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MarkEzra

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Everything posted by MarkEzra

  1. This is great news, indeed. Perhaps a Base Game starting with '39 Poland with a Norway and France '40 modules. The troops, weapons and vehicles of these early actions are truly fascinating
  2. Hi SlapHappy: BFC is aware so no need to make further test or bug reports on this one.
  3. The clearest explanation of why I wargame. It usually takes me about 10 minutes of tap dancing with the only result a glazed eyed look from people who wished they'd never asked me Why I waste my time on these games.
  4. The problem is the Red add on units of the Marine Module are not recognized as distinct. A QB/PBEM player who owns the Marine Module can select Blue Plain Vanilla Module but cannot exclude Red Syrian USMC module units (found in Special Forces/Rep.Guard) from being generated.
  5. So when I want to do an SPR scen where Capt Miller gets the gum out of the guys mouth, I can't?
  6. Hopefully BFC will move towards a solution. It will be even more important when the WW2 Title, with it's new QB system, hits our PC's
  7. Thank you Scipio. I have gotten your files and got the result you described. It going to BFC as a bug report....I appreciate your help and sharp eye.
  8. Absolutely...I think the trick to the H2H "balance" is found in good casualty % The reds need to win the PR battle, not the actual battle. The Blues can't afford to lose either...isn't that the key to asymmetric warfare? I'll look forwrd to your work...lord knows I'm sick of mine!
  9. The only time I've had this happen is when I send the wrong file. This happens because I get a file sent to me that goes into my "Incoming PBEM" file and when I've played the turn I do not switch to the Outgoing PBEM file to send the new file. Can you confirm this is not the case? If it isn't can you send me a QB setup. Use password "blue" for blue side and I'll be "red" mark.ezra3591@gmail.com
  10. Hi Scipio: When using a QB Map for H2H I set my own casualties/objectives based on the units selected. It seems to me the best way to even the odds for each side. But in friendly matches (I usually play Red) I may not bother with making changes. Both of us know how well a match went no matter what the score so who cares. But like I say...just guys I've played for years.
  11. Your English is fine. Have you tried to change or upgrade the drivers? I have a Nvidia 8400 GS and run the game at Best settings. My earlier Card was Nvidia 7600 GS and ran fine but on balanced setting.
  12. It does not NEED a plan but as a QB Map, does. You will want to take the map, load the units you wish, re-name and save it as a H2H scen. When played by 2 Humans the AI pathing is not involved. Played as Human vs AI you will want to keep or make a new AI plan. The settings Tiny, Small, Medium, Large, and Huge function in QB in two ways: 1st is a maps ACTUAL size, not necessarily what the designer decided to call it. So if I make a 500 X 500 meter QB map and call it Huge, it's VERY unlikely to be ever picked for anthing other than Tiny or small. Secondly is number of units that a player selects in the QB Scen setup. So if I ask for Huge during setup I must get a large enough map to fit them. However the reverse is not always the case when wanting a large map with few troops. I can call a Large map Small in the editor and it will be subject to the players choice of Small during QB Scen setup. What this means to me is that the number of Units is the QB setup selector is the trump card. When making QB Maps I have tried to follow this pretty closely. A player can and will often get a pretty decent size map when selecting Tiny or Small. One final thought: It is my observation that both Tiny and Huge relate more to force size selection than to actual map size. Hope this helps.
  13. I'm so glad you are able to finally play a QB! I am actually the last guy to answer ANY PC technical question. But I do believe that hardware conflicts are on the WTF list.
  14. Questions: 1. Does this Always happen w/QB's 2. Are you able to play large non QB scen without trouble? 3. Your PC RAM/ Video Card? 4. Do you play the game with email notifier software running in the background. Other Software running? 5. What are your game settings? My real concern for your particular issues would be 1st to look at the install. Those hieroglyphics make me wonder. And to answer the main question: Since V 1.08 there have been a number of improvements with the Maps. Early maps were often subject to reversed unit setups and have been systematically found and fixed. So when players are having problems like you describe it has boiled down to some kind of hardware/software conflict. I can assure you that BFC is aware...
  15. Did you look in the CMSF/Game file? Did you check down at the bottom for a .btt file? That's where they go normally but then I have XP. Glad you found it!
  16. Not a Game bug. This is a scen designer error. If it's QB then it's most likely mine.
  17. 1st Don't get frustrated. Roads really aren't so challenging that you cannot learn to do them. Just apply a little patience to your trial and error. You'll soon have it down pat. I start with a vague notion of the landscape and forces and then lay out the terrain width/depth and add the height elevations. There are a number of excellent post on the scen forum that can flesh this out in more detail. Just don't forget to save. But for sure remember this: As you move along with the map check it out in the 3D editor. Does it look like you want it? Should you add a dash of color? are setup zone large enough? Concealed from the enemy? Are your objectives and perimeters clear and reasonable? For many of us a wargame's editor is where most of the fun is. I've used a number of them and can say that CM's (1 and 2) are straight forward, simple to use, and provide an excellent wargaming scen result. There may be a better editor out there but it's not attached to a better game.
  18. If I've followed this idea correctly for the last several years, it seems to be a matter of Technical Prowess Big...Potential Bucks Small. So people who've got the prowess don't have the interest. And people who've got the interest don't have the prowess or the money. That about right?
  19. Jack Benny used to take a small hammer to the store. He'd put a dent in the cans and demand a discount. But he was finally caught...tried to dent a milk bottle!
  20. YOU'RE not missing something, The Battle Generator is MISSING SOMETHING... Believe me: BFC is REALLY aware of this one. You'll see it in CMx2 WW2
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