BFCElvis Posted January 3, 2011 Share Posted January 3, 2011 This is my first public AAR/DAR, so I hope everyone will bear with me. As of this writing we are about 10 minutes into a 1 hour 20 minute battle. When thinking over how I would present it I decided to not do a turn by turn post but rather post as major parts of the battle come together. Sometimes that may be 3 minutes of battle, sometimes 10 and sometimes 1. An idea I also had is if there is any part of the battle I haven’t shown, that you would like to see, let me know and I’ll try to make it happen. I am playing JonS. He will be starting his own thread. Neither of us will peek at the others. Mine, of course, will be much more entertaining and engaging so you probably won’t even want to bother with his. The scenario is set on a fantastic map with rolling French country side. JonS designed it and knows every inch of the terrain (yes, I am setting up my excuse in case I lose) but he and I have played parts of this already some from each side. That means I am aware of his forces and know the default set up locations. Another major point to keep in mind is that the game is still in the beta stage so not graphics are final and some graphics are not complete. You may also notice and odd thing here or there in some screen shots, so please keep in mind this is not the finished game. TABLE OF CONTENTS: First installment Second Installment Third Installment 1430 hrs 1430 hrs II 1436 hrs 1436 hrs II 1436 hrs III 1440 hrs 1440 hrs II 1449 hrs III 1445 hrs 1445 hrs II 1446 hrs 1446 hrs II 1446 hrs III 1446 hrs IV 1450 hrs 1450 hrs II 1502 hrs 1502 hrs Part II 1502 hrs Part III 1508 hrs Part I 1508 hrs Part II 1512 hrs 1512 hrs Part II 1519 hrs 1519 hrs Part II 1524 hrs 1524 hrs Part II 1527 hrs 1527 hrs Part II 1531 hrs 1531 hrs Part II 1533 hrs 1533 hrs Part II 1541 hrs End Game Heroes (unit achievements) Link to comment Share on other sites More sharing options...
futon river crossing Posted January 3, 2011 Share Posted January 3, 2011 Screenshots- or it didn't happen Link to comment Share on other sites More sharing options...
Lets_All_Fight Posted January 3, 2011 Share Posted January 3, 2011 Oh wow! The new year is looking up at last! Looking forward to this. Link to comment Share on other sites More sharing options...
Krilly Posted January 3, 2011 Share Posted January 3, 2011 Jay! An AAR, bring on the popcorn. Link to comment Share on other sites More sharing options...
Gpig Posted January 3, 2011 Share Posted January 3, 2011 Excellent. Thank you Elvis (and JonS), looking forward to it very much. Cheers, Gpig Link to comment Share on other sites More sharing options...
BFCElvis Posted January 3, 2011 Author Share Posted January 3, 2011 Bois de Baugin My mission for this battle is to advance south and secure la Campagne and the surround areas. If possible I am to continue south to secure the roads. La Campagne occupies a key crossroad on the drive to Toruni and Conde. Full size Full size Tasked to secure this area is 2nd Battalion of the 38th Infantry Regiment. The battalion is reinforced with a couple platoons from the 741st Tank Battalion. On map at the beginning of this battle I have infantry companies F and G along with a heavy weapons company containing 4 towed 57mm AT guns and the battalion HQ Company. When looking over the map I decided that, instead of attempting to take the villa and then move onto the surrounding areas, I would work on the flanks first holding back my armor and a portion of my infantry until the hills to east and west are secured. Once I control them I set my AT guns up and advance through the center with the fire support from the hills. The hill to the east on my left flank has plenty of trees on it and large open field running up to the woods edge. My plan is to line 1st and 2nd Platoon F Company along the road and wooden fences below the hill. Once in those positions 1st Platoon will prepare to advance up the hill with support from 2nd platoon. In addition to 2nd Platoon I will call in mortar fire from the on map mortars and position Shermans to provide smoke cover to the right flank of my advancing platoon. Full size (I’m not the best at using Paint so please be kind) The blue area is where the arty is being called into. The white where I plan to move my Shermans to a position where they can fire smoke. The yellow is the location I plan to move 2nd Plt F Co. and the pink are is where I plan to move 1st Plt F Co to prepare for their advance. My right flank is a whole different story. On that side there is a small patch of trees on a small hill that I hope will provide an excellent vantage point to call artillery in to both the hill on the west flank and the villa itself. So my plan there is to advance 2nd squad from 2nd platoon of G company to recon the position to see if they encounter any enemy fire and determine if the spot is good for the task. Full size With everyone set up and my brilliant and fool proof plan in place it is time to begin!!! Link to comment Share on other sites More sharing options...
Mord Posted January 3, 2011 Share Posted January 3, 2011 Good luck! The Arsenal Of Democracy rolls on. This is gonna be some nice reading over the next couple days...can't wait. Mord. Link to comment Share on other sites More sharing options...
Lanzfeld Posted January 3, 2011 Share Posted January 3, 2011 A gift from the gods!!!! THANK YOU! Link to comment Share on other sites More sharing options...
Krilly Posted January 3, 2011 Share Posted January 3, 2011 Blimey, a battalion sized attack. Woot! I have a feeling we are in for some carnage. Give the krauts a good trashing! Out of interest, how big is that map? 2km by 2km? Link to comment Share on other sites More sharing options...
gunnersman Posted January 3, 2011 Share Posted January 3, 2011 I think I just wet myself. Thanks Elvis! Link to comment Share on other sites More sharing options...
Erwin Posted January 3, 2011 Share Posted January 3, 2011 Those bright graphics - I thought you were using CMBO without mods(?) Link to comment Share on other sites More sharing options...
Ron Posted January 3, 2011 Share Posted January 3, 2011 Good stuff Elvis, am really looking forward to this. Thanks in advance for presenting the DAR. Link to comment Share on other sites More sharing options...
BFCElvis Posted January 3, 2011 Author Share Posted January 3, 2011 Those bright graphics - I thought you were using CMBO without mods(?) Some maps and scenarios have the dark and gloomy atmosphere that you have seen in some screenshots. But not this one. Bright summer day. Link to comment Share on other sites More sharing options...
BFCElvis Posted January 3, 2011 Author Share Posted January 3, 2011 I forgot to mention a point about this thread. As new posts are made Moon will create a link in a table of contents made in my first post. This can get you straight to my Hemingwayesque writing. How does Jons look? I bet he has better opening screen shots. Link to comment Share on other sites More sharing options...
Lanzfeld Posted January 3, 2011 Share Posted January 3, 2011 How does Jons look? I bet he has better opening screen shots. You know...German......efficient......no feeling. LOL! Link to comment Share on other sites More sharing options...
Krilly Posted January 3, 2011 Share Posted January 3, 2011 How does Jons look? I bet he has better opening screen shots. Don't worry, so far you are clearly beating him in Paint skills. And yeah, he's being all german like, precise, business like ..... and generally boring. He has already written essays about his force, force setup, names of all of his soldiers and how many kartoffelen they still have in their ransel. Yawn You don't worry about that stuff, just give us an accurate account of the whoopass you are going to diss out and remember to make some nice low angle shots of fleeing krauts Link to comment Share on other sites More sharing options...
scottie Posted January 3, 2011 Share Posted January 3, 2011 this should be interesting Link to comment Share on other sites More sharing options...
BFCElvis Posted January 3, 2011 Author Share Posted January 3, 2011 Things begin very well. The first, and most surprising thing, is a German sniper unit exposed on the hill of my main advance. He is just outside of the tree line and in full view of one of my Shermans Full size Well, that is not a good idea for them. Full size No need to worry about them anymore. On my right flank 2nd squad safely reaches the small hill and determines that the view isn’t as perfect as I had hoped but it is still good enough. I’m going to move a radio up there at once. I am also going to move a MG team to provide cover up there in case things get nasty. Full size On my left flank everyone is getting into position. There has been very little enemy contact beyond the initial sniper unit when, inexplicably, a previously unseen German squad hidden along the tree line leaves their foxholes are retreat deeper into the woods. Full size It happened so fast no one got a shot off. The set up for the assault continues. (I have more to put up but the forum only allows 5 pictures per post...I'll be back shortly with the rest) Link to comment Share on other sites More sharing options...
BFCElvis Posted January 3, 2011 Author Share Posted January 3, 2011 On my right flank I am concerned that the squad taking the small hill may have gotten some attention. The last thing I want is for any German artillery to start coming down on that position so I decide to have 2nd squad advance out of the patch of trees as the HQ unit and MG team near the hill. I am hoping if any are seen FOW will confuse him enough where he thinks the squad leaving the trees is all that was there. I’ll hide the HQ and MG when they arrive just to reinforce this. This move leads to my first friendly casualty. Full size On the left flank everyone is in place. Full size Suddenly a German MG team comes to the edge of the woods. It is obvious it did not expect the greeting it got. Or perhaps he has seen my setting up and moving men into position to deal with me. Full size The result….3 dead Germans. This is the last thing they saw. If you are familiar with how CMx2 works, all the brightly lit icons are units that have an LOS to the selected enemy unit. Full size There are a lot of eyes on those and guns on those poor guys. My biggest fear now is that Jon will guess what I have been setting up to do. The Shermans are in place to provide smoke. The first rounds of arty are staring to fall. It’s time to head out….. Full size Link to comment Share on other sites More sharing options...
futon river crossing Posted January 3, 2011 Share Posted January 3, 2011 Holy crap - it looks good! Link to comment Share on other sites More sharing options...
Gryphonne Posted January 3, 2011 Share Posted January 3, 2011 2 questions: Are you allowed to post screenshots of the unit info (like the one for the knocked out MG42)?. I'm quite curious to see what equipment the soldiers carry and how that looks. Like, more interface stuff would be nice to get the feel of the game Can tanks drive over the wooden fences? I'm not even sure if tanks in CMSF can drive through the low walls. Link to comment Share on other sites More sharing options...
MrPeng Posted January 3, 2011 Share Posted January 3, 2011 Die a lot now, Elvis. Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted January 3, 2011 Share Posted January 3, 2011 Is that a challenge? Link to comment Share on other sites More sharing options...
Krilly Posted January 3, 2011 Share Posted January 3, 2011 Die a lot now, Elvis. Now now, how rude. Good start mister Elvis, you gave them a bloody nose and they are already running around getting shot. Now keep it up . And I agree the game is looking good! Pretty even. Keep up the Nice screenshots! Link to comment Share on other sites More sharing options...
vincere Posted January 3, 2011 Share Posted January 3, 2011 Have a woodland fetish and was pleased to see some close up action in one. You drew first blood; but his recon may well be worth the price. Good concise write up. Liked your idea to push that squad through the objective on the right flank. Off to see how the Hun see's it now. Link to comment Share on other sites More sharing options...
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