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benpark

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  1. Like
    benpark reacted to Mord in Thank you Olek...   
    No it isn't.
     
    Mord.
  2. Upvote
    benpark got a reaction from A Canadian Cat in CM Community Map?   
    I get you, man. That's the spirit.
  3. Like
    benpark reacted to Artkin in CM Community Map?   
    I had meant I haven't played since I've started this project. I cant put these friggin games down 
    I can certainly see it being used that way. I have a lot of fun in the editor. Sort of how your brain releases more happy stuff before you spark up than after. I have a ton of fun in the editor and then when I play battles I decide I want to change it and do Grozny now etc etc. Love it. 
  4. Like
    benpark got a reaction from Ivan Zaitzev in Suggestion: Unit Patches   
    I had submitted a request in for selecting Mod Tags by individual unit in the Editor in the “Appearance” tab a while back. It’s a big wish list item for me as well. Hopefully it gets implemented at some point.
  5. Like
    benpark reacted to General Jack Ripper in CMSF 2 – US-SYRIA BETA AAR   
    Oh man.
    I might have to put in for some vacation time once this AAR really kicks off.
    Aww geez, he's even highlighting his analysis elements!
    You are setting a standard not easily achieved once again. Look at that blue highlight!
    I never would have thought of that!
    TYes, I'm drunk. UI work for the post office. you would be too.
  6. Like
    benpark reacted to Glubokii Boy in Disappointed   
    This is a very good point for not going for huge maps right now. I don't think the AI forces would be able to handle that very well with the tools currently avaliable to the scenario designers..
    Larger maps probably means larger forces and above all...more MOBILE forces !
    The AIs inability to MOUNT any kind of transport to repossition would be a serious shortcomming. On smaller maps the AI can repossition on foot and it works pretty well
    but with really large maps such repossitioning might very well be to slow.

    Even if the AI could MOUNT vehicles the need for additional AI groups would be even bigger then now. In addition to the fighting forces... AI groups would need to be spent on the transports. 16 AI groups would not go very far...

    The limitations of the current trigger system would also be felt more harshely on larger maps i belive. On smaller maps the AI-groups has a decent chans contributing to the fight even if their possitioning, movements and other actions might not be perfectly timed and directed
    but on huge maps the need to be in 'the right place' at the right time doing 'the right ting' will be more important i belive...
    To get huge maps to work decently well vs the AI we would probably also need to see these changes (atleast) to compliment ...better performance.
    - Updated map-editor
    - A MOUNT-option for the AI
    - More AI-groups
    - More trigger options (to help the AI better understand when, where, why to repossition, attack etc...)
     

     
  7. Like
    benpark reacted to MikeyD in Disappointed   
    There's always those people who will demand the game should accommodate a division's worth of troops, gargantuan maps, helicopter insertions, fights in sewer systems and beach landings, following the maxim 'Nothings succeeds like excess'. Its like complaining that a Lexus sedan can't also operate as a dump truck and a school bus. Sure dump trucks and school buses are handy, but that's not what the Lexus was designed for. and BTW. CM now does beach invasions
  8. Like
    benpark reacted to Pete Wenman in New forum means...   
    Better
    P
  9. Like
    benpark reacted to c3k in Editor Trick/hack.   
    @sonar,
    Not to rain on your parade, but the tide seems to be turning against you. It’s good to have an ebb and flow of new ideas, but it looks like water can only exist at one height...
  10. Like
    benpark reacted to mjkerner in Editor Trick/hack.   
    Wateryall thinking? Don’t sink to c3k’s level.
  11. Upvote
    benpark got a reaction from A Canadian Cat in Problems with making lakes in Editor   
    Yes- any "water" tiles (beside "streams") will sit at the lowest elevation. This is because it is a flat plane, like a table (appropriate for water in general, but problematic when one needs different elevations of it). I use streams mixed with various swamp and mud tiles to deal with elevation issues (see my Stavelot map for a bit of this).
    This person may be on to something, though. I have to see if it is indeed getting the water table to warp if used with a "wall" alongside (which I think is what they are showing- there's no text):
     
  12. Upvote
    benpark got a reaction from A Canadian Cat in Problems with making lakes in Editor   
    I'd also try to set the elevations back a few tiles from the water's edge, then use something like dirt/red dirt/swamp/mud around the sides. They will tend to slope a bit more gradually into the water (once you get the water table up to the ground level). That generally yields a believable pond, swamp or lake. Then surround with small trees and bushes as needed, with a few forested tiles surrounding.
    Google Earth is helpful for seeing how natural or man-made patterns look, as long as you avoid the obviously modern stuff. But it will show how wooded certain areas are, and how far these generally extend from the water, how close, etc.. Aerial maps from the period as well, but GE is great for getting a handle on the general pattern of things like tree growth in particular areas.
  13. Like
    benpark reacted to sonar in Editor Trick/hack.   
  14. Like
    benpark reacted to sonar in Editor Trick/hack.   
  15. Like
    benpark reacted to Pete Wenman in New forum means...   
    You asked and we provided.

    Oh you said uncon - my bad !
    P
  16. Like
    benpark reacted to Warts 'n' all in What will the next CM be?   
    If you want cool, look no further. But, BFC ain't gonna make a game about these cats.

  17. Like
    benpark got a reaction from PIATpunk in CMRT Module 1 Bones   
    That should cover what we can say, but I will add- The screenshot above of the Berlin Map is only the top third of the entire master map, but the rest is WIP. So there is a lot more to see, map wise, and in other locales that are already in good shape.
  18. Like
    benpark got a reaction from PIATpunk in CMRT Module 1 Bones   
    And yes, I will pass all maps off to the QB chop shop, so Berlin will have QB potential (as well as stock scenarios).
  19. Upvote
    benpark got a reaction from BletchleyGeek in Apple deprecates OpenGL   
    Apple. What a mess they have made- but for the iPhone and iPad. Even the iMac is a decent utilitarian device, though pricey- but if my 70 year old parents can use it, they must be doing something right in the UI department. So they aren't failing on every front. But...
    Powerful Mac desktops are increasingly a lost cause. People that have traditionally used them for work (like myself) are scrambling to figure out what to do about the years wait to see how they will screw up the next next MacPro (the trash can one is indeed garbage). I don't take kindly to the removal of modularity/DIY options in the weirdly pricey high-end MacPro models. I built a monster PC for map making a year ago, and it was half the price of my MacPro trashcan that I almost never use now. And so much faster for any gaming. Even other work (Adobe stuff and Maya, mainly).
    Maybe they will turn it around, but they seem to have given up on power desktops, but they just can't seem to admit it to themselves as a company yet.
     
  20. Like
    benpark reacted to StieliAlpha in Tanks crossing Train Tracks   
    Well, I am mechanical engineer, building 600tons machines which travel on rails. So, yes, my idea may have a fairly solid base.😎
    I, too, found it remarkable, how the guys try to aling the tracks with the rails. I would describe the same in a method statement. Good engineering practice. And good to see that not all is just theory.🙂
  21. Like
    benpark reacted to StieliAlpha in Tanks crossing Train Tracks   
    You may add, that tracks are a fairly high strength obstacle, with a fairly tiny surface area. I.e., the tank tracks, wheels and mechanics get a huge point load while crossing such 3 or 4 inch wide „razorblades“.
  22. Like
    benpark reacted to Badger73 in Tanks crossing Train Tracks   
    In real life, so as not to crack a torsion bar or break track linkages when the road wheels snap back.  The rails are a raised surface; the rail-bed slopes away from them.  A tank needs to ease over such things if you don't want it's suspension to fail.
  23. Like
    benpark reacted to Mord in CMRT Module 1 Bones   
    I definitely would love to see Fins, Hungarians, Romanians, Partisans, in a pack/packs at some point. I love all the weird Axis minors and their kit.
     
    Mord.
  24. Upvote
    benpark got a reaction from Warts 'n' all in CMRT Module 1 Bones   
    Anyone that played the Aachen campaign I did for CMFB should get the gist, as that was my dry run for urban combat mapping in prep for Berlin.
  25. Upvote
    benpark got a reaction from Aragorn2002 in CMRT Module 1 Bones   
    We all do a little something on every title, I would venture- the amount done depending on availability and interests. I have been organizing this module for Steve and Charles, and getting lots of help from Cassio, Mikey D, and others that will be doing scenario and QB work (Mark Ezra!). I'll be doing the general organization, master maps, campaigns and some scenarios. And some other misc. art stuff. By the time release nears, most people that test are eyes on it. Scenarios and campaigns need extensive testing, etc.
    Takes a bit of time, this stuff!
    I will upload my winter tree mods if they don't go into the module after it is released.
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