Nemesis Lead Posted August 14, 2007 Share Posted August 14, 2007 One of the features I truly loved about CMX1 was that you could see (at the end of the game) all of the individual kills that each individual unit had. Especially in RT battle such as you have in CMSF.....it is hard to see who shot what. The end of game kill tally really helps tell the story of the battle. Guys like to brag about that infantry squad that killed 40 enemy and captured 10. The Panther than killed 12 T-34s and 3 armored cars, etc.. Any chance this will come back? 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted August 14, 2007 Share Posted August 14, 2007 Yes, bring it back! Really informative about what worked and what didnt work too. 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted August 14, 2007 Share Posted August 14, 2007 Actually keep this great engine and slowly bring back all these little things we loved from CMx1. optional hit text(though getting used to its absence), kill track, purchasable units in QBs or more rational autopick. 0 Quote Link to comment Share on other sites More sharing options...
pad152 Posted August 14, 2007 Share Posted August 14, 2007 There not much sense of a campaign without it! There no carry over from mission to mission, having unit kills carry over would help. 0 Quote Link to comment Share on other sites More sharing options...
Kineas Posted August 15, 2007 Share Posted August 15, 2007 the "Under the Hood" debate...good luck guys! 0 Quote Link to comment Share on other sites More sharing options...
Flanker15 Posted August 15, 2007 Share Posted August 15, 2007 Hit text and detailed stats are apparently on the list for being added. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted August 21, 2007 Share Posted August 21, 2007 Originally posted by Flanker15: Hit text and detailed stats are apparently on the list for being added. Is this true? I hope so. These are things I've missed just playing the demo. I used to love zipping around the map after the battle and examining the spots that had lots of action (which the 1:1 casualties adds to a lot) and checking unit kills on both sides. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted August 21, 2007 Share Posted August 21, 2007 I miss this feature....please bring it back BFC..."bats eyelashes at BFC guys" 0 Quote Link to comment Share on other sites More sharing options...
cltm3 Posted September 17, 2007 Share Posted September 17, 2007 Second this thought... sometimes i devastate an area and would like to know how much of my opponent he lost from doing something stupid. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted September 17, 2007 Share Posted September 17, 2007 Nemesis Lead, I believe your statement regarding CMBO/CMBB/CMAK is only partially correct. ISTR there were some gripes that you got no kill stats for units which left the map, regardless of what prompted it. Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
TOG Posted September 17, 2007 Share Posted September 17, 2007 Don't forget about kills for artillery and air support. In CMx1 spotter had artillery kills, but in CMSF support assets are separated. I always liked to check after battle if that shelling hit anyone. I would also like more detailed statistics at the end of the combat. Not only how many infantry, vehicles, etc. killed but also how many infantry killed by infantry, by tanks, by artillery, etc. I always liked statistics. 0 Quote Link to comment Share on other sites More sharing options...
Meach Posted September 17, 2007 Share Posted September 17, 2007 It would be nice to have this feature back. 0 Quote Link to comment Share on other sites More sharing options...
z1812 Posted September 17, 2007 Share Posted September 17, 2007 Hi All, I also miss kill statistics. It was one of those items that created interest for me while doing a post mortem of a game. Especially with a human opponent. The old question of "what got my AT gun on the hill" or " what the hell killed all my infantry in the village" could usually be answered. Regards John 0 Quote Link to comment Share on other sites More sharing options...
Topo Posted September 17, 2007 Share Posted September 17, 2007 Agree, nice feature; hope being added. Saluti 0 Quote Link to comment Share on other sites More sharing options...
Juergen2SSDR Posted September 17, 2007 Share Posted September 17, 2007 Yes please bring this back Battlefront! We miss it. It is a great feature, also for some people that are new to this game, it would be nice if you had Unit Detail when you hit the Enter key. Weapon names, ranges and armor detail would be nice. This is much missed. Juergen 0 Quote Link to comment Share on other sites More sharing options...
Chops Posted September 17, 2007 Share Posted September 17, 2007 I would like to see this feature added also, in addition to tracking stats throughout a campaign. Being able to change a units name to whatever one wants, prior to the start of a battle or campaign would also add to the immersion factor. Thanks 0 Quote Link to comment Share on other sites More sharing options...
Juergen2SSDR Posted September 17, 2007 Share Posted September 17, 2007 I agree with Chops. Any Editor we should be able to edit names, Status and such. The editor in CMx1 was great. What happend to Water.. there is no water, and making hills and elevation changes is a pain. 0 Quote Link to comment Share on other sites More sharing options...
Sixxkiller Posted September 17, 2007 Share Posted September 17, 2007 Water will take quite some time to program. It will not make it in for a long time if ever. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted September 17, 2007 Share Posted September 17, 2007 The elevation editor in CMSF is quite an improvement over CMx1. But it works a little differently as the old one: instead of having to select every single squares's height, now you just draw the contour lines and the editor assigns the appropriate elevation changes between the selected areas. This makes things alot easier and much faster. And while you cannot change individual soldiers' names, you can change the names and status of units in the editor. 0 Quote Link to comment Share on other sites More sharing options...
Juergen2SSDR Posted September 17, 2007 Share Posted September 17, 2007 good to know. I will have to work more on the elevation stuff. I pretty much just finnished a large city. Trying to do a Black Hawk down scenario. Lots more of filler stuff to put in however. 0 Quote Link to comment Share on other sites More sharing options...
76mm Posted September 20, 2007 Share Posted September 20, 2007 I add my voice to those requesting kill tracking! 0 Quote Link to comment Share on other sites More sharing options...
Ritter_85 Posted September 20, 2007 Share Posted September 20, 2007 You get my voice too... it was nice to see which unit killed, destroyed, captured the most.. for example.. once in cmbb one of my finnish AT-rifle team got hit and one of the two men died/wounded. and a T-34 came right next to that unit and that one guy surrended to the tank but the tank annihilated that poor at-rifle guy after the battle I checked that if that tank really captured it and it did 0 Quote Link to comment Share on other sites More sharing options...
Canada Guy Posted September 20, 2007 Share Posted September 20, 2007 I agree, kill tracking very useful in post-game analysis. There are 6 other things that I would like to see and I thought I read that some were in a patch but cannot find the thread. 1. Turn all movement orders on for all units at once so we can see where everyone is going. 2. Lines to show who is under an HQ. Even though the units highlight when you click the HQ icon, it would be very useful to have a line (black/red) to indicate whether a unit is in/not in contact and what units are under that HQ. 3. LOS indicator - It would be great to see if a unit has LOS to a point. Now I have to wait until a unit is visible and then check. 4. How many men in a unit are OK and how many have been incapacitated. Yes, I can see that 3 men are OK (maybe 1 wounded) but how many men were there in the unit to begin with. I liked the CMx1 icons of 1/7 where 1 unit is still active and 7 are incapacitated. It told me how much of a beating I was taking. Now I have to search the screen for minutes looking for red bases. It is a waste of time. 5. Detailed hit information. Yes I can see the explosion and the fire and the red base but a bit more information on the hit would be useful. 6. The right mouse button actions. I liked the ability to just right click with all actions and then go from there to the board. Hunting and pecking the bottom info bar is not intuitive or not as intuitive as a right mouse click. This would be a start. This is a good game and it is in version 1.0x so there is room for improvement. Some ideas in User Interface use for CMx1 were the apex of design (some would say brilliantly inspired) and I do not think you should throw the baby out with the bath water. Bringing back a few of these would improve the ability to play the game but would not change the new game itself. The CMx2 game engine is good (and getting better). I like the direction it is going and it is superior to CMx1 from the looks of it. I just liked some of the egonomics of CMx1 better so why not combine both? 0 Quote Link to comment Share on other sites More sharing options...
GSX Posted September 21, 2007 Share Posted September 21, 2007 I definately agree about the right Mouse click. No one has explained to me yet why this feature is not there. 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted September 21, 2007 Share Posted September 21, 2007 I miss right click so much.. makes me want to cry. I never ever use hot-keys in any game, and now I am pretty much forced to by this new and "improved" CM. What made past CM games special is gone. Now its very non-intuative, uncomfortable mess. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.