employ the same map scales for WW2 in a modern title.  We will continue to work the artillery issue but the hallmark of CM games is tactical realism, maps will have to adapt.  In CMCW we pretty much pushed out to the outer limit of what the game engine can handle with respect to map sizes.  It wasn’t artillery that was the forcing function, it was ATGMs.  A system that can reach out 3kms with very high Pk forces a much larger map.  That, and Soviet formations needed room to manoeuvre.  As we move into more modern era, say CMBS, the maps will need to get even larger.  This reflects what we are seeing on the battlefield - dispersion and increased range and lethality per combat element.  I suspect that after seeing the Ukraine war unfold that CM artillery will be readdressed.  There is too much evidence of its effectiveness to ignore.  CMx3 will need to take into account much larger map sizes as a result.
  15. Like
    Bil Hardenberger reacted to Bagpipe in Dazed. Confused.   
    Ahhh i did not know this was your blog. It is one of my bookmarked sites. Cracking stuff on there!
  16. Upvote
    Bil Hardenberger reacted to billbindc in Dazed. Confused.   
    Just finished Brauersdorf after doing a little research and realizing I was up against 20+ armored vehicles. Won a major victory as the US, killed all but one Sov armored vehicle and was just about to go on the offensive to take that one out and sweep the dregs of Sov infantry off the field when it called the game on me. The ways in which Dragons, LAWs and TOW change the field was quite a revelation. 
  17. Like
    Bil Hardenberger reacted to Haiduk in How Hot is Ukraine Gonna Get?   
    Youtube video on normal speed of two Bradleys and T-90M engagement with English comment 
    Just on 2:01 author mistakingly says "T-90M is detonating", but in comments other people write this were smoke screen charges, shot by tank.
     
    After Russian tank has stopped on obstacle it was finished with FPV - Russian crew abandoned the tank (at the second half of video)
     
  18. Upvote
    Bil Hardenberger reacted to billbindc in Dazed. Confused.   
    Excellent. Thank you. 
  19. Like
    Bil Hardenberger got a reaction from Vacillator in Dazed. Confused.   
    Bill, take a look at my blog, gives a good basic run down on using real world tactics in CM. 
    https://battledrill.blogspot.com/?m=0
    Look for the Tactical Toolbox on the left side of the screen   
    Edit: changed the link to the web version
  20. Like
    Bil Hardenberger got a reaction from Ultradave in Open or Closed Hatch, That Is The Question   
    Rule of thumb that I use..
    Tank has thermal sights: STAY BUTTONED - do NOT expose the tank commander (TC) NO thermal sights: UNBUTTON - expose the TC
  21. Like
    Bil Hardenberger got a reaction from Bannon in Open or Closed Hatch, That Is The Question   
    Rule of thumb that I use..
    Tank has thermal sights: STAY BUTTONED - do NOT expose the tank commander (TC) NO thermal sights: UNBUTTON - expose the TC
  22. Like
    Bil Hardenberger got a reaction from chuckdyke in Open or Closed Hatch, That Is The Question   
    Rule of thumb that I use..
    Tank has thermal sights: STAY BUTTONED - do NOT expose the tank commander (TC) NO thermal sights: UNBUTTON - expose the TC
  23. Like
    Bil Hardenberger reacted to Carolus in How Hot is Ukraine Gonna Get?   
    Ukraine remembers how everything began 10 years ago.
    When the diplomatic takeover of Ukraine did not work, Putin pulled out the guns.
    The EU parliament and EU commission seem generally working on pulling Ukraine in quite diligently, but the EU council always has a veto, and the council is made up of all the heads of government of the EU members. This is where Hungary can throw wrenches into the gears. There are also, however, a lot of paperwork processes the council is actually not that involved in.
    The bureaucracy of the EU is like an elephant. Its starts very slow and never gets fast, but once it set its sights on something, it is generally picking up almost unstoppable momentum.
  24. Like
    Bil Hardenberger got a reaction from GhostRider3/3 in Combat Mission Cold War - British Army On the Rhine   
    We wanted to concentrate on the British Army of the Rhine and Canadians first, mainly for selfish reasons and also because we have a couple people on the team who are experts on the British Army so it was the obvious choice for us.
    We do have plans for the German Army too, but that will unfortunately have to wait.
    Bil
  25. Like
    Bil Hardenberger got a reaction from Centurian52 in CMSF as a tool for simulating USMC squad assaults   
    Finally was able to read through this.. luckily for me, this is in line with what I do for a living so its billable.   I do have some feedback however:
    I found it interesting that he defined "Fire & Movement" as what the assault squad is doing, where the standard historical definition is for an attack consisting of two elements, a Support Element providing suppressive fire, and an Assault Element closing with and destroying the enemy. True, the Assault Squad could be conducting a Squad level Fire and Movement Battle Drill during its Assault movement, so maybe it's right? Seems odd to me though. Platoon level assaults versus a 3 or 4 man position seemed excessive to me, but that is the American way of war! I would expect a Squad to be able to deal with an enemy of that size alone, without the rest of the Platoon. I am surprised that there seemed to be little to no reconnaissance to find the enemy, you know, the first F in the Four Fs (Find him, Fix him, Flank him, Finish him)... The assault was launched before the enemy was located, this led to more casualties than necessary. This premature launching of an assault is the one thing I preach against over and over on my blog... you must find the enemy before you decide how you are going to deal with him. In several of the runs the assault squad was caught by surprise, or suppressed in the open. Neither of these would have happened if a scout team (or three) had been sent forward to recon and locate the enemy... only THEN deciding how to deal with them. The Support element seemed to be really a separate part of the action, where to increase effectiveness they needed to be working as a team, and they needed to be mutually supporting, not something I thought was happening as I read through the AARs. All in all a very interesting series of posts, appreciate you linking it @MHW, but I can't help but think that I am left underwhelmed by this, and that I could have provided guidance that would have helped them close with the enemy with zero (or close to it) failed assaults, based on the forces involved and the support provided.
    Bil
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