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MG TOW

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Everything posted by MG TOW

  1. Fortress Italy without Gustav Line is a mere introduction. Its Gustav that completes it. Plus as a whole the scenarios in the gustav lot are the best I've played, they gelled with me, but that's my opinion.
  2. CM: The Night the Lights Went out in Georgia CM: The Varenyky Conflict CM: Crisis in the Crimea
  3. Col, I too played a lot of CC but I can't do 2D anymore. Although the campaigns in CM are linear they can have core forces, and they can branch based on victory conditions depending on how they are designed. I like the attrition type campaigns in CMBN GL myself. You really feel it when your forces get worn down and units won't be alive in the next battle. I once had TC with +2 leadership I would never let unbutton for fear of losing him to a bullet, I played his Tiger safe from battle to battle until it went out in a blaze of glory. As for the strategic map layer, I believe (in the Mulder sense), it will happen, but for a much later CM engine. Not anytime soon.
  4. I found it tough playing as the Brits. More enemy than I had 9mm. Green yes, I think the Germans employed a skirmish line
  5. Where is this sound mod. I did a search but only found the CMSF one. And a link to GAJ was a dead link.
  6. Coming up for air. I had this dl in 5 minutes on Friday night, I think it was Friday. Long weekend and going at it since. needless to say I am getting out of this what I hoped for so nice work bf and good timing.
  7. EZ how? I mean every time I see a crystal shot like that I want to run out and get the latest video card or alien system, Nice.
  8. I was wondering if some voice actor out there could change the audible static burst when reinforcements arrive to a verbal "Reinforcements have Arrived!" Sometimes I am zoned into the action, and bullets are flying and explosions are going off and its like hey how long have these guys been sitting there? Back in the Dos 6 days there was an RTS game called Dune that had an excellent reinforcements prompt, but I can't find that wave file, wish I had it. But if someone could make one that'd be great.
  9. I hope they put this on something better than a T34 chassis.
  10. I prefer when attack or meet scenarios have the platoons clumped together somewhat with separation between platoons so when I double click on HQ's I don't have to go far looking for the Org chart. Also I recommend saving immediately after you get your troops all squared away at the start of the game.
  11. Since in wasn't mentioned yet I thought I'd put it out there that units can leech ammo from parked nearby vehicles, trucks and halftracks that I tested, without having to jump in and acquire. It seems to be in small quantities and piecemeal. An SMG that runs out will suddenly get another 30 rounds from the truck parked in the same AS. The rifle guys gets another 10 at a time. You can keep mortars resupplied just by parking a truck carrying mortar rounds in the same AS. They will resupply automatically. I know this thread pertains to the actual act of Acquire vs set amount.
  12. that guy has a rifle on his back, didn't know rifles with grenade launchers were considered a second heat weapon like bazookas.
  13. They look like Imperial Sardaukar
  14. That is the same problem as veins pic above. Is it possible you are playing a game that was saved before you upgraded to a later version, then continued on with the same save?
  15. Have it map size and building population dependant.... I have read an account of a Canadian soldier who scrounged a "schmeiser" before going into a built up area. I'm not sure if he retained it and reverted back to his Enfield after. There is photographic evidence of CW troops in possession of MP40's. I'm sure some of the Thompsons we see were not issued rather than snatched up too. But ... SMG ammo seems to get burnt up quickly in the game, while squads always have enough rifle rounds to spread around to its soldiers to keep going. ideally on a large map with few buildings to clear the smg might not be the weapon of choice if LMG's or rifles are available.
  16. Do yellow damaged optics create a penalty for aiming? Or is this just a step closer to red, or destroyed optics. I suppose damaged optics could be the loss of the mechanical ability to switch range lenses vs complete blindness
  17. I enjoyed the campaigns more so in Gustav out of any other in the series. For some reason they just clicked with me. The scenarios are very good too.
  18. Does the sniper rifle have better accuracy and range stats from a non scoped model? I thought that was where the marksmen advantage was.
  19. For CFMI I'm looking for a no music mod and a no background sound mod. I thought these existed? I tried doing a search but the engine didn't like the topic. If there is a CMBN one I could probably change the filename. Thanks! I have old amplified speakers and the music and background is over powering.
  20. Is there any way of having the Shift+Target Arc defaulted when selecting target arc so that the shift key is not required? I would like it the opposite to the way it is now, where a target arc would set a 360 degree range and the shift key would allow the specified arc wedge.... which I rarely use. But I do use the circumferential arc all the time.
  21. I said it in another thread but yes CMFI and especially with Gustav has a lot of good things going for it, more than I expected anyways.
  22. Why Steam? Why not Gamersgate for that matter, where no intrusive software is always running on your computer. Is this an accessibility thing for downloading? Or is the OP thinking of larger exposure for BF. In any case downloads are quick and easy on BF so not sure of the motive or advantage.
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