Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Combatintman

Members
  • Content count

    2,204
  • Joined

  • Last visited

  • Days Won

    12

Combatintman last won the day on December 4 2017

Combatintman had the most liked content!

4 Followers

About Combatintman

  • Rank
    Senior Member
  • Birthday 10/09/1965

Profile Information

  • Gender
    Not Telling
  1. Fire mission off target

    But still green and not an observer unit.
  2. You are right, I do but somebody's beaten me to it ... Explained in full here:
  3. CMSF2

    Almost certainly - if it is in the original content it is likely to be in CMSF 2 conversely, because people are still struggling to get this .... if it isn't in the original content it is unlikely to be in CMSF 2.
  4. All QB maps come with AI plans. How many I couldn't tell you but if you crack the editor open you'll soon find out. Master maps generally don't have AI plans - they have been put in to give players maps of real terrain as a basis for creating their own scenarios. Due to their size they're generally designed to be cropped.
  5. CMSF2

    My TO&E question relates to the real Syrian Army of the time - I know its not in the game because you wouldn't have asked for it otherwise. Just because some have turned up recently or were modelled in CMA, doesn't mean they should be in the game.
  6. CMSF2

    Was it in the Syrian Army TO&E?
  7. Happy New Year's Day! 2018 look ahead

    Probably more by a country mile mate - (but then I think you know that having seen the elephant yourself). Lest we forget.
  8. Naughty or nice... here's some bones!

    See below: Come on guys, this ain't hard - I'll say it again - CMSF 2 is CMSF 1 in the Engine 4 environment. While there will be tweaks in the original campaigns eg Mission 2 of the Canadian Campaign has a river and a bridge mocked up via road tiles, elevation changes and marsh tiles. These will almost certainly be replaced by a proper bridge and river tiles in CMSF 2. In all likelihood, all of the AI plans will get a revamp with triggers rather than the old school scenario designer guesstimates for AI plans which will mean that scenarios and campaigns will probably play out slightly differently. However, in essence, they will be largely be the same as CMSF 1. Asking the same questions over and over again in this and different forums ain't going to change the answer and it seems pretty pointless people banging on about having bones thrown if they don't actually read them.
  9. Naughty or nice... here's some bones!

    Whether it is a set of new installs or not - The Road to Dinas is user made content and as I stated earlier, I doubt Battlefront will update it. Remember that Engine 4 will be adding things like Bridges Water Features Fortifications More AI slots Triggers So, while the file may load, if the original designer used marsh tiles for rivers or the old style terrain mesh trenches, then it will just be a bit sh1t really and any mods used will probably not be compatible with the updated artwork. Your options therefore will be: Contact the designer and request them to update to CMSF 2 Crack the editor open and update it.
  10. Happy New Year's Day! 2018 look ahead

    And none of this is happening as per my post in the other thread. Put simply, CMSF 2 is CMSF upgraded to the Version 4 engine and there is absolutely no appetite on Battlefront's part to make it anything other than that.
  11. Naughty or nice... here's some bones!

    It ain't happening.
  12. Glider units are airborne units. They exist in the game already. As for your Axis units ... this is an elite unit and not an odds and sods unit discussion.
  13. CMRT Campaign - Kampfgruppe "von Schroif"

    Check your PMs to repay the favour mate ... it won't cost you a penny which will warm your Scottish heart.
  14. Naughty or nice... here's some bones!

    In theory yes but I doubt Battlefront will update anything other than content that was originally shipped with the game and its modules.
  15. Naughty or nice... here's some bones!

    I wouldn't bother looking - airstrikes pretty much come in the following flavours in CMSF: Cannon run. Rocket attack. Air to Surface Missile strike (single munition). Bomb drop.
×