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ChrisND

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  1. Thanks for the heads up, this is fixed for the upcoming patch.
  2. Work on first patch is in progress, this has been fixed.
  3. Playtesting the campaigns, I had to be continually re-educated on the fact that, even if the Volkssturm are low-quality forces, those Panzerfausts are to be respected. More than once I was shocked as a coordinated volley of four Panzerfausts came flying at a tank or a squad.
  4. Ostwinds are in the module. They are in at least one scenario.
  5. Small correction: the US campaign is nine missions. I think it was originally eight, but another one got added. The Commonwealth campaign is seven missions, the German campaign is also seven missions. @benpark really knocked it out of the... uh... park with these. Big, intricate, historical maps, with challenging enemies, interesting operational settings, lots of cool hardware to play with, they've really got it all going for them.
  6. New QB points for the patch: Huge: 22,500 Large: 14,100 Medium: 8,850 Small: 5,568 Tiny: 3517 EDIT: I posted the numbers for an Attack scenario. For Meeting Engagement, Huge is 18,020.
  7. Soviets will get an Infantry Only QB branch in the upcoming patch. Along with a few formations in their Armored QB branch.
  8. I didn't do the TO&E for this module, but from experience it is likely that you can find it in FJ units.
  9. The hiring contract states that members of BFC must fall in battle. No other way out.
  10. Yes. It comes with some AA elements and an attached tank company (or an attached motor rifle company if from the tank branch)
  11. I've been busying getting this Cold War game into your hands. No time for streaming nowadays. Just too much work to do (in a good way).
  12. Don't be too harsh. I was purposely courting casualties, both for time's sake and to show some defensive systems. But CM being CM, it didn't really work out this playthrough. The last rehearsal I lost two Bradleys... I'm expecting my court martial any day now.
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