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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About ChrisND

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  1. I Have No Idea What to Buy

    Lapdog33 has been banned as the sockpuppet of a previously banned member.
  2. US/ NATO v. Russia - Misperceptions.

    Guys: arguing about the US election results, and any nasty jabs related to it, are absolutely an off-topic political discussion. There are plenty of other places on the internet to do that, so don't do it here.
  3. Get the v1.02 for PC and Mac here: http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=350&Itemid=612 This is a minor patch that covers some issues that we didn't get around to in v1.01. Patches for other CM titles coming soon! Patch notes: TO&E and Formations * Commanders of German 2nd and 3rd grenadier rifle platoons have higher ranks. * Organic 81mm mortar teams in German Parachute platoons and companies can now be called for indirect fire through the support tab. * FIXED: Some US airborne infantry rifle squads would start split by default. Audio * Mac Only: Artillery confirmation chatter is now audible. Bug Fixes * FIXED: Game would always start with shaders turned off. * FIXED: Sometimes units would path incorrectly around water. * FIXED: Various crashes. Art Fixes * Springfield M1903 texture improved.
  4. End of NATO?

    Politics thread locked as off topic (steering from geopolitical consequences to election discussion).
  5. Beyond Gustav Line

    Main thing that visually sets apart 10th Mountain from what we've already got is that they'll be in 100% M1943 uniform gear items, as opposed to the mix you see right now. (as an aside, everyone thinks of those snazzy snow outfits and skiing gear when they think of 10th Mountain, but by the time they actually got into combat in Italy that gear had been turned in, because surprise, there wasn't a lot of snow and serious winter weather. Look at combat pics of the unit compared to the highly visible training pics)
  6. Beyond Gustav Line

    Well, I just finished putting 10th Mountain Division formations into the TO&E database for the next CMFI release, so... We've been busy. Very busy. More info soon.
  7. M10 TD .50cal Gunner

    Let's keep this discussion respectful guys, please.
  8. No New ChrisND Twitch Steams

    I'm discontinuing the regular stream schedule, but I will continue to stream when there is something new to show, such as new battle packs / modules / upgrades etc.
  9. Link to the patch webpage. Final patch notes below. http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=350&Itemid=612 v1.01 PATCH NOTES: Content * Several scenarios and Quick Battle maps were updated to fix typos and other minor errors. Gameplay * Heavy Woods is now impassable to vehicles at all times, even when there is Heavy Snow. * VT-fuze artillery can now perform General missions with ground impact. * Bushes less likely to stop cannon fire. * M8A1 HMC now available in Quick Battles. * Vehicle commanders now button faster in response to small arms fire. * Vehicles plot more direct paths when crossing barbed wire. Weapons and Equipment * Corrected bugs with US 90mm ammo performance and availability. * Corrected ammo allocation for US 57mm antitank guns. * JagdPanzer IV(A) and (V) no longer carry smoke shells. * JagdPanzer IV/70(A) now has 79 main gun rounds, up from 55. * JagdPanzer IV/70(A) and (V) now have 1,200 rounds of 7.92 MG ammo, up from 600. * Bunker fixes: vulnerability to mortars fixed, occupants no longer have perfect 360 vision. * 57mm AT gun should no longer waste APDS rounds on infantry targets. * Greyed-out and unusable MGs for some M4A1(76) Shermans in American campaign have been fixed. * APHE ricochets should not explode when they hit the ground again. * Fixes to targeting logic of M36B1 tank destroyer when using machine guns. TO&E and Formations * German Straggler formations added. * All US armored infantry platoon halftracks now have the choice of M3A1 halftrack, instead of just the platoon HQ halftrack. * LG 40 recoilless gun now uses an Infantry Gun floating icon instead of an AT floating icon. * US B.A.R specialist teams now use the LMG floating icon. * Scoped M1 Garand rifle removed, replaced with scoped Springfield M1903A4. * Fixed typo in Gewehrgranaten Team title. Audio * New day background soundtrack. * Modern SINCGARS beep removed from American artillery and air support voices. Bug Fixes * Floating trenches and moving fortifications in TCP/IP fixed. * Vehicle rubberbanding across bridge fixed. * Vehicle struck under bridge fixed. * Fixed "bad" action spots in training campaign mission 2 and Trouble with Siegfried that would trap units in them. * Problem selecting between 82nd and 101st Airborne uniforms in editor/QB purchase screen fixed. * Corrected a small issue where the time limit on some quick battles was 5 minutes off from what was chosen. * StuG crew will not keep manning the loaders MG under heavy fire, until most or all of the crew is dead. * Halftracked vehicles destroy wire when crossing it. * Mortar gunners will operate correctly when other teams are in the mortar halftrack. Art Fixes * Shadows toned down when sky is overcast * The posture of passengers in most 250 and 251-series German halftracks were adjusted slightly to make them less vulnerable to enemy fire from outside the vehicle. * Fallschirmjäger troops have a more unique portrait. * Adjustments to the gear positions of US soldiers in Winter uniforms. * Waffen-SS battalion commanders now always wear the proper cap for their uniform. * Panzer IVJ (late) will no longer sometimes be missing turret skirt armor. * Tiger I tank commanders now stand a bit higher in the cupola when unbuttoned. * Brummbär LoD fixed. * King Tiger LoD fixed. * Sherman 105mm no longer showing gear shadows when there is no gear fixed. * GMC truck, SPW 250/3, and SPW 250/7 crew postures adjusted so that crew are not clipping through vehicle. * StuG, SPW 250s, and SPW 251 had some overly reflective pieces fixed. * Adjustments to position of a variety of soldier gear items such as ammo pouches. * Towed German AT guns, especially the PaK 40, link up better visually to the Opel Blitz. Misc * Optimized sound effect streaming to reduce graphics "stutter" for systems with less than optimal harddrive throughput. People experiencing this problem may have to move CM to their C drive or resolve issues which might be causing slowdowns to secondary drives. * Intro screen displays any BRZ files that were expected but not found.
  10. Here's the last of the items that we are getting into v1.01: * Vehicles plot more direct paths when crossing barbed wire * Halftracked vehicles destroy wire when crossing it * Mortar gunners will operate correctly when other teams are in the mortar halftrack * StuG loaders don’t keep opening up their hatches under heavy fire
  11. We have some more items that will make it into the patch as we squeeze another couple of items in at the last minute (one of them is a fix for StuGs expending their whole crew trying to man the loader MG. Another is a fix to mortar HTs not being able to perform fire missions with the default loading while HQs are in the vehicle).
  12. This appears to be a problem specific to you, because I can't reproduce this and I haven't seen any reports of this yet.
  13. At all levels, everywhere. Snipers/marksmen now always, in all circumstances, have the M1903A4 scoped rifle.
  14. Only vehicle commanders without a weapon to man will button this quickly in the face of incoming fire. If the guy has something useful to do, like a dude manning an MG on a halftrack, he's going to still attempt to fire back instead, like he does now. This is a "damned if you do, damned if you don't" situation. If we made MG gunners button this quickly, people would complain about how they can't get their cowardly HT gunners to fire back. A few shots and they'd button up to hide. The best solution is to keep your halftracks out of effective small arms range if you don't want to lose any gunners. It should be, yes. Note that the enemy firing on your halftracks from the side (or the front, really) while they are full of troops is still going to be a bad time. It's just going to be a slightly less bad time.