xian Posted June 24, 2011 Share Posted June 24, 2011 I've been hoping to see the 'red exclamation mark' of a routing unit, just to see if it actually happens. Has anyone else seen it yet? 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted June 24, 2011 Share Posted June 24, 2011 Seen it happen with a bailed out tank crew - not as common as in CMSF - guys tend to surrender or die more often than rout. Least that's my perception 0 Quote Link to comment Share on other sites More sharing options...
akd Posted June 24, 2011 Share Posted June 24, 2011 Pretty sure they either surrender or run. I don't think rapturing is in CMBN. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted June 24, 2011 Share Posted June 24, 2011 Pretty sure they either surrender or run. I don't think rapturing is in CMBN. Only on May 21st and then I believe a repeat performance in the fall. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted June 24, 2011 Share Posted June 24, 2011 I've seen enemy troops apparently rout, I guess there's no way to tell for sure? But they were running hell for leather to the edge of the map in a really panicky fashion. None of my own troops have done that. They're all good, stalwart boys, even if they cower a lot. Michael 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted June 24, 2011 Share Posted June 24, 2011 To be clear, the routing mechanic in CMx2 means that a little red "!" appears above the unit, and then it disappears from the battlefield entirely, assumed to be so shell-shocked or whatever as to be absolutely worthless for any military task for the foreseeable future. If a unit is still visible on the map, panicked and running for the hills, that's not an example of a "rout", in technical game terms. Anyway, according to the manual, Routing is still in the game. I haven't seen it yet personally. I suspect that the new surrender mechanic is why you don't see routing as often in CMBN as you do in CMSF. In CMSF, the only way for a badly broken unit to remove itself from the battlefield completely was the rout mechanic. In CMBN, they can rout OR surrender, and from what I've seen most units in poor morale are more than happy to do the latter if there's an enemy unit reasonably nearby. So, you're more likely to see enemy units surrendering than routing, because the surrendering ones are more likely in your LOS. For example, a sustained heavy artillery barrage might cause some enemy units to rout, but you probably won't see it happen through all the dust and disarray. Of course, if you screw up badly enough that your own units are routing, then you should be able to see this happening, no problem. Haven't had that happen to me. Yet. 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted June 24, 2011 Share Posted June 24, 2011 I daresay you will find they surrender as they cannot rout exit the map. Well known facet of WW2 warfare. 0 Quote Link to comment Share on other sites More sharing options...
ClarkWGriswold Posted June 24, 2011 Share Posted June 24, 2011 To be clear, the routing mechanic in CMx2 means that a little red "!" appears above the unit, and then it disappears from the battlefield entirely, assumed to be so shell-shocked or whatever as to be absolutely worthless for any military task for the foreseeable future. Never seen what's described here, but I've seen plenty of troops run hundreds of meters away from the front lines and stay panicked for many turns. Sometimes bailed tank crews, sometimes infantry that have taken a beating and heavy casualties. Regardless of whether the exclamation point shows, the effect seems to be much the same. Very seldom are these troops ever usable again, and certainly not for much more than spotting and some support fire. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted June 24, 2011 Share Posted June 24, 2011 To be clear, the routing mechanic in CMx2 means that a little red "!" appears above the unit, and then it disappears from the battlefield entirely, assumed to be so shell-shocked or whatever as to be absolutely worthless for any military task for the foreseeable future. If a unit is still visible on the map, panicked and running for the hills, that's not an example of a "rout", in technical game terms. Ah, okay. Thanks, YD. Michael 0 Quote Link to comment Share on other sites More sharing options...
Blackcat Posted June 24, 2011 Share Posted June 24, 2011 I don't believe the little exclamation mark is in CMBN. I am fairly sure this was covered in one ofthe early demo threads. Units can break to the point where then run for the hills, or least their friendly map edge, and stay there as quivering lumps of jelly until the end of the game. They no longer disappear from the map, unlike units who have had their surrender accepted. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted June 24, 2011 Share Posted June 24, 2011 I have never seen the "!" in CMBN. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted June 24, 2011 Share Posted June 24, 2011 *Shrug* It's in the manual. It is possible that the manual is in error, though. 0 Quote Link to comment Share on other sites More sharing options...
Renaud Posted June 24, 2011 Share Posted June 24, 2011 I was wondering about that myself...it's in the manual but I've never seen it and I've closely observed a lot of mayhem these past weeks since game release, in scenario author mode too. I think it's not actually something that can happen. Yesterday I was watching a platoon entirely broken and trapped at edge of map next to river, lashed by mg fire in the open for 10 minutes...all thoroughly broken. Global and local morale for that side was about rock bottom. Since no one was real close they couldn't surrender, but also can't rout to disappear and can't exit the map edge. This creates some silly situations. It would be nice if either the map edge could be exited by fleeing troops OR the rout feature functioned correctly. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted June 24, 2011 Share Posted June 24, 2011 In a few instances while CM:BN 'Beta' manual was under review overlooked 'legacy' CMSF data was found and expunged. Mostly posed in the form of a question: "Does the game still do that?" 0 Quote Link to comment Share on other sites More sharing options...
PezBailarin Posted June 24, 2011 Share Posted June 24, 2011 I saw some panicking German units disappear with an arrow sign, like if they were exiting the map. But in "buying the farm" there's no exit for jerries, maybe they were routing? 0 Quote Link to comment Share on other sites More sharing options...
Brindlewolf Posted June 24, 2011 Share Posted June 24, 2011 Admittedly the routing option would be nice but in some scenarios i've played.i've sent a couple of nearly full strength squads in to finish off what should have been broken and panic stricken troops,thus winning the game and had my squads ripped apart.A nice surprise,i thought.I'm totally wary with my endgame play now until the clock ticks down. 0 Quote Link to comment Share on other sites More sharing options...
titanwarrior Posted June 24, 2011 Share Posted June 24, 2011 Yes I had a squad rout. 0 Quote Link to comment Share on other sites More sharing options...
Bertram Posted June 25, 2011 Share Posted June 25, 2011 Havent seen routed units yet (the red exclamation mark version, seen lots of units with the "routed" text in thier description). In fact I was going to start a thread about rout and autosurrender, and the absence in QB's.. In my last QB I was (German) defender. Troops set to regular. At the end of the game I had 10 men left of about 150 at start. One squad of 7, unhurt, routed, 3 single men units two routed one paniced. The enmy was all around me, only reason my men were not killed were that they were hiding in attics and basements. Of the 10 men 4 were wounded. The enemy had one victory location, one wasn't controlled (the squad of 7 men was hidden in a house in that location). Obviously nobody had any communication - all leaders were killed, and the units could not see other units. This was the situation for the last 5 turns (well, actually I startedthose 5 turns with a few more single men squads, which got killed one by one....and even in the open and surrounded they either ran or fought till the last). I would have expected routs (the red exclamation mark kind), surrenders and an auto defeat... did not happen. We actually kept going the last 5-10 minutes to see if a surrender would occur. Not. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted June 25, 2011 Share Posted June 25, 2011 OK possible correction to my earlier post about the orange ! symbol. I've been racking my brains to recal other instances and I suspect as I've been playing several PBEMs in both CMBN and CMSF that I've morphed the to together. Too much time playing this game methinks! So to be more accurate I can't directly recall seeing the orange ! symbol in CMBN. Units are described as routing but don't beam away with the orange ! symbol a la CMSF. The green arrows posted earlier by another poster indicate a unit that has wnadered onto an exit zone and is leaving the map. My more common experience with troops in CMBN is them running away, surrendering or dying in place. 0 Quote Link to comment Share on other sites More sharing options...
PezBailarin Posted June 25, 2011 Share Posted June 25, 2011 Units are described as routing but don't beam away with the orange ! symbol a la CMSF. The green arrows posted earlier by another poster indicate a unit that has wnadered onto an exit zone and is leaving the map. . But those green arrows appeared when playing "buying the farm". No exit zones there, AFAIK. Not sure what they mean but they probably aren't for exiting units. 0 Quote Link to comment Share on other sites More sharing options...
xian Posted June 25, 2011 Author Share Posted June 25, 2011 Actually, there is an exit zone in 'Buying the Farm'. Axis Obj 8 (known to neither). BF - please put the rout in CMBN. It worked fine in CMx1 alongside surrender. 0 Quote Link to comment Share on other sites More sharing options...
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