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JohnO

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  1. Like
    JohnO got a reaction from Strykr45 in Link for Kieme's BS vehical mods   
    This is only the Black Sea Vehicles. Which when I count them there are only twenty nine.
     
    Kieme CMBS Vehicles.zip
  2. Like
    JohnO got a reaction from Lethaface in Charlie Mike (Continue Mission) Scenario   
    Thought I would post here, Been working on my "Charlie Mike" (Continue Mission) scenarios. Added some pallets to the ammo dump, keeping the ammo off the ground. I finished the American vehicles, next going to work on the Russian vehicles. What do you think? Good idea or not?
    Oh, I'm getting the hang on using the Blinder program.
     

  3. Like
    JohnO got a reaction from Splinty in Charlie Mike (Continue Mission) Scenario   
    Thought I would post here, Been working on my "Charlie Mike" (Continue Mission) scenarios. Added some pallets to the ammo dump, keeping the ammo off the ground. I finished the American vehicles, next going to work on the Russian vehicles. What do you think? Good idea or not?
    Oh, I'm getting the hang on using the Blinder program.
     

  4. Like
    JohnO got a reaction from Heirloom_Tomato in Charlie Mike (Continue Mission) Scenario   
    Thought I would post here, Been working on my "Charlie Mike" (Continue Mission) scenarios. Added some pallets to the ammo dump, keeping the ammo off the ground. I finished the American vehicles, next going to work on the Russian vehicles. What do you think? Good idea or not?
    Oh, I'm getting the hang on using the Blinder program.
     

  5. Like
    JohnO got a reaction from Sgt.Squarehead in Stryker campaign   
    Been busy testing on the modules. I will see what I can do.
  6. Upvote
    JohnO got a reaction from BletchleyGeek in RT Unofficial Screenshot Thread   
    It looks like, the blast blown his helmet off.
  7. Like
    JohnO got a reaction from Sgt.Squarehead in Stryker campaign   
    I'm still waiting for a response from Imperial Grunt to reply back. If I don't hear from him, I will start to fix the campaign scenarios and get it posted by end of next week.
  8. Like
    JohnO got a reaction from luke221 in Stryker campaign   
    I'm still waiting for a response from Imperial Grunt to reply back. If I don't hear from him, I will start to fix the campaign scenarios and get it posted by end of next week.
  9. Like
    JohnO got a reaction from Megalon Jones in Kieme's US vehicles?   
    Hell, I didn't know you wanted the US vehicles, when I posted the Russian vehicles. In case other players want them, here is the US vehicles attach.
     
    Kieme CMBS US - vehicles.zip
  10. Like
    JohnO got a reaction from Aquila-SmartWargames in Blender Question   
    I was able to rotate the NVG by using the rotate tool, which is highlighted in the screenshot. I haven't tested it out yet.
     
     

  11. Like
    JohnO got a reaction from Sgt.Squarehead in Stryker campaign   
    Just so you guys know, I tried to contact the original author to this campaign. I also have made the fix to the scenarios. I have all the scenarios use for the campaign. I want to at least wait and see what he wants to do.
  12. Like
    JohnO got a reaction from Ivan Zaitzev in Combat Mission: Modding tools   
    Ivan, could you send me the files? Not saying I can fix this but can see what I can do.
  13. Like
    JohnO got a reaction from Megalon Jones in Link for Kieme's BS vehical mods   
    I have twenty nine of them. Will post them tomorrow after I eat my turkey dinner.😄
  14. Like
    JohnO got a reaction from rocketman in Recent Article on Tactics and Planning (Long)   
    Interesting read, for people like me, I hate trying to read on the computer monitor. So I took the liberty to copy the article and make it into a PDF file.
    A Scout Leader
  15. Like
    JohnO got a reaction from General Jack Ripper in Heaven & Earth: The Delta   
    I don't know what it is, but when I look at this area The first thing came to mind was a SF Camp on top of that hill

    Everything looks nice.
     
  16. Upvote
    JohnO got a reaction from zmoney in Custom 3D Models and Mods Compilation   
    Not trying to take anything away from other peoples post but thought I would post my little project.
    I have finished working on the CMBS vehicles and just finished working on the spare tires and antennas for CMSF2. Here is a screenshot. Will start to add gear to the vehicles.

     
  17. Like
    JohnO got a reaction from 37mm in Heaven & Earth: The Delta   
    I don't know what it is, but when I look at this area The first thing came to mind was a SF Camp on top of that hill

    Everything looks nice.
     
  18. Upvote
    JohnO got a reaction from IICptMillerII in Combat Mission AAR: Consulate Crisis   
    OK, so your going to be like those two authors on the book "Northern Fury". Were going to have to wait until the end of this year to get the book and to finish reading your AAR 🙂
  19. Like
    JohnO got a reaction from Boche in Custom 3D Models and Mods Compilation   
    Not trying to take anything away from other peoples post but thought I would post my little project.
    I have finished working on the CMBS vehicles and just finished working on the spare tires and antennas for CMSF2. Here is a screenshot. Will start to add gear to the vehicles.

     
  20. Like
    JohnO got a reaction from Geezer in Custom 3D Models and Mods Compilation   
    Not trying to take anything away from other peoples post but thought I would post my little project.
    I have finished working on the CMBS vehicles and just finished working on the spare tires and antennas for CMSF2. Here is a screenshot. Will start to add gear to the vehicles.

     
  21. Like
    JohnO got a reaction from Aquila-SmartWargames in Custom 3D Models and Mods Compilation   
    Not trying to take anything away from other peoples post but thought I would post my little project.
    I have finished working on the CMBS vehicles and just finished working on the spare tires and antennas for CMSF2. Here is a screenshot. Will start to add gear to the vehicles.

     
  22. Like
    JohnO got a reaction from Sgt.Squarehead in Custom 3D Models and Mods Compilation   
    Not trying to take anything away from other peoples post but thought I would post my little project.
    I have finished working on the CMBS vehicles and just finished working on the spare tires and antennas for CMSF2. Here is a screenshot. Will start to add gear to the vehicles.

     
  23. Like
    JohnO reacted to IICptMillerII in Combat Mission AAR: Consulate Crisis   
    LANDFALL
    The Marines make landfall and as promised, its with a bang. Timed to coincide with the first wave hitting the beach, a host of Maverick AGM armed Hornets and Harriers are unleashed against Regime forces. In just one minute, the city is continuously rocked by consecutive explosions as Maverick missiles and JDAMs connect with targets throughout the city.

    The Marines of the first wave pour out of their AAVs and onto the beach. Luckily they take no direct fire, and the engineers are quick to begin their work of screening the beach for obstacles and making sure there is sufficient access to the MSRs leading off the beach. Things proceed smoothly for the most part. One of the AAVs throws a track as it tries to return to the ocean. This is a headache and a nuisance, but not a game changer. Worst case scenario, the vehicle will have to be abandoned and destroyed in place.
    A quick firefight ends as quickly as it began when two Regime MP’s poke their heads around the corner at the intersection of MSR Wiley and Market. The MP’s quickly lose their heads for their curiosity. Besides that, the beach is quiet. No obstacles are found by the engineers, and both breach points are found to be clear as well. The way is open for the Marines to advance into the city itself.
    Loading A Company into the AAV’s took a little longer than expected, but the company is finally ready to go and steps off into the water. Unfortunately, another AAV becomes immobilized as it steps off. I’m hoping that this does not become a consistent problem.

    As the AAV’s swim to shore, the Hornet that missed with its JDAM on the first pass of the enemy assembly area comes back around and drops another JDAM. This time, its on target and the Marines at breach point Elmer get a tooth rattling firework show.

    After the dust settles from the blast, a few shellshocked MP’s are seen running away through the rubble and are engaged by the Marines. Hopefully this indicates this possible enemy assembly area as being thoroughly neutralized.

    With the MP’s killed or fleeing, the Marines of A Company begin moving down MSR Wiley. As this is occurring, movement is spotted near the US consulate by Marine security. A few moments later, a group of Regime MPs are seen advancing down a side street towards the consulate. The Marines open fire.

    This is a dangerous situation. The consulate can hold its own against the current threat, but won’t last long against a large determined attack. A Company must make all possible speed to reach the consulate and reinforce it before it is overrun.
    Captain Amato, A Company’s commander is informed of the attack on the consulate and the new urgency to get to the consulate. A few moments later as his Marines are moving down MSR Wiley, they take fire from an RPG followed by small arms fire, and a firefight breaks out halting forward movement.

    The situation gets more tense when Marines from 2nd platoon take a barrage of fire from a side street and suffer a casualty.

    Regime MP’s fire at the Marines from intact buildings part of the Police Headquarters. The Marines take two more casualties, both wounded, before returning fire with small arms. Two LAW disposable anti-tank rockets are fired into the buildings, suppressing and hopefully destroying the MP position there.
    The short but sharp firefight ends moments later. The Regime MP’s hold up in the Police Headquarters break under the immense small arms return fire from the Marines and flee their fighting position.

    With the enemy fleeing, the Marines move up. They establish initial positions along blocking position Bugs and screen the Police Headquarters before attempting to clear it. Sporadic sniper fire is still coming from inside the Police complex which manages to wound another Marine. The snipers location is found and suppressive fire is poured into the position. More potshots are taken at the Marines, including another RPG round which slams into the wall just over the heads of an M240 team. Miraculously none of the Marines are wounded, or even hit. It all goes to show that even though the Regime MPs appear to be retreating, it is more orderly than not and they certainly have some fight in them.

    With the firefight decidedly one sided in favor of the Marines, and the enemy fleeing or dying, elements of 1st platoon begin the treacherous task of clearing out the Police Headquarters complex. Though initially tense, it is soon apparent that the only occupants of the headquarters are corpses. 1st platoon clears the rest of the complex without incident and blocking position Bugs is officially secured and established. Back at the beach, the AAVs carrying B Company are nearing the beach.
     
  24. Like
    JohnO got a reaction from Aquila-SmartWargames in Custom 3D Models and Mods Compilation   
    Yes, I did, I've been doing some reading and watching a lot of youtube videos 😐 Right now watching videos on how to add textures.
    Here showing the hatch close.

    To close the hatch you have to use the rotate key (arrow). When you select it you will get this tool. Select either red, green, or blue which will rotate the object. 

    Hope this help.
  25. Like
    JohnO got a reaction from Sequoia in Custom 3D Models and Mods Compilation   
    Not sure if I want to post here, reason, seems every time I post nobody else post afterwards
    But I will see what happens. thanks to Aquila-CM and Sbobovyc, I've taking the plunge and try my hand in using Blender. At first I was cussing at the monitors but after awhile everything is working.
    I use the M1064A3 MC and try to change it to just a M113 medic. Still not finished, still have work to do on the interior.
    Have some ideas to work on and trying to add the M577 and M997 Medic vehicle.

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