phil stanbridge Posted October 21, 2010 Share Posted October 21, 2010 Just nabbed this off the readme file. Some nice little fixes. Combat Mission Shock Force v1.30 features/changes Soldiers o Teams and Squads can share ammo with other members of their immediate formation (usually their platoon). o Soldiers with movement orders will move before reloading their weapons. o Area fire orders are immediately canceled when any active member of the firing team/squad enters the target area. This allows for better room-clearing. o Troops have better discipline sticking to covered-arc orders. o New animations: idle, aiming, and reloading for ATGM gunners, and idle-prone for riflemen. o Soldiers won't fire grenade launchers at point-blank range. o Updated Syrian soldier model. o Corrected issues with some Syrian soldiers having wrong uniforms. o Operators of non-deployed man-portable AT-7 and AT-13 ATGMs won't stand up prematurely, and firing "from the shoulder" works properly. o Fixed a bug that occasionally caused fatigue too rapidly. o Troops are slightly less likely to use AT weapons versus infantry targets that are not in buildings. Artillery and Air Support o All-new Syrian air power: MiG-21, MiG-23, Su-17, Su-21, and Su-25 jets; Mi-24D Hind D and Mi-24P Hind F helicopters; AT-2 Swatter, AT-6 Spiral, AS-7 Kerry, and AS-10 Karen missiles. o When a support mission is activated, its estimated time of arrival continues to be updated in the Support View as time passes. Note that this is only an estimated time, and the actual arrival can come sooner or later. o "Light" artillery missions have slower rate of fire. o Corrected a bug that prevented a few types of blue-force weapons teams from calling in artillery. o When air support expends its ammo (marked "empty") it also displays "landed" rather than "busy". User Interface o Floating icons for units that are not capable of receiving commands (e.g. panicked, destroyed) are partly faded. o Team weapons that are not deployed, and cannot be fired in that state, show a "Not Deployed" message over the weapon silhouette. o More descriptive names are shown for ammunition types in common calibers, e.g. "7.62x54R" instead of simply, "7.62mm". o The morale state of Shaken is highlighted in red (like Panic) instead of yellow, since, like Panic, the unit is out of player control. o RPK and RPK-74 show the correct green and yellow icons. Vehicles o All BMP and BTR series vehicles have passenger firing ports. o BMP vehicles allow passengers to acquire much of their MG ammo. o Slight increase to Bradley vehicle armor. o Fixed a bug that could cause a BMP-2 gunner to reload for too long a time. o Vehicles create even less dust when driving in wet conditions. Weapons o On-map mortars will fire when given Target Light orders, but at a very slow rate of fire. o Accuracy of SPG-9 reduced slightly. o Antipersonnel mines modestly reduced in blast power. o Updated RPG-16 rocket model. o Updated M72 LAW model. Sound o New sound effects for collapsing buildings and walls. o Sounds for armor penetrations and ricochets by large projectiles are louder. Editor o Changing door/window layouts on the sides of buildings is easier in the editor 3D preview. When control-clicking buildings, for convenience, door configurations are skipped for upper levels without balconies, except when your camera view is inside the building. This makes it easier to set up "interior" walls between immediately adjacent buildings. o In the unit editor, when you rename a unit that is not a formation (e.g. squad, vehicle) the name change applies to that unit's leader, not the unit itself. Miscellaneous o Updated TO&E. o Fixed a PBEM bug that occasionally caused orders to be skipped. o Corrected a problem that could cause both players to set up in the same zones in a Quick Battle. o Computer player can set up mines and IEDs better. o Nonexplosive projectiles hitting dirt at night don't show "sparks". o Doodads (e.g. grass) are properly darkened when in shadow. Marines Module Only o Corrected a gun barrel alignment problem on the T-90 tank. British Module Only o Fixed a bug related to British Jackal/WMIK crews and their dismountable heavy weapons. o Scimitar is more likely to fire APFSDS than HE at a BMP. o Fixed a bug where a 51mm mortar gunner could switch to his rifle and abandon the mortar unnecessarily. 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted October 21, 2010 Share Posted October 21, 2010 Superb...loads of new stuff not just the new armies...excellent... 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted October 21, 2010 Share Posted October 21, 2010 "Soldiers with movement orders will move before reloading their weapons." Finally!!!!!! THANK YOU THANK YOU THANK YOU!!!!!!!!! 0 Quote Link to comment Share on other sites More sharing options...
akd Posted October 21, 2010 Share Posted October 21, 2010 Wonderful features and improvements, but curious about one thing: in CMA there is now a "harass" command for artillery, which is even slower ROF than "light". Is "light" in 1.30 the same as "harass" in CMA? 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted October 21, 2010 Author Share Posted October 21, 2010 If you carefully disect that list, there's a lot of new features included in 1.30, and some new funky animations. I can't wait to try it! I've had one of those days. Got the download first thing and have been so busy I haven't even been able to fire it up. Loads of little goodies, and hopefully some of the things in CMA are now present. AKD, I'll have to check that out myself regards the harass command. It's good to see the ETA has been fixed as well! About time Now, AKD, when are you going to produce the coloured weapons set 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted October 21, 2010 Share Posted October 21, 2010 My god, shaded doodads!! This will make terrain look so much better. 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted October 21, 2010 Share Posted October 21, 2010 Is this patch available now? 0 Quote Link to comment Share on other sites More sharing options...
Sivodsi Posted October 21, 2010 Share Posted October 21, 2010 o Area fire orders are immediately canceled when any active member of the firing team/squad enters the target area. This allows for better room-clearing. i like this, yes i do 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted October 21, 2010 Author Share Posted October 21, 2010 Wonderful features and improvements, but curious about one thing: in CMA there is now a "harass" command for artillery, which is even slower ROF than "light". Is "light" in 1.30 the same as "harass" in CMA? There is no harass command unfortunately, but I have yet to try the light to see if it's any better than 1.21. Using light in 1.21 I could empty my 60mm in a couple of minutes which was crazy. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted October 21, 2010 Share Posted October 21, 2010 Now, AKD, when are you going to produce the coloured weapons set Haha, not me my friend. But updated soundmod is in the works. 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted October 21, 2010 Author Share Posted October 21, 2010 Haha, not me my friend. But updated soundmod is in the works. Christ alive, sorry I forgot it was Scipio who did the weapons mods. Soundmod would be good. Ta! 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted October 21, 2010 Share Posted October 21, 2010 The nato patch 1.30b is downloadable before the nato module is released :confused: Is this patch available now? 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted October 21, 2010 Share Posted October 21, 2010 The new artillery sounds rock... especially when buildings are hit! Cool! 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted October 21, 2010 Share Posted October 21, 2010 Yes, that's ANOTHER bonus for pre-ordering: CM:Nato, a free Installer, AND a fresh(er) patch!! Ken 0 Quote Link to comment Share on other sites More sharing options...
Jonny(FGM) Posted October 21, 2010 Share Posted October 21, 2010 I have a question. I have an ongoing PBEM game. Can I patch up and continue this game? 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted October 21, 2010 Share Posted October 21, 2010 Yes you can. 0 Quote Link to comment Share on other sites More sharing options...
Jonny(FGM) Posted October 21, 2010 Share Posted October 21, 2010 Excellent. I presume my opp will need to patch up too? Either that or the rest of the game will play as 1.21? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted October 21, 2010 Share Posted October 21, 2010 Y'know, even the Beta guys didn't get to see that written-out 1.30 features list before release. Its very interesting. I spot a couple items done months ago, and I spot one that was done, I think, just day-before-yesterday! 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted October 21, 2010 Share Posted October 21, 2010 The nato patch 1.30b is downloadable before the nato module is released :confused: The 1.301 Hotfix was released early because the only people that may be needing it are some of the pre-order customers (who have been able to download already since yesterday). If you didn't pre-order, then you do NOT need this hotfix. Martin 0 Quote Link to comment Share on other sites More sharing options...
Dennis50 Posted October 21, 2010 Share Posted October 21, 2010 A patch is available already? I downloaded the preordered version last night, so I need to get the patch? 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted October 21, 2010 Share Posted October 21, 2010 Only if you have a problem with NATO AND do not have the Marines and/or British modules. Martin 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted October 21, 2010 Share Posted October 21, 2010 A patch is available already? I downloaded the preordered version last night, so I need to get the patch? It's only a hotfix for some people with a particular problem in the installation. If your game works, you don't need it! 0 Quote Link to comment Share on other sites More sharing options...
Dennis50 Posted October 21, 2010 Share Posted October 21, 2010 ok, thanks. Have all modules. Nato installed just fine and everything runs as it should. And this is on my old Alienware agp rig. Need a new machine one of these days! 0 Quote Link to comment Share on other sites More sharing options...
astano Posted October 21, 2010 Share Posted October 21, 2010 Just nabbed this off the readme file. Some nice little fixes. ... Miscellaneous o Updated TO&E. Anyone noticed what changes were made? Had a brief look-see in the editor and none jumped out at me. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted October 21, 2010 Share Posted October 21, 2010 Anyone noticed what changes were made? Had a brief look-see in the editor and none jumped out at me. I'm not sure exactly what that note refers to, but there are some changes to the weapons Syrian troops were carrying. In some cases they were carrying AKS-74s when they should have had AKMs, and vice versa. It was all very small stuff. 0 Quote Link to comment Share on other sites More sharing options...
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