SgtMuhammed
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Everything posted by SgtMuhammed
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Did your squad have 3 AT4s to begin with? Normally they only have 2. The enemy could have grenaded them or hit them with an RPG. Like Elmar said, there seems to be a lot of smoke for a grenade. Are you playing WEGO? If you play it back you will probably find that someone shot them.
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Firing rpgs inside of buildings
SgtMuhammed replied to mike_the_wino's topic in CMSF Strategy and Tactics Forum
It has a small charge to pop the missile out of the tube a few feet then the rocket ignites. This is opposed to the AT4, for example, whose rocket pushes the round out of the tube and generates the massive backblast. I do believe they are working on new AT4s though with a kind hybrid system that lessens the backblast. -
1.05 Gameplay/Bugs Feedback
SgtMuhammed replied to Peter Panzer's topic in Combat Mission Shock Force 1
A couple quick points: You can not unacquire at the present time. I have noticed that 1.05 seems to reduce the aid under fire behavior. I never have trouble with box select but then I don't use it very much. I know that it is easier to get out of the Bradley turret through the commander's hatch. At least it was for me. Otherwise the turret has to be facing towards the front and you have to squeeze out with your gear getting caught everywhere. I don't know what the SOP is I just used to play around with them but was never a Bradley trooper. -
If you only want two missiles then just grab the launcher and one missile. In 1.05 the launcher already comes with a missile.
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Table of range and armor penetration values?
SgtMuhammed replied to Yskonyn's topic in CMSF Strategy and Tactics Forum
I think you would be the first to do it for this game. Be aware that it is rather tricky to find such data for modern weapons. Even CMSF is based on educated guesses. -
Firing rpgs inside of buildings
SgtMuhammed replied to mike_the_wino's topic in CMSF Strategy and Tactics Forum
Javelins are soft launch so the don't have the backblast of the RPG. Unless you are in a really big room you should not be able to fire an RPG or AT4 from within a building without suffering some effect. You can prepare a building before hand by choosing rooms with open walls or doors or punching holes in the walls but obviously this isn't an option in the middle of a fight. -
Will all the units of one side have the same picture or is it possible to mix them up?
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Will somebody finally clarify air gaurd.
SgtMuhammed replied to thewood's topic in Combat Mission Shock Force 1
They're called soldiers. These aren't guys just going out for a Sunday drive. Guys know that they can be killed, they also know that if they don't do their job that EVERYONE can be killed. -
Eid Mubarak
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New Scenario: Point 103.
SgtMuhammed replied to Winstanley1's topic in CMSF Scenario and Mod Design Forum
Good tip. I have found though that 1.05 is much better at doing European type terrain. -
Stuck Infantry 1.05
SgtMuhammed replied to jhdeerslayer's topic in Combat Mission: Shock Force Tech Support
I have also noted this behavior. Playing through my own scenario ALL my infantry became stuck in "Planning" status when given any movement order. -
To me this hits directly at the issue that this is, after all, a game. Players would probably be ok with winning a battle while only inflicting a handful of casualties and causing the enemy to rout, but when your platoon becomes combat ineffective because it has suffered 4 to 8 casualties people are going to scream. </font>
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To me this hits directly at the issue that this is, after all, a game. Players would probably be ok with winning a battle while only inflicting a handful of casualties and causing the enemy to rout, but when your platoon becomes combat ineffective because it has suffered 4 to 8 casualties people are going to scream.
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7th ID, 25th ID US Army mod added to CMMODS
SgtMuhammed replied to M1A1TC's topic in Combat Mission Shock Force 1
And the Crushed Beer Can. Nice work TC. Found the 199th INF BDE yet? -
In Keeping With The Season...
SgtMuhammed replied to RuhrRiver's topic in Combat Mission Shock Force 1
You mean you didn't get those things with your delux version. -
wouldn't the forums be nicer if:
SgtMuhammed replied to yapma's topic in Combat Mission Shock Force 1
Six of one, half a dozen of the other I suppose. -
What will the marines module be called?
SgtMuhammed replied to Hev's topic in Combat Mission Shock Force 1
Bob -
wouldn't the forums be nicer if:
SgtMuhammed replied to yapma's topic in Combat Mission Shock Force 1
The single thread idea sounds nice till you have to wade through 200 posts to see if anyone else noticed your FO's throwing their binos at the battalion commander. -
Steve… future plans, possible timetable?
SgtMuhammed replied to kipanderson's topic in Combat Mission Shock Force 1
So what exactly are you trying to say Michael? -
Things I still miss from earlier CM Games
SgtMuhammed replied to pad152's topic in Combat Mission Shock Force 1
You are insane. Alt-T actually inserts a virus into your operating system that causes it to automatically order all the games in the BFC catalogue. Actually I just noticed the Alt-T myself, so no you aren't crazy. -
*MOD* US Army infantry DOWNLOAD
SgtMuhammed replied to M1A1TC's topic in Combat Mission Shock Force 1
If you have the time it would be nice to see a 2ACR (now SCR), 25th ID, and for some old school unique units Berlin Brigade, 199th Inf Bde, or 7th ID.