bardosy Posted January 23, 2008 Share Posted January 23, 2008 I'm working on a campaign for CM:SF, named: Task Force Narwick. It's a parallel attack of the official campaign (TF Thunder). My TF is comeing from North (from Turkey) and both TF will meet at Hims. The campaign driven by real maps and exists locations and real military complex (found on web). And the missions' map designed from real satelite images (Google). Campaign downloadable here. It's DONE!!!! This is the complete version. EDIT: [ February 14, 2008, 11:29 PM: Message edited by: bardosy ] 0 Quote Link to comment Share on other sites More sharing options...
the Fighting Seabee Posted January 23, 2008 Share Posted January 23, 2008 Cool, take your time. Think it through and then release it. Until then... I can't wait! 0 Quote Link to comment Share on other sites More sharing options...
molotov_billy Posted January 23, 2008 Share Posted January 23, 2008 Thanks, bardosy, I'll check em out tonight! 0 Quote Link to comment Share on other sites More sharing options...
bardosy Posted January 24, 2008 Author Share Posted January 24, 2008 Thanks molotov! 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted January 25, 2008 Share Posted January 25, 2008 I'll try to check your briefings over the weekend, bardosy. I work part-time both as an editor/proofreader and a lecturer in English language studies, so I ought to be able to do something with them. It's just a matter of finding time. Great that you're building a campaign. Keep it going! 0 Quote Link to comment Share on other sites More sharing options...
molotov_billy Posted January 25, 2008 Share Posted January 25, 2008 f'd by the low wall bug on mission 1. I'll try again with 1.06. Looks promising so far 0 Quote Link to comment Share on other sites More sharing options...
bardosy Posted January 25, 2008 Author Share Posted January 25, 2008 molotov: could you explain me, what is the "low wall bug"? 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted January 25, 2008 Share Posted January 25, 2008 Low wall bug: with the release of 1.05, it became impossible for a unit to see over a low wall. ie, you can move up to take position behind the wall with inf or vehicles, but not actually be able to target units that are or should be plainly visible on the other side of the wall. Apparently fixed for 1.06. Waiting, waiting, waiting . . . 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted January 25, 2008 Share Posted January 25, 2008 Soon, very soon for 1.06 patch 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted January 25, 2008 Share Posted January 25, 2008 I've started working on your briefings, bardosy. Smartened them up a bit for English readers, I think, but it's difficult to be absolutely precise in a couple of places as your exact meaning is not always clear. Anyway, I'll send you more detailed comments by email when I return them. If you have any queries on changes I've made, feel free to get back to me. Sounds like an interesting campaign. 0 Quote Link to comment Share on other sites More sharing options...
vincere Posted January 25, 2008 Share Posted January 25, 2008 bardosy I don't have the time to help out, but I wanted to selfishly offer my encouragement because I'll be looking out for your campaign. 0 Quote Link to comment Share on other sites More sharing options...
Taki Posted January 26, 2008 Share Posted January 26, 2008 Is it more Hollywood Like or more Tactical? More like a Combat Simulation or mor like "bLack Hawk Down" Movie? 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted January 26, 2008 Share Posted January 26, 2008 More of a tactical combat sim, from what I've seen of the briefings. Resembles TF Thunder in many ways - in fact, it's designed as a secondary, diversionary attack in support of TF Thunder, heading to Hims, but from Turkey in the north. Haven't viewed any maps yet, but the scenario descriptions are pretty varied in size and scope, with some interesting terrain settings, including dense urban, military and open desert/countryside, and operations ranging from recon/scouting missions to full-on battalion assaults. Could be a very good one if bardosy has the balance right - only playtesting will tell. Really love the effort designers are putting into bringing out the best in CMSF. Itching for 1.06 so I can get properly back in to the fray! 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted January 27, 2008 Share Posted January 27, 2008 OK, I've em'd you the briefings, Bardosy. Hope you like. 0 Quote Link to comment Share on other sites More sharing options...
bardosy Posted January 28, 2008 Author Share Posted January 28, 2008 handihoc: Thank you your great work! I'm reading your mail. I'll respond soon. Taki: I really hope you will be answered your question! Because this is my question too. I tried to balanced the missions, but I tried to designed the maps from real maps or satelite images, (of course with compromises). And I hope these are tactical ones (not so easy, but not impossible). But I reaaly want to know how you guys think? Is it holywood like or not? 0 Quote Link to comment Share on other sites More sharing options...
bardosy Posted January 28, 2008 Author Share Posted January 28, 2008 I made an advertise picture for the campaign. So you can check the positions of battles on a syrian map. And of course I added a new mission (the 6th one) to the campaign and polished the older ones. So I'm working... I hope I will release it soon (1-2 weeks). 0 Quote Link to comment Share on other sites More sharing options...
bardosy Posted February 4, 2008 Author Share Posted February 4, 2008 PROGRESS REPORT: I finished the 8th mission yesterday. Only 2 mission left and campaign will be released. Photos from the first 8 missions: 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted February 4, 2008 Share Posted February 4, 2008 i will check it out in 1.06. i favour playing the red side, but still must not miss quality work wich is ment to be played from blue side. when 1.06 is out and i feel like playing blue, i give it a go. 0 Quote Link to comment Share on other sites More sharing options...
the Fighting Seabee Posted February 8, 2008 Share Posted February 8, 2008 that looks outstanding 0 Quote Link to comment Share on other sites More sharing options...
bardosy Posted February 8, 2008 Author Share Posted February 8, 2008 I just finished and tested the 9th mission yesterday. So I'll start design the last one soon. But every feedback/betatest are welcomed about the earlier (1-9) missions too... 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted February 8, 2008 Share Posted February 8, 2008 Originally posted by bardosy: I just finished and tested the 9th mission yesterday. So I'll start design the last one soon. But every feedback/betatest are welcomed about the earlier (1-9) missions too... Your looking good. V 106 unleashes MOUT 0 Quote Link to comment Share on other sites More sharing options...
bardosy Posted February 11, 2008 Author Share Posted February 11, 2008 If you found some problems in the missions/gameplay/difficulty/maps, just report me, before release... 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted February 11, 2008 Share Posted February 11, 2008 Hi Bardosy, just took a break from the first mission, and so far it's great! The map is just beautiful. Thanks for all the hard work. 0 Quote Link to comment Share on other sites More sharing options...
meter Posted February 11, 2008 Share Posted February 11, 2008 This looks fantastic.. One dumb question, I have read on the boards where the stock campaign has some confirmed bugs when played with V1.06. Since you started creating this prior to V1.06 will these bugs rise to the surface here as well? Look forward to playing. 0 Quote Link to comment Share on other sites More sharing options...
bardosy Posted February 12, 2008 Author Share Posted February 12, 2008 Splinty: Thank you! Have fun! meter: I started designing with 1.05. I made/make only the 9th, 10th missions with 1.06. But I think this version difference can't cause any problem. The patch solve gameplay bugs. The only problem could be if in 1.06 some missions are harder or easier. I will retest the whole campaign, when I finish the 10th. But if you play through and report me the problems here, I'll thank you. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.