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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve


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About Combatintman

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  1. Check your PMs mate - I might be able to help you fix it without putting @Erwin through the meat grinder of testing.
  2. @RepsolCBR yes my bad .... you are right and @Sgt.Squarehead yes you can flick modes to employ the correct artillery system.
  3. Yeah I know - let me know when its got to the point where it just needs the mission graphics tooling around with.
  4. The workaround for the artillery thing is, in a scenario designed to be played Axis vs Allied AI, give the Axis side extra artillery and have those units shell its own positions as part of an AI plan.
  5. The ammo thing I'd buy but I have yet to meet an RQMS that would dish out NVGs to every man jack who turned up .
  6. And the same guys who cleared up parts of Fallujah ... kind of ironic that you're using a modified Ramadi map to do Mosul don't you think ... A couple of other quotes from that article to note: 'There were no advisers from the American-led coalition in sight' (just like I said). 'A small team, with mine-resistant ambush-protected vehicles, was monitoring the fight from Yarmouk' (use of MRAPs ... just like I said).
  7. It won't be that good mate ... good enough is all I'm aiming at.
  8. So another test done ... why do what seem to be the easiest missions prove hard to deliver ... The good news is that I think I know what the solution is.
  9. Because somebody could ... mod makers don't necessarily make missions - likewise mission makers don't necessarily make mods.
  10. I doubt JonS will do anything in the post above that starts with the word 'you' for reasons that ought to be pretty obvious but just in case see below ... Serving Officer. Author of scenario design manual. Author of the CMBN scenario pack. Author or contributor of scenarios and campaigns in most of the CM titles. Putting that aside, I'm not averse to AVLBs being in the game but if you put this into QB or TO&E terms ... think of the rarity. As an example, a tank regiment in an old style Soviet division had about 3 x AVLB in its engineer company and the motor rifle regiment would generally have one. In those days they were rather keen on being able to cross obstacles or in your words, there to maintain the rate of advance. I suspect they are less prevalent these days ...
  11. I'm with c3k and Basil Brush on this one ...
  12. If you click the link in that last post you will see a screenshot in my post there with two Shermans and an M12 vapourising a pillbox at close range. I think it was probably the most satisfying moment of that campaign.
  13. This ... @SeinfeldRules is bang on the money - you are getting a bit wrapped around the axle about things you don't need to worry about too much. This actually is one of the benefits of small unit actions - there is always a good and plausible reason to fight them. It gets trickier to pull this off further up the food chain because players who prefer Company and particularly Battalion-sized engagements are likely to be asking those sorts of questions (eg why I haven't I got artillery, why am I being asked to take this hill etc). There are also lots of players out there who just want to fire something up and blatt away at the enemy and will therefore not worry too much about the higher formation picture. Don't forget that a lot of people spend a lot of time just firing up QBs, which have none of this context in, and having a perfectly enjoyable gaming experience. As I have previously said - you already have a pretty good idea of the scope and kind of action you want to portray and these are entirely plausible. So I would focus on getting the gameplay right first and then the bits of the narrative can be fitted around it. As an example the thought process behind my post with the map graphics took me about ten minutes to put together and then about half an hour to knock up the narrative in the post and actually draw the graphics.
  14. Funnily enough ... yes - the same mission about three turns previous to the last image I posted (last mission of @benpark's excellent CMFB Aachen Campaign). @Sgt.Squareheadalthough I can't remember, I'm guessing it was a target command.
  15. You can do it with a satchel charge (circled in red) in the image below: