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Impressions of the campaign?


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Dude, good thing you took the non-Damascus route--I believe every Damascus route mission involves US Army forces, although personally I was thankful for them! My core force was taking a beating by that point.

yeah I had that feeling to...

I went south of 3 reasons

1. Feeling I would have more US army scenario as they and the marines attacks damascus as well

2. Ive lost the confidence that brits can take a urban battle with heavy enemy resistance.

3. I wanted to keep my casualtys down

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OK, finished up on the southern route, playing on elite...

UK casualties:

108 KIA, 119 WIA, 7 MIA, 4 tanks, 20 PCs, 4 other vehicles KO

Syria:

1468 KIA, 649 WIA, 545 MIA, 62 tanks, 105 PCs, 66 others...

Major victory! Though I must admit I restarted the police station mission as well as the one where RG comes at you, though in the beginning...

I must say playing all the campaigns, the british one was the best.

PROs:

+beautiful maps

+light force forces you to think more, and play more carefully

+syrians seemed a lot more competent vs. what I experienced in the other campaigns, whether 1.20 improvement or mission design, still good

+not too big battles

+did I mention the maps? Beautiful!

+time limits forced to take risks as well...

CONs:

-...but some missions had too few minutes in my opinion

-if enemy air force is destroyed and so on, why doesn't the briefing tell you why there is no air support on a beautiful day when the republican party attacks... If there is no air in situations where really needed, at least tell the reason why not

-the missions where enemy has million tanks and you have only 1 chally and/or no ATGMs... I do support the idea of having dire situations, but the 2nd time I destroyed a battalion with a single chally I felt there could've been another way to make the mission difficult than by making my lone tank run out of ammo...

-the last south mission was pure cheesy and anti-chlimax: having enemies SPAWN in the trenches... If the game doesn't model tunnels, then IT DOES NOT MODEL TUNNELS... there is no way around it

So all in all, very, VERY good campaign! I felt that the enemy was actually "being smart" forcing me to get into situations I really didn't need, like the ones where the jackals are ambushed or the scimitar had driven to a minefield... Even if the challenge came from very few blue units vs. A LOT OF reds, I felt like ****, this could happen, and the fights were really tough... I felt many times I am sooo going to lose, but afterwards saw in the AAR I lost 6 KIA and 12 WIA and killed over a 100...

If the trend remains, that each campaign is better than the previous, can't wait to get my hands on the NATO campaign!!! Good job guys!

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Ah right, OK. This is interesting--I got significantly fewer casualties than either you or Chainsaw. I wonder if the changes made the missions harder?

The main source of casualties was that one mission where I was completely overrun. That and the Police Station mission, I lost a lot of allies there.

(I didn't restart any missions, but I was only playing on "Veteran" level.)

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The main source of casualties was that one mission where I was completely overrun. That and the Police Station mission, I lost a lot of allies there.

(I didn't restart any missions, but I was only playing on "Veteran" level.)

Ah. That may explain things. I knew that my allies would be useless moving around, so I instead just had them stay put and ambush any uncons moving around. Still lost a couple, but not many.

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Heh...I'm on the decision mission for going south, and I think I'm already over the 100 KIA mark...havn't restarted any missions to try and get fewer casualties/better results, though I did have to retry the RG mission a few times due to "Major Defeats".

Loving the campaign so far, will probably keep this savegame and play both endings to see how they go. Only criticism I have is that core force replenishment is perhaps *too* generous - I'm sure 14 Platoon have been destroyed at least 3 times!

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Thomm, sorry if this sounds pedantic but if I don't point it out one of the Scotties here almost certainly will: Scotch is spelt Whisky. Irish and American is Whiskey. :D

(Walks over to bottle of Glenfiddich ... reads ...)

Confirmed!!!

Best regards,

Thomm

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Boy, I do not even seem to be able to beat mission 2 in an orderly fashion!

I think I restarted ten times already; and the opposition is mainly infantry, it seems!!

Dark prospects for the rest of the campaign ...

Seeing an Syrian AGL open up in the distance is a chilling sight ...

Best regards,

Thomm

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The AGS-17 is a mean weapon when used against you! On that mission I could not find one that was pinning down an entire platoon in the open for about 20 minutes. I threw artillery at everything that I thought could contain it but it would keep firing every time I tried to rush a squad forward.

Eventually I attacked while mounted in warriors from a different direction. I never did find that AGS-17 untill Syrian surrender but a bit of smoke let me get my battered platoon back inside some armour. I don't think scenario designers use them enough - they are scary!

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The campaign is pretty good except for the last mission.

I just finished "Going Downtown", aka the Alamo, with 14 killed, 13 wounded and 3 armoured vehicles lost. I only succeded after repeated reloads and by remembering the enemy positions and positioning my troops in the optimal positions (which is the most frustrating way of playing CMSF). And even then it was bloody hard to not get overrun.

How many missions are left after "Going Downtown"?

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I'm at mission 9 I think - just finished clearing a valley, quickly. Looks like this next mission I get yanks to bear the brunt of the fighting - uh, I mean co-operate with.

Police Station was a nightmare, but a very good one. The mission I didn't enjoy was the convoy protection one - because I just couldn't get the trucks to exit, and it wasn't clear from the briefing that I should have been securing other objectives other than just exit trucks. Plus the design seemed a "gotcha"

The one I enjoyed most was actually airfield assault. I messed up the recon, and was cursing Staff for sending in a light force with no arty over open ground to seize buildings. So I devised a very conservative plan, rather than trying to take too many victory locations, and making good use of my sections' decent range (LSW and minimi's) Ended up with major victory

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The airfield assault and the police station are probably among my favorites of the campaign as well. With the airfield assault I really liked the infantry centered action and the police station scenario just had a great atmosphere.

I'm now a bit further into "Going Downtown" and from all the stuff that's thrown at me it feels like the climax of the campaign. At least I can't imagine having much forces left to fight another battle after this one :P

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Just finished the last mission "Bowling Alley" with 25 men killed, 13 men wounded, 1 tank lost and 3 armored vehicles lost. A truely epic battle although I only cleared the left side of the highway. The performance was terrible since I played in real time (I know that the briefing suggests turn based gameplay but I only play RT).

For the whole campaign the British suffered 99 men killed, 77 men wounded, 2 tanks lost and 10 armored vehicles lost. Probably half of that in the three battles in and around Damascus. Without the US Army support I doubt I would have been able to survive those fights.

Overall great campaign. Not necessarily better than the original or Marines campaign but certainly an interesting new experience.

I'm thinking about going back to the "Courses of Action" mission in order to try the alternative campaign path. How many missions does that alternative offer?

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I feel a little ripped off after playing the Aba-Shab mission or whatever it's called, the one where you escort the humanitarian convoy.

**SPOILERS**

I suffered a minor defeat even though I achieved the only objective, on reviewing the results I find the Reds got 200 points for holding a couple of HQ buildings. Nowhere in the briefing was it even hinted at that these should be taken, the briefing implied that getting the convoy to the exit zone was the only focus for the mission.

I lost two infantry sections and one Warrior to and IED plus a few other assorted casualties but a minor defeat because of an objective that was unknown was a bit annoying.

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Finished the campaign after "Bashar in our hearts" with a tactical victory. 192 men killed, 104 wounded...I'd hate to imagine the media reaction back in the UK after that campaign...

Lost 6 challengers over the course of the campaign, but the real eye opener was my 45 armoured vehicles lost, had no idea it was that many.

Anybody know how many AFVs (not including tanks) the UK lost during the initial invasion of Iraq? I'd like to know how many 45 stacks up against "real life" figures.

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Finished the campaign after "Bashar in our hearts" with a tactical victory. 192 men killed, 104 wounded...I'd hate to imagine the media reaction back in the UK after that campaign...

Lost 6 challengers over the course of the campaign, but the real eye opener was my 45 armoured vehicles lost, had no idea it was that many.

Anybody know how many AFVs (not including tanks) the UK lost during the initial invasion of Iraq? I'd like to know how many 45 stacks up against "real life" figures.

Sir, we will let you know where and when to report for your court-marital. ;)

Armoured vehicle casualties in the Gulf War 1 were approximately six, about half of that the result of blue on blue.

Armoured vehicle casualties for the invasion of Iraq was about four.

It is hard to come up with an exact count because most casualty reports report personnel and the various sources mention in passing if the vehicle was a casualty as well.

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I'd like to know how many 45 stacks up against "real life" figures.

The last I heard the Brits only had 124 uparmo(u)red Bulldog APCs, and who knows how many Warriors got fitted with the full ERA package. So for the Brits every front line vehicle that gets destroyed hurts. Especially since th fallback is FV432.

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Just played the two airport missions and they were lots of fun! The assualt on the airfield ended up with loads of my troops "exhausted" after quick-timing such long distances.

Highlight of the mission was one of my WMIK's (with 40mm) getting destroyed by MG fire, then dismounting and setting up the grenade launcher and plastering the MG team that knocked them out as well as 5-6 other enemy contacts. It was some pretty nice shooting from 600m out. Over all great mission, I wasn't sure if I was going to have enought time to make it all the way across the board but I barely did!

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