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benpark

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  1. Like
    benpark reacted to Haiduk in How Hot is Ukraine Gonna Get?   
    More exact place of column attack - 15 km from Chaplynka to Nova Kakhovka direction.
  2. Like
    benpark reacted to Redwolf in Bring your own OpenGL if the graphic card vendor's doesn't work right   
    This is what flight sim X-Plane does in a situation similar to CM: non-working OpenGL drivers, but working Vulcan API. Like with ATIAMD cards and newest drivers for CMx2.
    Bring your own OpenGL to Vulcan mapper. Where "your own" means the free one from Mesa.
    https://www.phoronix.com/news/X-Plane-Zink-Shipping
    [quote]
    As written about last year, the Laminar Research developers responsible for the incredible X-Plane flight simulator software have been working to make use of Mesa's Zink for leveraging OpenGL atop Vulkan to thereby avoid vendor OpenGL drivers that can vary in quality across platforms. With X-Plane 12.04b3, that goal is finally realized.
    [/quote]
  3. Like
    benpark reacted to RockinHarry in Second Front   
    Here´s some Easy Red 2 example pics of me playing around in map editor. Applied bits of Reshade magic as well but nothing too fancy. Map is just for placing stuff and experiment with it and editor features generally.
    As can be seen quite a lot can be sculpted into and out of the 1m resolution terrain mesh (similar to CM). With multi layer (out of 8 ) ground textures nicely blended together freely, it all can look fairly realistic IMO. I also get my realistic size and depth trenches out of all that. lol 😁 And even better.... the AI bots recognize them as cover and use them! Great.
    Overally the map editor is easy to use, though has its rough edges and lack certain features (yet). The game (and editors) is in constant development, so I expect more goodies to come later. Easy Red 2 example pics and map editor capabilities
  4. Like
    benpark got a reaction from RockinHarry in Second Front   
    The developer that made the game "Hex of Steel" is also working on something that is in line with ER2 . Below is one of the work-in-progress videos from development from the FPS underway. 
    He seems like another of the new generation of developers making interesting games with an eye towards keeping everything rooted in a historical basis.
     
  5. Like
    benpark reacted to LongLeftFlank in Where is Andy?   
    He sent me this when my little border collie died....
    Being a veterinarian, I had been called to examine a ten year old Irish wolfhound, named Belker. The dog’s owners, Ron, his wife Lisa and their little boy Shane were all very attached to Belker and they were hoping for a miracle. I examined Belker and found he was dying of cancer.
    I told the family there were no miracles left for Belker and offered to perform the euthanasia procedure for the old dog. Ron and Lisa told me that they thought it would be good for the four year old Shane to observe the procedure. They felt as though Shane might learn something from the experience.
    I felt the familiar catch in my throat as Belker’s family surrounded him. Shane seemed so calm, petting the old dog for the last time, that I wondered if he understood what was going on. Within a few moments, Belker slipped away peacefully. The little boy seemed to accept Belker’s transition without any difficulty or confusion.
    We sat together for a while after Belker’s death, wondering aloud about the sad fact that animal lives are shorter than human lives. Shane, who had been listening quietly, piped up, “I know why.” Startled, we all turned to him. What came out of his mouth next stunned me. I had never heard a more comforting explanation.
    He said, “People are born so that they learn how to live a good life – like loving everybody all the time and being nice, right?” The four year old continued, “Well, dogs already know how to do that, so they don’t have to stay as long.”
  6. Upvote
    benpark got a reaction from BletchleyGeek in Second Front   
    The developer that made the game "Hex of Steel" is also working on something that is in line with ER2 . Below is one of the work-in-progress videos from development from the FPS underway. 
    He seems like another of the new generation of developers making interesting games with an eye towards keeping everything rooted in a historical basis.
     
  7. Upvote
    benpark got a reaction from MOS:96B2P in How Hot is Ukraine Gonna Get?   
    Another facet of the mindset at work here:
    https://www.lambertcoleman.com/portfolio/the-improbable-cathedral-of-the-russian-armed-forces/
    I'll be watching the goings on tomorrow on the Russian Media Monitor YouTubes. They had the entire early war rally in Russia. I'll revisit that, as well.
    Any other "psychology tracker" sites people may want to recommend?
  8. Like
    benpark reacted to Maciej Zwolinski in How Hot is Ukraine Gonna Get?   
    Each Russian vehicle is a smoke machine - once.
  9. Like
    benpark reacted to WimO in How To: Create pop-up messages in CMx2   
    I am reworking some of my 82nd Airborne in Normandy scenarios and creating new variants for the purpose of 'trying' to assemble them into a single campaign. Along the way I decided to add some pop-up messages like, "I don't like this sir", and "I think we should fall back sir". I do this using 'Touch' objectives set to 'unknown to both' and type in the aforementioned message. Then when the player moves a pixel soldier onto or over that touch objective, the message will pop up. No guarantee however, that the player will notice it.
    I wish there was an option to select the colour we want to use for text labels and messages. The red labels are horrific at times.
  10. Upvote
    benpark got a reaction from MOS:96B2P in Second Front   
    I've been pushing Easy Red 2 for quite a while now, so I'm happy to see it gain some traction (particularly from my old pal Thomm!).
    It is flat out the best FPS WWII game out there for my taste. It has a great editor, so anything you can imagine is fair game. It is also squad based, so one can give orders or take them from the AI. The AI is really quite exceptional for something so open (and can be explored in the Editor further). The developer is also a committed, talented dude that is open to suggestions.
    I have made a few maps for ER2, in between BFC funtimes. My handle is Formaldehyde on the Discord and Workshop. There's a 2k map of Ortona that I consider done and fun, and a few others that were more to learn the ropes (Caen West and Nijmegen have a lot of the old structures that may get swapped out when the Normandy props become available).
  11. Like
    benpark got a reaction from RockinHarry in Second Front   
    They are working on the animations, starting on FPS weapon red-do's, then on to the ones that you see the AI using/3rd person.
  12. Like
    benpark got a reaction from Bulletpoint in Second Front   
    From the entire two hours I have been able to dedicate to playing the game in the wee hours-
    It has a truly great map editor, cartoony though it is.
    Gameplay is a cross between CMx1, Battle Academy (quite a bit like that one), SPWAW, and table-top play. It is a bit in debt to it's predecessors, but does a good job in the synthesis. It's new enough, and does well in the balance between abstract and "realistic". I am using it in the "tabletop" spirit, and enjoying it well enough. It's no CM replacement, however. I think it will be a good addition to most libraries.
    The campaigns are where my interest lies- they seem a bit like a CMx1 Operation- with maps shifting, wrecks tracked, etc..
    Negatives- There's a need to unlock scenarios prior to playing others. Randomness seems over-represented in the combat results (appreciated though the inclusion is), The cartoony look is...OK, and can be repetitive. There's only auto-save. The game designer seems to have set ideas about how the thing plays, so we will see how adaptable he is when the majority tell him they need things like "saves" on demand.
  13. Like
    benpark got a reaction from Thomm in Second Front   
    I've been pushing Easy Red 2 for quite a while now, so I'm happy to see it gain some traction (particularly from my old pal Thomm!).
    It is flat out the best FPS WWII game out there for my taste. It has a great editor, so anything you can imagine is fair game. It is also squad based, so one can give orders or take them from the AI. The AI is really quite exceptional for something so open (and can be explored in the Editor further). The developer is also a committed, talented dude that is open to suggestions.
    I have made a few maps for ER2, in between BFC funtimes. My handle is Formaldehyde on the Discord and Workshop. There's a 2k map of Ortona that I consider done and fun, and a few others that were more to learn the ropes (Caen West and Nijmegen have a lot of the old structures that may get swapped out when the Normandy props become available).
  14. Like
    benpark got a reaction from RockinHarry in Second Front   
    I've been pushing Easy Red 2 for quite a while now, so I'm happy to see it gain some traction (particularly from my old pal Thomm!).
    It is flat out the best FPS WWII game out there for my taste. It has a great editor, so anything you can imagine is fair game. It is also squad based, so one can give orders or take them from the AI. The AI is really quite exceptional for something so open (and can be explored in the Editor further). The developer is also a committed, talented dude that is open to suggestions.
    I have made a few maps for ER2, in between BFC funtimes. My handle is Formaldehyde on the Discord and Workshop. There's a 2k map of Ortona that I consider done and fun, and a few others that were more to learn the ropes (Caen West and Nijmegen have a lot of the old structures that may get swapped out when the Normandy props become available).
  15. Like
    benpark reacted to Thomm in Second Front   
    Since it seems to be okay to talk about other games:
    Easy Red 2 ... is awesome!
    For just 8,99 €  / 9,61 € it offers phenomenal fun!
    IMHO
    Best regards
    Thomm
  16. Like
    benpark reacted to Jim Pyle in Annual look at the year to come - 2023   
    Had to chuckle when I read this.  My last 15 years at work was in a chemical plant automating the different processes.  Getting pumps, valves, scales, agitators to do what we wanted was the easy part.  The hard part was to figure out how the operators could screw it up.  😀
  17. Upvote
    benpark got a reaction from Heirloom_Tomato in Help With Map Overlay   
    The graphic file has a strip at the left side that doesn't fit- that's not a condition of the Editor. This area that should be cropped is also visible in the screen at the top of page 2, as well as in the Editor image. The Overlay file needs to be cropped of that strip to get rid of it (and probably resized/redone), and be sure that edge is depicted correctly if a historical area.
    I do spend a good deal of time in Photoshop getting the edges set before the final crop. This is saying nothing about the amount of research to find a multiplicity of source material, of course.
    I generally try to have several Overlays that I swap in and out:
    -The "standard" Overlay, as depicted here. A period map, slightly rotated for road/rail networks if necessary for CM purposes (road angles!).
    -Any/all aerial imagery from the period depicted, down to day of battle if possible (in Normandy, it sometimes is!).
    -A file that has both of the above, together with both visible to varying degrees. Map may be 80% opacity, aerial image may be 20% (or some ratio where I can see an appropriate amount of both). This may get adjusted for visibility, so I keep an unflattened Photoshop file for this. It can become somewhat involved, but that part is up to the designer's amount of tolerance for this type of thing.
    -A color-coded map of terrain, if complex (swamps, etc). This would be if water courses/forests/etc. were difficult to read in the above. I simply paint these color-field ares in over a topo map in the relevant areas.
    There could be additional versions of the above. This could be represented by alternate maps, aerial recon runs from different days due to cloud cover, etc. I may be forgetting one, but that's the gist if you want to delve into the Overlay.
    I also will use the Overlay for making AI plans, which is generally 2-3 files with times and unit positions. This helps to track the arc of everything.
    The Overlay function is really useful. I think there are probably additional ways it could be mined, so be creative with it.
     
  18. Like
    benpark reacted to The_Capt in How Hot is Ukraine Gonna Get?   
    I actually think the most critical resource is an idea.  We have not seen a real rise of ideology in whatever this thing is, but it is right around the corner - in fact it is what most the yelling is about.  We have the old "isms" and of course "gimme some of that old timey religion" but I suspect some new ideas are just waiting to explode, they tend to at times like these. They might be re-hashes of older ones or maybe heading into science fiction.  Do not know.  But humans have shown that they will kill and die in the millions for an idea - and no one has the market cornered on this resource yet. 
  19. Like
    benpark reacted to The_Capt in How Hot is Ukraine Gonna Get?   
    And to completely derail things further, ladies and gentlemen we are officially in the First World Balloon War.
    https://www.ctvnews.ca/world/china-says-more-than-10-u-s-balloons-flew-in-its-airspace-1.6271186
    https://www.ctvnews.ca/world/u-s-jets-down-4-objects-in-8-days-unprecedented-in-peacetime-1.6271134
    The only answer can be a Bond Villain launching them in both directions at the same time.  We all knew it was only a matter of time.
     
  20. Like
    benpark reacted to The_Capt in How Hot is Ukraine Gonna Get?   
    FFS are we still on about this?  Have you invested in a landmine consortium of some sort?
    “There were 90 of us. Sixty died in that first assault, killed by mortar fire. A handful remained wounded,”
    So whose landmines were they?  We have heard no reports of Ukrainians employing them so they could have been command detonated claymores.  Or they were attacking through their own minefields.  
    So this entire episode reinforces my points.  The minefield cause initial attrition but did not block the assault.  It slowed it down but mortars did the actual killing. Mines may have had a supporting effect but were not decisive.  It is just as likely that these Wagner convicts were forced to assault through one of their own minefields, which is an additional issue with their employment.
    But hey you are right no one is marching in the streets in protest so clearly the logical thing to do is start planting millions of AP mines all over the place. I mean if we are throwing out the book because we are done with “precious pearl clutching” let’s bring back napalm and carpet bombing.  Why not supply Ukraine with chemical weapons?  If it going to be a race to the bottom and killing Russians is the only consideration to the exclusion of all else, some bio terrorism in the backfield along with some good old fashion Vlad-style impaling should do the trick.
    Ukraine sinking to the same level as Russia is a terrible idea in so many ways.  We are the “good guys” and the second we forget that we may as well toss in the towel.
     
  21. Like
    benpark reacted to Ultradave in Combat Mission Cold War - British Army On the Rhine   
    I've been retired now for about a year and a half and I'm absolutely loving it. But I can't play CM all day. There are too many other things I'm really interested in. For example (not in order):
    * I'm 66 and been a competitive runner since I was 18. Lymphoma took a bite out of that but I'm back at it again and feeling good. But at this age I'm much slower and need more rest after pushing myself.
    * My model railroad
    * Amateur radio
    * Reading
    * Piano
    * Guitar
    * Things my wife and I like to do together (she's retired and has her own interests too). This should really be higher up the list 😀
    * Other games (yes, there are others, haha)
    You guys wait until you retire. You'll see. I mean, still not having time for everything is a good problem because now "everything" is only stuff you WANT to do. The good news is I won't be bored in retirement!
    Dave
  22. Like
    benpark reacted to Sequoia in Be warned. Behave today or feel the full wrath of Elvis   
    His beloved Philadelphia Eagles are in the American Football Championship, the Superbowl today. If you don't want to see his full ire, don't make him come here today to have to moderate a thread.
     
     
  23. Like
    benpark reacted to callada in Annual look at the year to come - 2023   
    It's pretty wild that any of this works to begin with, really, particularly given the size of the development team, let alone well enough to sustain a business.  Writing a custom engine and all the component parts for a game of this complexity is in the "writing a compiler" world of difficulty.  When we're talking about graphics, it starts at the level of like -- "please draw me a triangle here on the screen".  And then somehow, a picture comes out... a picture of a Shillelagh missile punching a hole in my precious tank...
  24. Like
    benpark reacted to Ithikial_AU in uncam: Combat Mission campaign extractor   
    Yeah, in my opinion it should common practice among the community to upload not only the .cam file but also the script and .btt files in a folder as well. That way if you leave the community your work can be updated down the line as needed. Pretty sure I put that into the Campaign Design doc.  
    These community tools to break up a .cam file are great, if you want to play individual scenarios, but the lack of all the individual pieces at the other end still makes it a time slog to recreate the missing pieces and then put it all back together again.
  25. Like
    benpark reacted to kohlenklau in Annual look at the year to come - 2023   
    Maybe your PC sees the coming intensity and revs up in anticipation?
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