Michael Dorosh Posted August 3, 2007 Share Posted August 3, 2007 Originally posted by thewood: Hey, since you're still up and coherent (?), maybe you can answer my BMP question in another thread since Sergie is busy googling dirty words and programming my tivo Where is it? .pngs are preferable - I find if I save it as a 24-bit bmp first, then as a .png it reduces file size a bit without degrading colour levels. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted August 3, 2007 Share Posted August 3, 2007 Sorry, BMP-1 question, or is that Canuck humor. 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted August 3, 2007 Share Posted August 3, 2007 Canucks have humour, but apparently, not even that... Did someone say "coherent"? 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted August 3, 2007 Share Posted August 3, 2007 Sorry, from Maine and Canadiens were the only minority we had that we could ridicule and oppress. 0 Quote Link to comment Share on other sites More sharing options...
Truppenfuhrung Posted August 3, 2007 Share Posted August 3, 2007 Using artillery to shower the enemies with shrapnel is very cool ! 0 Quote Link to comment Share on other sites More sharing options...
ol_mouse Posted August 3, 2007 Share Posted August 3, 2007 The mighty Javelin and it's top-down flight path! 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted August 3, 2007 Share Posted August 3, 2007 The grass fading in instead of just popping up! 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted August 23, 2007 Share Posted August 23, 2007 One thing I really, REALLY love is how the building model affects tactics in greater detail. I had become used to the abstraction of CMx1 when it came to buildings, but all of that changed in CMSF the first time I sent a squad across the alley into a neighboring structure only to realize that... there wasn't a door on this side. Some of my guys bravely rushed around the corner to where the door was, but they got cut down, so others hunkered down in the alley itself instead. Likewise, zooming in and watching troops take up positions at the windows is a great detail. Question: do windows and doors actually limit the number of firers? I assume so, but would love confirmation. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted August 23, 2007 Share Posted August 23, 2007 All the great graphics you guys are mentioning...an absolute thrill...But I really want to give a tip of the hat to the floating unit icons. They grow on them as you use them. But the single most OMG thing is the programmable AI in the editor...That IS the Brave New World 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted August 23, 2007 Share Posted August 23, 2007 I love the audio effects. Especially how sound takes a while to travel now. Airburst artillery. Opening the cargo hatches and letting my dismounts shoot while mounted. The new options for artillery. 0 Quote Link to comment Share on other sites More sharing options...
Axel Posted August 23, 2007 Share Posted August 23, 2007 Just watching my soldiers fire & moving, and the *bump* sound from the M203 very nice 0 Quote Link to comment Share on other sites More sharing options...
Crassus Posted August 23, 2007 Share Posted August 23, 2007 Originally posted by Martin Krejcirik: It's really cool how deadly a platoon of Abrams can be, shattering dozens of enemy vehicles in few seconds. Not that I didn't expect it LOL I guess I've been getting retards as tankers (Demo, Basic Training). They keep getting wiped out. But then their commander (me) might just be using them all wrong. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted August 23, 2007 Share Posted August 23, 2007 Crassus: be not deceived. If I have veiled my look I turn the trouble of my countenance merely upon myself. For vexed I am at late with passion some difference, conceptions only proper to myself, which gives some soil perhaps to my behavior. But let not therefor my good friends be grieved, among which number Crassus you be one. Nor construe any further my neglect than that poor Brutus, with himself at war, forgets the shows of love to other men. Julius Caesar/William Shakespeare 0 Quote Link to comment Share on other sites More sharing options...
Chelco Posted August 23, 2007 Share Posted August 23, 2007 I had a Bradley firing through a small tree line and one of the rounds impacted in an individual tree. In RL the round would have cut the tree (didn't happen in the game) but nonetheless it was a "how cool is that" moment. Honorable mentions: 1) how easy to use is the new in game interface (commands); 2) how well designed is the interface for the scenario editor 3) how easy is to create map elevations 0 Quote Link to comment Share on other sites More sharing options...
Chelco Posted August 23, 2007 Share Posted August 23, 2007 Another "that was cool" thing: The ability to play a satisfying tactical scenario with way less clicking than before, all in one sitting thanks to real time. A thankful busy parent. 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted August 23, 2007 Share Posted August 23, 2007 I actually liked the music Oh and that line barrage artillery thing. Used it on that trench in the demo, the poor bastards in the trench never knew what hit them. 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted August 23, 2007 Share Posted August 23, 2007 Made a scenario trying to simulate the events in the fictional book "Time to Hunt", albeit with a modern twist. I had sniper teams attempting to stop a batallion of Syrian SF and Syrian Fighters while they moved through a forested valley. The sides of the valley were thick with vegetation, the floor of the valley had only bushes and tall grass. It was a losing situation for the sniper teams, but one of my last remaining snipers pulled a "Bob the Nailer" move. He managed to take out a good 15 or 20 men, singlehandedly. It was amazing to see this one guy, surrounded by his downed teammates, dropping Syrians as the closed in on his position. The pops of their AK's ripping up his position, the thumps of his rifle as he killed the enemy. Really, really, really cool. And they did kill him, unfortunately. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted August 23, 2007 Share Posted August 23, 2007 kinda of intense to watch, I bet 0 Quote Link to comment Share on other sites More sharing options...
Echo Posted August 24, 2007 Share Posted August 24, 2007 The clouds move. 0 Quote Link to comment Share on other sites More sharing options...
Darius359au Posted August 24, 2007 Share Posted August 24, 2007 Pictures worth a thousand words 0 Quote Link to comment Share on other sites More sharing options...
hoolaman Posted August 24, 2007 Share Posted August 24, 2007 I also really appreciate the music in the game. I remember BFC contracting some famous dude to do it. IMO it was well worth it because the result is just right almost reminiscent of the great "Red-Alert" game music. 0 Quote Link to comment Share on other sites More sharing options...
weasel75 Posted August 24, 2007 Share Posted August 24, 2007 Originally posted by stikkypixie: ... Oh and that line barrage artillery thing. Used it on that trench in the demo, the poor bastards in the trench never knew what hit them. Same here 1st mission in the campaign, after calling in artillery on the trenches: a) wow, it works man, it works frightening great dang, I am mean and unfair to them c) WOOOW, I just called them "them" ... Neo, wake up, it is just math wrapped in a simulation! 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted August 29, 2007 Share Posted August 29, 2007 How cool is this! Syrian tank with reactive armour boxes all over it prior to contact with US forces. The same tank some time later, after it has been engaged by a 40mm grenade launcher. Several large secondary explosions were observed as the grenades hit the tank. Now look at the front of the tank. Several reactive armour boxes are missing. Boss! 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted August 29, 2007 Share Posted August 29, 2007 Cpl Steiner, great to see this documented! I always wondered how they modelled degradation of ERA. But: Did the Stryker survive? Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted August 29, 2007 Share Posted August 29, 2007 Originally posted by Rollstoy: But: Did the Stryker survive?Nope, it's toast! I don't know what it was thinking of engaging a tank with 40mm grenades in the first place. It should probably have just popped smoke and reversed as fast as possible. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.