beatmasta Posted April 27, 2011 Share Posted April 27, 2011 How have the game sounds been done? Have you been recording the sounds of the actual weapons used in the game? If yes, did you have all the small arms used in the game or do some weapons have "wrong" sounds? And how about the vehicles, did you rev up your cars in the backyard or how authentic they are? 0 Quote Link to comment Share on other sites More sharing options...
beatmasta Posted April 30, 2011 Author Share Posted April 30, 2011 Well, just started to watch the first VAAR and noticed immediately that the engine sound of the Panther seems to be exactly the same as the Strykers and Warriors (an prolly many others) have in CM:SF.... 0 Quote Link to comment Share on other sites More sharing options...
Zatoichi Posted April 30, 2011 Share Posted April 30, 2011 The VAAR footage is taken from a beta build of the game, so the sounds are a mixture of the 'final' sounds and 'placeholders' from CM1 and CMSF that are just there until the final sounds are put in. As to how these sounds are recorded, I don't actually know. I do however predict a metric tonne of sound mods after the release regardless of the quality of the sounds that ship with game! 0 Quote Link to comment Share on other sites More sharing options...
Narsus Posted April 30, 2011 Share Posted April 30, 2011 How have the game sounds been done? Have you been recording the sounds of the actual weapons used in the game? If yes, did you have all the small arms used in the game or do some weapons have "wrong" sounds? And how about the vehicles, did you rev up your cars in the backyard or how authentic they are? If we are lucky the Tiger sounds will be taken from a Porsche I wouldn,t be able to tell the difference (except for maybe an MG 42) but the quality of sound always adds a lot to a game for me. 0 Quote Link to comment Share on other sites More sharing options...
Yak Meister Posted April 30, 2011 Share Posted April 30, 2011 From listening to the AARs on my crummy laptop speakers the weapons sound great right now. Is ez to distinguish the rattle of a MP40 vs the saw like buzz of the MG42. Plus the whooshing of incoming arty and the low bass pulses of the auto cannons are well done. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted April 30, 2011 Share Posted April 30, 2011 I don't know where they're officially getting the sounds but this game couldn't have been done without the internet. References on every last widget immediately at our fingertips, down to what 1940s French milk jugs look like. Just recently a Youtube clip of a rifle grenade being fired (BLAM!) was located for reference and the game adjusted accordingly. No need to speculate on what its supposed to sound like. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted April 30, 2011 Share Posted April 30, 2011 1940s French milk jugs Hah! War and sex all in one game! 0 Quote Link to comment Share on other sites More sharing options...
BloodyBucket Posted April 30, 2011 Share Posted April 30, 2011 That's a link to an American training film on German vs. American automatic weapons. It draws some pretty debatable conclusions and is obviously a propagandized confidence booster, but for the sounds it's great. 0 Quote Link to comment Share on other sites More sharing options...
GSX Posted April 30, 2011 Share Posted April 30, 2011 I don't know where they're officially getting the sounds but this game couldn't have been done without the internet. References on every last widget immediately at our fingertips, down to what 1940s French milk jugs look like. Just recently a Youtube clip of a rifle grenade being fired (BLAM!) was located for reference and the game adjusted accordingly. No need to speculate on what its supposed to sound like. Does this mean that 'New' sounds have been sourced for everything or will I be hearing, yet again "take a look at that" from my US infantry every 5 seconds? One of the disappointing things about CMSF was having the US stock CMBO voices all over again. The Brit module took the right approach though. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted April 30, 2011 Share Posted April 30, 2011 I don't believe "take a look at that" is a weapon sound, unless you're including a soldier shooting their mouth off. 0 Quote Link to comment Share on other sites More sharing options...
Fredrock1957 Posted April 30, 2011 Share Posted April 30, 2011 I don't believe "take a look at that" is a weapon sound, unless you're including a soldier shooting their mouth off. Of course we know its a soldier looking at 'French Milk Jugs'... 0 Quote Link to comment Share on other sites More sharing options...
BloodyBucket Posted April 30, 2011 Share Posted April 30, 2011 The sounds are going to be mod fodder, so I doubt it will take long for alternate weapons and chatter sounds to arrive. Given the increasing lack of ear witnesses to the actual events, I wonder what would be more popular with the gaming public...A game that sounds like the films and shows we've seen about the war, or a game that re-created the actual sounds as closely as possible? 0 Quote Link to comment Share on other sites More sharing options...
Chops Posted April 30, 2011 Share Posted April 30, 2011 Does this mean that 'New' sounds have been sourced for everything or will I be hearing, yet again "take a look at that" from my US infantry every 5 seconds? One of the disappointing things about CMSF was having the US stock CMBO voices all over again. The Brit module took the right approach though. I agree. The voice sounds are one area where there is room for serious improvement. I was really disappointed to hear the voices in the CM:BN AAR videos. Recycled CM:SF stuff, which was already weak to start with. It really destroys the sense of immersion. We need Mord to crank out some more of his great voice mods. 0 Quote Link to comment Share on other sites More sharing options...
beatmasta Posted April 30, 2011 Author Share Posted April 30, 2011 The sounds are going to be mod fodder, so I doubt it will take long for alternate weapons and chatter sounds to arrive. Given the increasing lack of ear witnesses to the actual events, I wonder what would be more popular with the gaming public...A game that sounds like the films and shows we've seen about the war, or a game that re-created the actual sounds as closely as possible? I would opt for the real sounds over Hollywood sounds but I'm sure it would take sh*tloads of time and effort to get every sound right. But hopefully the sounds are not the same as in CM:SF because I think its a big factor in proper immersion. 0 Quote Link to comment Share on other sites More sharing options...
Vark Posted April 30, 2011 Share Posted April 30, 2011 Given the increasing lack of ear witnesses to the actual events, I wonder what would be more popular with the gaming public...A game that sounds like the films and shows we've seen about the war, or a game that re-created the actual sounds as closely as possible? The makers of the big name FPS's go to great lengths to get the correct sounds Hey, Steve how about a Battlefront trip to shoot some of these weapons, surely business expenses are tax-deductable? 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted April 30, 2011 Share Posted April 30, 2011 Lets get some noise discipline around here. 0 Quote Link to comment Share on other sites More sharing options...
Krilly Posted April 30, 2011 Share Posted April 30, 2011 *farts loudly* 0 Quote Link to comment Share on other sites More sharing options...
Chops Posted April 30, 2011 Share Posted April 30, 2011 [reaches out with open palm, and whops offender upside da head] 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted April 30, 2011 Share Posted April 30, 2011 as a foul green stench rises to his nose a GI gasp, "Did You See That?"" 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted May 1, 2011 Share Posted May 1, 2011 Secure the flanks. 0 Quote Link to comment Share on other sites More sharing options...
mrpwase Posted May 1, 2011 Share Posted May 1, 2011 DeNicholo, Williams, weapons and ammo! This is clearly an order for the rest of the squad to carry the two laziest soldiers present as well as the latter items. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.