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Daniel Prates

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  1. I was fiddling with this scenario. As many said above, I am getting my arse handed to me here. See, I imagine the designer wants to "teach" something with this scenario, and is that really that you have to use the 3rd team's light mg, and nothing else? The 3rd team appears at 20m mins, halfway into the playthrough, and you're left with nothing to do for a good 20 minutes before that. Attacking with the first 2 teams is useless, as is moving them around as the 3rd team appears close to where the 1st team starts. Is it really just about covering fire from the 3rd team and nothing else?
  2. Yeah it does feel like a desperate measure, or someting only useful during unusual situations such as those few scenarios where there are no combined arms at all and you just get a bunch of recon vehicles.
  3. Hmm.... if 'unbuttoned binoculars spotting' and 'dismounted binoculars spotting' are the same, then it all boils down to the option of leaving the car back and advancing on foot to better cover/concealment then. Still.... one can think of some advantages to better spotting overall. Still on the Puma: from inside the vehicle, unbuttoning gives you only two foward-facing pixeltruppen, one with binoculars. Dismounting tho allows you to have all four guys facing foward (with the target arch order, which iirc, concentrates spotting to that arch's direction), besides the concealment discretion advantages. More eyeballs, as the YT videos always say.
  4. This is more likely a ww2-titles question as with the newer ones, this may not really apply because of improved optics etc. The question is: do any of you exit the crew of a scout or recon vehicle, say a puma for instance, to have the crew scan the horizon with their own infantry spotting modifiers? See, normally they have binoculars. A standing infantryman using a binoculars is just about the best spotting unit in ww2 titles (isn't it?). And being inside vehicles has the known attribute of poor spotting. Then it occured to me, why not dismount them and have them hug the grass near the vehicle and scout for other units? I am not really thinking about whether this is a good tactic or not (a good discussion though!) but rather whether I will actually be improving my spotting overall or not, mechanics-wise. Just to provide some context, I am playing this RT scenario where six pumas scout a Russian position. I separated in two teams of 3 cars each and, in some chokepoints, I did dismount the crew of one of them and kept the other two cars ready to advance to contact if I spotted enemy vehicles, the dismounted crewmen than re-boarding their car and joining in the fight; feels like a good idea, tho I am pretty sure this was unlikelly done in RL.
  5. Well... what the title says. I've done some experimenting with bogged down vehicles; if I read my 'usually hapless' tutorials right, bogged vehicles will try to free themselves and become either free or permanently immobilized. There is not much indication however on what is the best thing to actually do (as in, interact with the game mechanics) to increase chances of freeing the vehicle. Then I experimented with the reverse order. Boy, it could be coincidence or perhaps I stumbled on a tip, but indeed it feels more 'frequent' to get them free, if I cancel whichever order the vehicle had, and order a reverse nearby (straight behind of where the vehicle is). Coincidence, or proven method?
  6. I am aware of the effects of suppression when you area target a tile, but I am a bit unclear on what is the effect in the adjacent or close-by tiles. As in: 1. Think of a 3-stories building. If I area targer the middle floor, will troops in floors 1 and 2 suffer suppression? Viz, firing at a building has the effect of supressing everyone inside? 2. Shooting short above troops' heads, though bullets are flying further away, generates suppression? Ex.: if I cant get a solid shot to aim and lock on trops in the ground laying prone, but I can shoot the side of a barn some 100m behind them and have bullets graze just above them, does that suppress?
  7. Hedges are supposedly very clearly marked where they are passable or not (you can see the gap) but I sometimes give orders that should take them through such gaps and they just pass through a seemingly invisible crack elsewhere.
  8. Thanks @Brille. Yeah I've done some testing and was able to confirm myself that they will indeed respond to direct orders, even area fire. In fact, pixeltruppen will fire portable automatic weapons, at least, when I tried giving such orders to soviet tank-mounted soldiers - though, here, maybe that's because they 'only' carry smgs.
  9. Yeah I suspect that. Usually Hapless' guides on the topic do mention something like that, but, it feels odd that they NEVER do it. Maybe they just fear for their lives more than I (for theirs) hehe. Still, just to get something out of the way, the 'open up' command has to be given in the vehicle gui only, right? I don't or shouldn't be needing to clic, the 'open up' command both in the unit's gui and the vehicle gui, is that right?
  10. Hi everyone, my first post here, though I've been playing CM1 since fovever and, more recently, CM2 titles. My particular question is, I know for a fact that if you click in an AFV, say a SPW, and click 'open up', not only the crew that mans the machine gun will come out of protecting cover and access it's heavy weapon, but also, the squad being carried inside might stand up and start fighting from within the vehicle - apparently, not everytime, but when the team judges it worthwhile. I know this happens as I've seen it in YT videos. However, I have never been able to get one of my teams to do just that. Not even once; makes me wonder if this is a bug or my game needs some patch or something. Or maybe it is me who isn't doing it right. Does anyone have a clue? So, what I will ask has to do with mechanics, not tactics. I am sure it is the most interesting discussion in the world, whether it is a good idea or not to have soldiers stand up and shoot from inside their SPWs or M3s, most will think it is a bad idea in all situations, but that's not what I am asking, rather, if my game needs a fix or not.
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