Boche Posted November 26, 2010 Share Posted November 26, 2010 Finally! http://www.battlefront.com/community/announcement.php?f=56&a=361 0 Quote Link to comment Share on other sites More sharing options...
Chainsaw Posted November 26, 2010 Share Posted November 26, 2010 - nVidia light-flashing bug is fixed THE best update ever! 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted November 26, 2010 Share Posted November 26, 2010 I can just imagine the BF.C guys smugly smiling over all the goodness contained in v1.31 while they ate their Thanksgiving turkey. You just KNOW that it was ready yesterday!! Thanks guys! Now, let us all know: how the heck did you fix the nvidia light flashing? Ken 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted November 26, 2010 Share Posted November 26, 2010 Phil will have to comment on that as he programmed it, but I believe that he had to break things in the game in order to make it work with the broken nVidia stuff 0 Quote Link to comment Share on other sites More sharing options...
Crender Posted November 26, 2010 Share Posted November 26, 2010 Just tested it in Baker 1-1 and it works a treat. Still got dynamic lighting but to just the right level again. Thanks BFC! 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted November 26, 2010 Share Posted November 26, 2010 He neglected to mention Canadians carrying demolition charges now. I guess that was included in his line "...and much more!" 0 Quote Link to comment Share on other sites More sharing options...
Dietrich Posted November 26, 2010 Share Posted November 26, 2010 * Firing sound changed for C14, C15, L115A3, AWSMF, G22 sniper rifles. Now I won't hear one of my own sniper rifles firing and think it's an SVD taking out my pixeltruppen. =P * When loading a scenario from v1.21 or earlier, custom "unit names" for individual squads, teams and vehicles are not applied to their leaders' names. Unit names for formations are unaffected. [just kidding] Noooooooooo! [/just kidding] If only I'd known about this, I wouldn't have gone back to my pre-v1.21 scenarios and reverted the formerly unit, now leader names to their defaults. >.> * Vehicles don't automatically stop firing when some passengers are disembarking. Thank you! =D Whenever I had an APC/IFV laying down covering fire and it paused its firing while its passengers disembarked, I always expected an RPG to come flying out of somewhere in their few-second window and knock out the vehicle and casualty-ize several of the dismounts. =/ * nVidia light-flashing bug is fixed. Awesome! Ironically, however, I had managed to not suffer this especially recalcitrant bug by reverting to an older set of drivers, which, strangely, had not adversely affected any of my other games. 0 Quote Link to comment Share on other sites More sharing options...
Chops Posted November 26, 2010 Share Posted November 26, 2010 Phil will have to comment on that as he programmed it, but I believe that he had to break things in the game in order to make it work with the broken nVidia stuff Seems that Phil has now earned his own Brain Jar! Congratulations Phil! 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted November 26, 2010 Share Posted November 26, 2010 As expected, the lighting bug is 100% nVidia's. And it apparently was a very nasty one to work around too. Took Phil nearly 2 weeks to track down and implement a work around that fully solved the problem and did NOT cause other problems. The latter is why you didn't get v1.31 earlier in the week Sometimes we can work around driver bugs, sometimes we can't. Sometimes we can do it so the end user is completely fixed up, other times we can't. Fortunately, the end result of the fix is great for you guys. Still stinks for us that we had to spend 2 weeks fixing something that never should have been broken in the first place Steve 0 Quote Link to comment Share on other sites More sharing options...
akd Posted November 26, 2010 Share Posted November 26, 2010 Great patch! Thanks guys. - Firing sound changed for C14, C15, L115A3, AWSMF, G22 sniper rifles. My prayers answered. 0 Quote Link to comment Share on other sites More sharing options...
Chops Posted November 26, 2010 Share Posted November 26, 2010 BFC Team, thanks for all of the terrific support for CMSF. Moon - would it be possible for you to provide Hash Values for patches and .exe's in the future? 0 Quote Link to comment Share on other sites More sharing options...
Waaarg Posted November 26, 2010 Share Posted November 26, 2010 Any considerations with current PBEM or saved games? 0 Quote Link to comment Share on other sites More sharing options...
Federico Posted November 26, 2010 Share Posted November 26, 2010 Thanks for the Patch!! 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted November 26, 2010 Share Posted November 26, 2010 Any considerations with current PBEM or saved games? Hmmm... probably OK if you're playing with v1.30, but I doubt anything earlier would work. Note that some things we fixed in v1.31 are determined at the time the game is started, therefore some of the fixes won't show up in a game already underway but *probably* won't break anything. The three standard options available to you are: 1. Finish out the PBEM game using whatever version you have. 2. Duplicate your CM:SF install, upgrade the duplicate, and see if there are problems. If there are, play with the old install until finished then remove the old install. 3. Upgrade your one and only install after saving out the old EXE. Try out your PBEM game, and if it doesn't work then downgrade by pulling the v1.31 EXE out of the folder, putting back in the earlier EXE, and temporarily move the BRZs out of the Data Folder that the patch installs. When your PBEM game is complete, just move the v1.31 EXE and BRZs back in. Steve 0 Quote Link to comment Share on other sites More sharing options...
Piecekeeper Posted November 26, 2010 Share Posted November 26, 2010 Just got a CTD with an old save, so it doesnt seem to work with new patch 100%. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 27, 2010 Share Posted November 27, 2010 Thanks for the patch, guys! I take it that the Canadian and Dutch campaigns now work as designed - satchel charges and C2 functioning as advertised? If I already completed a mission in these, can I continue with 1.31, or is it advised that I start over the first mission? 0 Quote Link to comment Share on other sites More sharing options...
Ron Posted November 27, 2010 Share Posted November 27, 2010 Well, the nVidia fix is very appreciated I must say, thank you! 0 Quote Link to comment Share on other sites More sharing options...
LJFHutch Posted November 27, 2010 Share Posted November 27, 2010 Thank you! Patch filled with goodness 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted November 27, 2010 Share Posted November 27, 2010 I have a question about the new firing sounds. The unpacked brz files does not contain any new .wav files. Are sounds changed by the cmsf software? 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted November 27, 2010 Share Posted November 27, 2010 Just got a CTD with an old save, so it doesn't seem to work with new patch 100%. I would expect you've run across trouble due to TOE changes relating to that particular scen. My PBEM's transferred without difficulty. So no, not 100% 0 Quote Link to comment Share on other sites More sharing options...
RecceDG Posted November 27, 2010 Share Posted November 27, 2010 Now it's time for 1.32 with revised and corrected Canadian ORBATs. DG 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted November 27, 2010 Share Posted November 27, 2010 LOL! I didn't DARE post about 1.32! But, now that it's been mentioned... 0 Quote Link to comment Share on other sites More sharing options...
Flanker15 Posted November 27, 2010 Share Posted November 27, 2010 Great work on the lighting fix Phil, that was a real worry for me after I upgraded my card. 0 Quote Link to comment Share on other sites More sharing options...
Waaarg Posted November 28, 2010 Share Posted November 28, 2010 All my 1.3 PBEMs loaded with no issues either. Ran 7/8 games fine, last one should be tested tonight. 0 Quote Link to comment Share on other sites More sharing options...
Volltreffer Posted November 28, 2010 Share Posted November 28, 2010 OMG!!! First time ive played CM:SF in months....due to the flashing light issue - Thank god its fixed before Normandy comes out... 0 Quote Link to comment Share on other sites More sharing options...
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