panzermartin Posted January 26, 2009 Share Posted January 26, 2009 Lobsters have strategy? 0 Quote Link to comment Share on other sites More sharing options...
akd Posted January 26, 2009 Share Posted January 26, 2009 Yes: put the weak ones at the top of the tank. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted January 28, 2009 Share Posted January 28, 2009 Do the Question Markers give a spotting bonus to the AI or are they merely cosmetical? It would still be great to get an answer for this question, because it would help saving some time that I now spend in order to provide my troops with spotting info before engaging. Sadly enough, the absence of a clear "Why, of course the AI gets a spotting bonus!" leads me to believe that this is not the case. Which is fine, but I would like to that I should not hope for one when I send my scouts out!! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted January 29, 2009 Share Posted January 29, 2009 Saw this and thought of Space Lobsters of Doom... 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted February 2, 2009 Share Posted February 2, 2009 Bump. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted February 5, 2009 Share Posted February 5, 2009 Bump. ;) 0 Quote Link to comment Share on other sites More sharing options...
hcrof Posted February 6, 2009 Share Posted February 6, 2009 Well I thought I would try this one out as the syrians. As Steve said, I am pretty sure that the Americans wouldn't notice the difference due to their information sharing abilities being much better. Essentially, question marks DO provide a spotting bonus for your troops. If a unit has a question mark over an enemy, when the unit moves into LoS it will spot the enemy much faster. My test showed some interesting stuff. There were two ridges 1200m from each other and hull down static tanks as the enemy. If a T-72M moved into a hull down position on the ridge, the static tank always fired first. The firing signature would then reveal its position and the T-72M would fire back. If the T-72M approached on a road, with no dust cloud, the two tanks would fire at each other almost simultainiously but with longer wait before firing as neither tank would spot each other very fast. If the T-72M crew missed, backed down the ridge and appeared somewhere else, it would then get its shot off a lot quicker the next time due to the question mark. The effect was the same if the crew was dismounted, took a peek over the ridge before returning to the tank and moving to hull down. I am not claiming that this test was comprehensive or even very controlled (It was during a battle). However, it does seem to show that question marks are important for spotting and also that it is not a good idea to stay in one place for too long! I could set up a proper test if people want me to but I hoped that little bit of info helped! 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted February 6, 2009 Share Posted February 6, 2009 Thanks for this information! Supposing that all question markers are "created equal" this would mean that units get a spotting bonus even if they did not spot the unit themselves. However, this cannot be concluded from your report with absolute security, because the units in your scenario spotted for themselves and not for other units. What you proved is that the unit's "memory" is working correctly, and for this you are to be commended! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted February 12, 2009 Share Posted February 12, 2009 Bump ;) Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted February 12, 2009 Share Posted February 12, 2009 Since im re-playing the poo mission (the last 6 times i played CMSF), I decided to give question marks another type of spotting bonus; preferably in the form of a 155MM Shell or HellfireII missile! It really pays off!!! Seriously though, I now feel that; IF ROE allows, I have enough fire support AND I feel the enemy has more then a few lil conscripted buggers: I like my question marks to remain anonymous forever. I feel dumb that I even tried to observe the enemy when I know they were right at that spot. It never hurts to 'pave' the road a little bit. I dont know about the spotting bonus though, but I now prefer not to know at all 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted February 25, 2009 Share Posted February 25, 2009 Bump ;);) So I had those M1s in "Milk Run", being aware of enemy ATGMs (question markers). They never actually spotted any of them. Did they at least receive a spotting bonus? Did they actively look for them? Is it only a player aid? Question still stands ... Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted February 25, 2009 Author Share Posted February 25, 2009 Bump ;);) So I had those M1s in "Milk Run", being aware of enemy ATGMs (question markers). They never actually spotted any of them. Did they at least receive a spotting bonus? Did they actively look for them? Is it only a player aid? Question still stands ... Best regards, Thomm I have to hand it to you and your persistence . Maybe it can be tested by using a platoon of tanks with excellent C2 links and one where they are all independent. This would require a lot of testing and timing though. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted February 25, 2009 Share Posted February 25, 2009 I have to hand it to you and your persistence . It is a central aspect of the new engine, plus it is - in essence - a yes/no question. So I am confident that there will be an answer some time. Until then, I can make a significant number of "Bump" post, before the thread gets locked up! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted February 27, 2009 Share Posted February 27, 2009 I'm making a major effort to understand C2 and the markers so any additional info on this will be most welcome. I'll say this, I pre-ordered the game and have really not been able to get into it until 1.11. I'm not laying all the blame on the game though, chances are I just wasn't ready for the departure from CMx1 - read WWII - yet I find myself doing something I didn't really do in CMx1. I'm actually playing single player and enjoying it as much as pbem. I never thought I'd see the day when that would be, so congratulations to BF for that... My biggest problem with singleplayer is that I have no honor and rationalize that it is okay to revert to saved games because I don't really understand the equipment and game system. A campaign with no saves allowed except one between battles would be most welcome (doing for me what I can't do for myself...) 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted March 2, 2009 Share Posted March 2, 2009 Bump ;);) 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted March 8, 2009 Share Posted March 8, 2009 bump...... 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted March 8, 2009 Share Posted March 8, 2009 (doing for me what I can't do for myself...) I'm always looking for an easier, softer way... 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted March 9, 2009 Share Posted March 9, 2009 Hi Mark, Thanks for dropping in! We are still wondering here, whether we should spend energy on spotting for friendly units? If you know the answer, drop me a PM and I shall NDA it! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted March 9, 2009 Share Posted March 9, 2009 Morning Thomm: I have cross posted this to the Beta Testers. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted March 9, 2009 Share Posted March 9, 2009 Morning Thomm: I have cross posted this to the Beta Testers. Beta Testers and Fanbois won't do this time! We need The Charles himself! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted March 16, 2009 Share Posted March 16, 2009 Bump. ;);) (note forum limit of five smilies; we are at six now!) Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted March 16, 2009 Share Posted March 16, 2009 I admire your persistence Thomm 0 Quote Link to comment Share on other sites More sharing options...
Sixxkiller Posted March 16, 2009 Share Posted March 16, 2009 Here's what the beta testers have found: bump 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted March 16, 2009 Share Posted March 16, 2009 I admire your persistence Thomm Perhaps I "just don't get it!" ... the message, that is: Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted March 16, 2009 Share Posted March 16, 2009 Sorry for the delay. I didn't want to answer from memory (this was coded 2.5 years ago) without double checking with Charles first. He's had a few things on his plate lately, so it took a couple of jabs to get confirmation out of him. Turns out I remembered it correctly, but I'm still glad I double checked a) Are the Question Markers only visual aids for the player or do they really give a spotting bonus? They give a spotting bonus, but only for a short while (i.e. when they are relatively "new"). Old "?" marks - which start to fade - don't give any spotting bonus. Do Question Markers give the AI information about the unit type the marker represents? Does this influence AI behavior? No. Remember, giving the AI information does nothing unless the AI is programmed to interpret and then act on that information. Interpreting is a very difficult thing to get an AI to do well. c) Does the AI actively look for and try to identify Question Markers? No, because once again that would involve a level of AI programming that wouldn't be worth the effort. If something appears as a "?" the AI is aware that something is there, but that's as far as it goes. Through the AI's other actions the identity is either revealed or it isn't. There's no special effort to do carefully considered "recon" which, in turn, other AI decisions are based on. Steve 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.