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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Combatintman

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  1. Victory at Verdenne - Anybody had one yet?

    Really pleased you enjoyed it and that it worked well in H2H. The scenario is a mash up of actions fought over a few days so the experiences you describe seem to be reflective of ground truth.
  2. Master Maps for CMSF 2?

    Battlefront's - bullet 5 in sburke's quoted list refers.
  3. Master Maps for CMSF 2?

    So it is going to be Syria - the impression I get about CMSF 2 is that there is no appetite to take it beyond the original setting
  4. Campaigns and Reinforcements

    Except that was never a feature in CM1 Operations. Reserves were set by the designer to arrive in slots according to time or other specified triggers or as part of a reinforcement pool slot. Reinforcement pool reserves required casualty trigger conditions to be met before they would arrive so the only control the player had on their arrival was to be sufficiently hopeless to hit the casualty trigger. If the designer did not specify reserves in the battalion or regimental pools then the player got nothing until they had suffered very heavy casualties thus triggering the division reserve pool (CMAK Manual pages 149-150 refer).
  5. Resecuring the Ring - Kandahar Province

    Are you saying there's something wrong with my maps ?
  6. Resecuring the Ring - Kandahar Province

    Back in the saddle of sorts - VPs and scenario length needed more work which are now fixed. I'm just knocking up the briefing graphics so this sucker will hit the streets in the not overly distant future.
  7. New Campaign - needs testers

    If you want fictional campaigns and a campaign/scenario framework, try this badger for size (all 787 pages of it): http://www.benning.army.mil/mssp/security topics/Global and Regional Security/content/pdf/DATE-2 1-Feb-2014-FINAL.pdf
  8. At the risk of being accused of reading you the riot act, I am compelled to point out that it is a 2" mortar
  9. Tank tactics: why the regression?

    'Width, Height – sets the size of the map. Maximum area for a Battle map is 20 square kilometres (roughly 4km by 5km) though neither dimension may exceed 5 km' CMAK manual page 145 refers. 'Maps can have a maximum total surface area of 18 kilometers squared (4248m x 4248m if shaped as a perfect square). No side can be longer than 8,000 meters. The ratio of the length and width of the map must be 10:1 or less'. Combat Mission Engine Manual Version 3.01 Page 92 refers. So tell me about the much larger maps thing ...
  10. What is going on?

    It is probably worth challenging the sweeping assertion/rose tinted view that making scenarios in CM1 was easy. Does nobody remember that elevations had to be painted on every tile? Or the fact that the relative lack of AI controls available to the scenario designer meant that testing was at times pretty haphazard and that some types of action were impossible to make? I remember making a La Gleize map in CM1 only to find that the AI would refuse to attack from multiple directions. I won't deny that making good scenarios in CM2 is not the easiest thing to do but doing anything well takes practice. Otherwise the scenario editor is accessible and does not require specialist knowledge (no scripts required to make good scenarios as in the ARMA series for instance).
  11. RUSSIAN MILITARY POWER 2017 (DIA publication)

    The 1984 Version of Soviet Military Power is here: https://www.cia.gov/library/readingroom/docs/CIA-RDP88B00831R000100210053-2.pdf
  12. The CM2 FAQ Thread

    Shameless plug for my planning tutorial:
  13. Question about map desing.

    You might consider rotating the map to make your job easier. I'd also take another look at that cemetery - based on the imagery in your screenshots the outer fringe looks more than two storeys high to me.
  14. CMSF2

    I doubt that BFC have the appetite for this- Pages 101-102 of the CMSF manual lay out the design philosophy and abstracted mechanics supporting the non-inclusion of civvies.
  15. CMSF2

    The law of armed conflict begs to differ.
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