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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Mord

How To Install Mods

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HOW TO CREATE A MOD FOLDER: Open your Combat Mission Battle For Normandy folder...go to the data folder...If you do not have a z folder in your data folder...create a folder, name it z and place it in your data folder.

It's that simple. All your mods will go in the z folder.

WHAT CAN I PLACE IN THE Z FOLDER?: Brz files, BMPs and WAVs, Text files, and any folders containing the aforementioned.

For more detailed info there is a readme in the Mod Tools folder of your CMBN game.

For more detailed info see pages 150-152 of your CMBN manual or the PDF manual.

Mord.

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Thanks. I figured it was about time...LOL after I've seen the 100th "how do I?" thread/post.

If they don't sticky it I will just BUMP it every day for the rest of my life! LOL!

Mord.

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How to create the mod folder:

1- locate the file named CM Battle for Normandy.app (it should be in Applications/CM Battle for Normandy);

2- right click on CM Battle for Normandy.app and select Show package content;

3- in the new finder window navigate in /Contents/Resources/Data;

4- In /Data, create the new folder named "Z" (or any word starting with "Z"); in this folder you will put all the mods the way Mord explained

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Good info Nicdain. I wasn't aware the MAC version had more steps. Thanks!

Mord.

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For example, when I unzip Mord's Voice Mod, I then place the single folder (with all its subfolders) named "Mord's Immersive Voices Mod V_1.0.1" into the Z folder?

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For example, when I unzip Mord's Voice Mod, I then place the single folder (with all its subfolders) named "Mord's Immersive Voices Mod V_1.0.1" into the Z folder?

Exactly. The Z folder can accept subfolders too

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I got the install part but..... when I want to go back to the original file, is it as simple as just removing the mod from the z folder? I installed Mords 2nd Rangers, and now even though I took the mod out of z folder, the Rangers still show in game.

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That's not mine that'd be Vein's mod...You have to completely leave the game, end CMBN and then remove the mod...Also make sure it is completely removed from the data folder.

Mord.

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Helpful, indeed. Also, the load order of the mod files is important, as the latest loaded file takes precedence over any previously loaded ones, if they modify the same thing.

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A small note to this.

All files and subfolders in the 'data' folder are loaded in alphabetic order. If for example there are two version of the same texture in different brz files*, one is named atexture.brz, the other is named ztexture.brz, CM will use the ztexture.

This is important to know if you have installed a new mod, but CM does not show it in the game. In this case, you have to rename the new texture to make sure it will be loaded last, shall we say you rename newtexture.brz to znewtexture.brz

* A brz file is a file container similiar to a zip file, but without compression.

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I, for the life of me cant get the US Airborne texture mods to work from the repository!

I've tried putting them straight into the Z folder and also doing it via rez explode then cut & copy them in to the Z folder but I'm not sure why I cant get it to work when it is obviously a very SIMPLE process !!! HELPS ! >.>

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Is it in the Quick Battles ?----Are you sure you are selecting the Airborne Infantry option in the initial choice selection panel....

Its just that I tend to do inane things like that and then try all the really complex ways of remedying a simple mistake.....

NB Do you also have the Rangers uniform mod installed-- Try removing that before using the Airborne mod...

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I need some help on the installation of mods. Do I need to delete the zipped file after I extract the download? I get all of the graphic mods but I don't believe I get any of the battle scenarios or the sound mods. I also have my Z folder organized by "Date Modified", is that right? For example, the .btt files like "Squash the Doodlebug" are clearly in my Z folder but do not show up in the "Battle" tab of the game. I've since given up on the Band of Brothers music playing (two .rar files, one "Band of Brothers" and the second "Music Splash"). Any help would be appreciated. I've really enjoyed the excellent graphic mods so far.

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Schlosskirche, scenarios don't go into the z folder, they go into the Battlefront\Combat Mission Battle for Normandy\Game Files\Scenarios folder. The texture and sound mods go into the z folder.

I keep a copy of all the important folders in another area, and I put all the zips in a folder there. I unzip them there too , and only put the unzipped .brz/folders in the z folder.

It sometimes gets a little confusing!

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How to create the mod folder:

1- locate the file named CM Battle for Normandy.app (it should be in Applications/CM Battle for Normandy);

2- right click on CM Battle for Normandy.app and select Show package content;

3- in the new finder window navigate in /Contents/Resources/Data;

4- In /Data, create the new folder named "Z" (or any word starting with "Z"); in this folder you will put all the mods the way Mord explained

Thank you!

Also - drag the new Z folder into the finder sidebar for easy future access!!

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do .rar files not work??

.rar files are just a compressed archive of files lust like .zip files. The mod files you want to install are most likely .brz files (but can be a collection of directories of .bmp and other files).

What you want to do is unpack the .rar file and put the .brz file where it needs to be.

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