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Wolfe

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  1. Sit 'em behind a low wall or fence (on the sort-of "half-tile"). - Chris
  2. Looks great, Juju! Yeah, I saw the Besa (a tank MG, I think) in Marco's silhouettes, and though you had missed it, but I can't find it in the game. Same with the "Mortar 3in". So I think you're safe. Thanks for the great mod! - Chris
  3. I think my head is about to explode from all the options! Hope you can keep yours through all this. Really looking great. Thanks for all the work you put into this, Juju. - Chris
  4. Not a problem; I wanted to throw that out there to see what others thought. It was always similar (a bit more brown than Bailout), but I have a tough time seeing the difference in your pic. Any chance of giving it a bit of a color tweak? Thanks. One other suggestion I thought of was to differentiate the defensive icons by shape as well as color. Here are a number of variations, including one of my own. I think I like the CMBN one myself, but would prefer the yellow box be more intense. - Chris
  5. Forgot to add in the description: Be sure to install only ONE of the two mods contained in the ZIP file; installing both will get you the khaki by default. - Chris
  6. Verrry nice looking! The color choices and shading on the command buttons is sweet. The Pause button does seem a bit close in color to the Bailout button, however. One idea I had was for the bonuses: graphical lines instead of readable numbers. This works well at a glance, I think: - Chris
  7. AFAIK, they're all 32-bit BMPs, so save as that. I just use the default settings in GIMP (from the image that I loaded). If you start as a new file, you may have to fill the background with transparency (rather than background color) under advanced options. It's easiest to start with an existing file and work from there. Even if you're going to erase everything that file has, the settings will still be consistent. - Chris
  8. I use GIMP. I tried Paint.net, but I think I couldn't figure out how to play with transparency, like you said. To affect opacity in Gimp, select Colors, Levels, choose Alpha from Channel drop-down, then drag the Output Levels arrow and adjust to your liking. - Chris
  9. Very nice! Thanks for this. Pg.5 under Default Keyboard Input says Backspace cancels a fire order, but it's Delete. Backspace cancels move. Some info on blowing holes in bocage might be useful (with pics): Blowing Tank-sized holes in Bocage Executive Summary: * For N-S/E-W bocage with an existing opening, Blast Through is the best option. If there is no opening, Blast Along. * For diagonally oriented bocage, always Blast Along. - Chris
  10. Tank-sized hole thread (with pics) Executive Summary: * For N-S/E-W bocage with an existing opening, Blast Through is the best option. If there is no opening, Blast Along. * For diagonally oriented bocage, always Blast Along. If the first blast doesn't create a large enough tank opening, the second always will. - Chris
  11. Just an update. I finally figured this one out. It was a custom strings.txt file created for 1.0 that was interfering. Erasing it did the trick. - Chris
  12. I just checked out the US Jeeps in the game, and their silhouettes look fine to me. Maybe your download got mangled somehow? Maybe try re-downloading? - Chris
  13. Is it just me or do all armor/vehicle penetrations now say "RICOCHET INTO"? I have the 1.01 patch installed. - Chris
  14. That's a good point; you wouldn't want the icon to be too high, but I still think it can be raised some without losing its approximate location. The dense trees and especially bocage in CMBN provide real visual obstacles from seeing it at all in many cases, unlike on most CMSF maps. - Chris
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