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TimUA

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  1. Hello Jacky, Nice to hear from you. I have 4.02 CMBN(CW) as well, so I can suggest a mirror game with usual conditions: -No prep arty on the attacker set up 10st 10 min. as usually. -I prefer to dedicate my weekend(and afterwork evenings, after 20.00 UTC+2) to the series of moves as the mode where people do a 1-minute move in several days only, causes the fade to the game interest. Though If you are too busy for such intencive framework, no problem, I understand. Optional: you might consider the next conditions below as they make the game more realistic.-We could play a mirror game(the same map for both- attacker/defender role).-As an option, I might suggest minimum tanks(say not more than 3), as they dominate the map turning the game to the tanks battle only, though it's optional.-We might restrict a number of veterans(say not more 1/3 veterans etc.).-I use dropbox timartemyev@gmail.com- Let me know if you use CM Helper for a chat, I'll install it. Could you please verify your email j.meurisse@skynet.be, as my Google mail is unable to recognize it.Looking forward to your reply. Best, Tim
  2. Hi, I'm looking an opponent in CMBN. I can dedicate 2-3 hours each day during a working week and 6-12 hours on my weekend.
  3. Hi, I could be an opponent in CMBN. I can dedicate 2-3 hours during a working week and 6-12 hours on my weekend. Ping me if you are still interested.
  4. this approach isn't applicable for vehicles, unfortunately
  5. Yes i did. Unfortunatelly mg and mortar start to redeploy with relative consequences.
  6. I'm surprised that such expirienced player as c3k didn't know this trick . Althought i have to warn you that sometimes you may see a bug- your unit doesn't shoot while paused, all soldiers just sit in "waiting" status till the pause will end to execute next command. At least i met this bug when my troops revealed the enemy on previous turn. Then, the next turn i set target area shooting of suspected positions(to floating icon), gave them a pause for 30 sec's and run to a new position to evade returning fire. My troops were waiting till the end of a pause doing nothing, then escaped. You should be careful with this "pause" order. I suspect that it depends on order of commands you given to it. I'll have a try but the correct order of commands IMHO is this: move->shoot from 1st waypoint->plot next move(not pause!), drag and drop it on the 1st waypoint->only then set a pause for 1st waypoint->set new target for 2nd waypoint, etc.
  7. I would rather reask this quistion this way: is it possible to target different action spots in the same turn? Yes, it is possible, at least for infantry(not support weapons). Do next: 1. Give move order to the tile where you want to shoot from initally 2. then give target order from this waypoint to the aimed area 3. then set the pause, to let your unit shoot during this pause 4. then plot another move order to anywhere else. 5 DRAG and DROP the second waypoint on the same tile where 1st waypoint located. The 1st waypoint will look like pyramide, the 2nd one will look like a ball. 6. Choose the 2nd waypoint(the ball) and give target (or target light) order to another direction. This way your infantry will move to the 1st point, then shoot 1st aim during the pause you've set, then switch to another aim and shoot at it WITHIN one turn.
  8. Thank you for new skins, m8. Дякую за нові скіни. Вони набагато реалістичніши.
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