
Field Marshal Blücher
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About Field Marshal Blücher
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Rank
CMSF Beta Tester
- Birthday 05/05/1988
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Gender
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Location:
Columbus, OH
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Location
Arlington, VA
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Interests
All periods of military history, engineering, golf, jazz
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General Jack Ripper reacted to a post in a topic: Devil's Descent
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USA civil war
Field Marshal Blücher replied to Albe Pavo's topic in Combat Mission Battle for Normandy
Foote is pretty good for dealing with the Civil War as a whole. He does have some weaknesses, but those have already been explained fairly clearly. If you want truly Oman-esque levels of detail, it might be worth looking into histories of individual battles and campaigns. I can recommend a few of those if you'd like. -
I can't speak for why they're not in the campaign as I was not involved in the design process for it, but be aware that in the British TO&E the Vickers guns were broken out into separate machine gun battalions. So the only way that the PBI got HMG support was to be lucky enough to get HMGs attached to them from a completely different battalion. Very different approach from how the US and Germans handled their MGs!
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New Op HERRICK 5 Afghan Mission
Field Marshal Blücher replied to Combatintman's topic in Combat Mission Shock Force 1
If you had to beef up the enemy just so they don't surrender, you can keep the extra units as reinforcements that never arrive and it'll still work. -
I have attempted to make campaigns with multiple designers outside of the CM Beta team (which is obviously a different experience than what you're talking about for several reasons), and I in fact released one for CMSF that I co-designed with Bulgaroktonos (Rolling Lords of War). Overall, I found making CM scens cooperatively a very difficult experience outside the Beta testing community. There are two big reasons for this: -The main problem with making scenarios cooperatively is that the mapmaking takes a tremendous proportion of time. I would argue that for most scenarios I've made, mapma
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Some modifications that will help: Use non-core units that look like core units. This way, if the core units get destroyed, it doesn't mess up the decision battle. Don't use large point values. You just want enough to have one way be a defeat or a draw, and the other way a victory. If you use too large a point value, it could mess up the scoring at the end of the campaign. The way I usually set it up is 100 points for one objective zone and 10 enemy "bonus" points. Don't use Exit objectives. Use Occupy objectives. This will fix the Cease-Fire problem, I think. (At least, I've never ha
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Conrath's Counterattack - SPOILERS
Field Marshal Blücher replied to Erwin's topic in CM Fortress Italy Maps and Mods
Uhhh . . . I swear I had nothing to do with that! :eek: Seriously, that is some of the most rotten luck I have ever heard of in a CM campaign. I tend to also not restart missions in campaigns, but this definitely sounds like an exception is warranted! -
Devil's Descent
Field Marshal Blücher replied to Ultradave's topic in Combat Mission Battle for Normandy
You're welcome! I'm glad that people are still finding and enjoying the campaign. -FMB -
Dutch campaign. Problems with AT weapons.
Field Marshal Blücher replied to Sandokan's topic in Combat Mission Shock Force 1
Erwin and Euri are correct here, I think (without testing it myself). It's not about number of slots, it's about encumbrance. Gill missiles and the launcher are pretty large and heavy, as is the Panzerfaust launcher. So I would second Euri's advice to only take one launcher type or the other. -
Conrath's Counterattack - SPOILERS
Field Marshal Blücher replied to Erwin's topic in CM Fortress Italy Maps and Mods
Specifically, it is caused by the lack of two particular tanks--the company CO and XO tanks. It doesn't matter how many tanks you have left aside from those, if those two were destroyed, you wouldn't be able to make a decision in the unpatched version. -
Conrath's Counterattack - SPOILERS
Field Marshal Blücher replied to Erwin's topic in CM Fortress Italy Maps and Mods
Did you follow the proper procedure to load the old save into the new campaign file? It's via some arcane process which I believe is described in the manual. IIRC, the correct procedure is something like this: 1) Click "Campaigns," not Saved Game 2) Select "Conrath's Counterattack" and then SHIFT+click on "OK" 3) Pick a between-missions save I think this should work, if not, check the manual. -
Red vs Red Campaign: Zawiya Uprising
Field Marshal Blücher replied to Mr.X's topic in Combat Mission Shock Force 1
NATO contains Red air support as well as the ZU-23 and ZSU-23-4 and Red trucks, at least. Might even be a few more goodies I'm forgetting. -
The complete Eurofacation of CMSF
Field Marshal Blücher replied to dpabrams's topic in CMSF Scenario and Mod Design Forum
Huh, yeah, that actually looks decent. Cool. -
The complete Eurofacation of CMSF
Field Marshal Blücher replied to dpabrams's topic in CMSF Scenario and Mod Design Forum
Regarding the buildings, though, Mord, since the code is still CMSF, won't guys be able to get up on those slanted roofs? How will that work? -
Calling In Airstrikes
Field Marshal Blücher replied to CanuckGamer's topic in Combat Mission Battle for Normandy
Could you give us a bit more information? If your FO and HQs are not "Denied" when you click on the air support button, then you should be able to call in airstrikes. Walk us through what's going wrong.