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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve

Combatintman

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  1. I'm not sure you will get much value out of building an assault course in CM to add any value to your excellent tutorials. However FWIW the ones I have had inflicted on me generally involve ... a set of under over bars of 2 (ish) and 4 (ish) feet high which predictably involve going under the first lot and over the second lot a 10 foot (ish) wall a 6 foot (ish) sand pit which must be jumped an 8 foot (ish) high confidence thing which you run up and then along, leap over a gap and then run down the other side. a 6 foot (ish) wall a rope swing thing over a gap a climbing net of about 20-30 foot (ish) a barbed wire obstacle or concrete pipe to crawl under/through lots of shouty people telling you to try harder All laid out over about 3-400 yards
  2. @panzersaurkrautwerfer- that would be my take on it as well.
  3. Correct me if I'm wrong but are there not compatibility issues with newer versions of Windows? I'm sure I'd read something to that effect somewhere so I'd rummage around the various screenshot threads or anything to do with FRAPS in relation to the latest version of Windows before you buy. However if you're not running the latest version of Windows then for sure I'd give it a spin - I have it and am very pleased with it.
  4. To answer the question about COs/OCs/2ICs/XOs - the general rule is that the commander commands (that is their job - the clue is in the name) while the XO/2IC runs the headquarters, the logistics or both depending on the level of command. HQs at Coy level and below are not really HQs at all because they lack the manpower/capacity to perform a full HQ function - but as the gaps in capacity are dealt with at higher level, this actually is not really a problem. So if a platoon commander gets killed in a tactical action, the 2IC steps up (in the British Army, this would be the Platoon Sgt) until the action is over and a replacement can be found. The same would be true at Coy and Bn level. HQ location at all levels is generally down to a trade off in the following factors: Being able to directly influence the battle. Being able to maintain situational awareness of friendly and enemy forces, Being able to coordinate friendly forces. Being able to physically communicate. The location of decisive points in time and space. The location of Vital Ground/Decisive Terrain or Key Terrain. The enemy threat. In CM terms ... a very generic 'realistic' COA would be to separate your CO/OC and XO/2IC teams. The commander should be forward while the XO/2IC is further back.
  5. FWIW - my thoughts on VPs can be seen here:
  6. Not me - I only understood VPs after the WW2 titles came out and the sums appeared in the manual. Consequently I was rubbish at VPs for years ... I can make them work now but I still do it mandraulically. Taking the pure mathematics out of the equation though ... it is important to test, test and test so that you know what an 'average' result is and then compare it with your narrative/mission concept/vision for what would equal a loss/draw/victory (the art in the science of mission making ). I usually end up making tweaks here and there during this process.
  7. I thought that might have been your motive TBH I think backwards compatibility will be a non-starter although CMSF-CMA would seem to be an easier prospect. When I was helping @snake_eyewith runway markings for his CMRT Donetsk airport map, I saw that a lot of the tiles behave differently between CMSF and the newer stuff - rough tiles being the most obvious example. Despite this I am aware that you can port forward from CMSF because someone has converted a scenario from CMSF to CMRT. I have tried and failed to get it to work - motivation being that map making doesn't require endless measuring and ALT TABing in the new titles.
  8. The real godsend would be to back port any CMX2 map to CMSF.
  9. I know unfortunately but this isn't the first thread across the forums that discusses wish lists that are never going to happen
  10. @Erwinwould be a good person to ask - he seems to sweep up a lot of community made content including Mods and I'm sure will be able to help you in some way or other, he's a pretty helpful guy.
  11. In my CMSF scenarios set in Afghanistan and Iraq - if I want insurgent mortars to pose a threat throughout the scenario then I pick a lot of off-map 82mm mortar units with low ammunition settings. I then sequence them to arrive as reinforcements about every 15 minutes or so (ie 1 x 82mm mortar at the 15 minute point, 1 x 82mm mortar at the 30 minute point etc). Generally the effect this creates is a series of really short mortar stonks which is just enough to keep the Blue player on their toes. Most of my scenarios have between one and two observers. Now I accept that CMSF and UNCONs are different from the WW2 titles in terms of response times, C2 links and an absence of TRPs but I certainly think it is an approach worth considering, if for no other reason than you don't get yourself into VP issues and you avoid using up precious AI Group slots for indirect fire assets.
  12. I'd take the French over any other nation to be honest - they would open up so many scenario possibilities in sub-Saharan Africa.
  13. Your screenshots show the vehicle at maximum suppression.
  14. This should take you there: http://www.battlefront.com/index.php?option=com_virtuemart&page=shop.browse&category_id=38&Itemid=26
  15. Which was my point: This affects just one of the hundreds of vehicles in the game. The likelihood of this situation occurring is pretty low. The game still runs. As a result, unless you are tabloid newspaper journalist, it is not a huge bug. It is certainly a bug.