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weasel75

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About weasel75

  • Birthday 05/13/1975

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  • Location
    Berlin, Germany, old Europe
  • Occupation
    yes, 24/7

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  1. If you like Theatre of War, I would say you will like this game too. While it is not the same scenario (but next title will go back to ww2), it provides a solid game on the tactical level. And in CMSF you can enter buildings
  2. So one question remains: Why do the soldiers keep trying to shoot on windy or cold conditions in excess of 200-300m? The rounds often hit the ground at half the distance they would need to travel to remotely land in the target-zone That way one can be sure, that there are no 203 grenades left when the soldiers finally close in into a more suitable range *dang*
  3. ... additionally, some (standing, not moving) Strykers might be assigned a direction to face, while for other Strykers the "Face" is greyed out :-(
  4. I also play RT only, but I found myself a problem: one can react much faster, resulting in mini-micro-management. Imagine a RPG is flying towards your Strykers, so one can pause the game and react before the impact (one can not avoid the impact, but react before the actual event happened!). While one can improve battle-results with detailed management (after all, a 60 second command-window leaves not much room for ultra-fast reactions), it becomes less tactical and with adjusted (increased) difficulty in the level-design eventually more difficult for WEGO and a slow-tactical-play. ... just thoughts... Salute!
  5. Dang, I just forgot to reload the thread, sorry for trying to say what Madmatt just wrote ... still, watch that hotkeys.txt
  6. Okay, while the Paradox-site says 1.02->1.03, the patch is a big all-inclusive update. The text-file says so and the included files are the 1.01, 1.02 and 1.03.brz. Just dont forget to backup your hotkeys.txt
  7. I dont mind the size, just gimme the damn thing Still downloading ... hope its the correct one and not screwed up again. Weird though: that big and then just 1.02 -> 1.03? Since the training-Campaign, etc should already be in 1.02...
  8. About things, which *could* be done, but are not done in reality all too often: Ask why, and find a way to simulate it - or opt the feature out a) Fire: * fire can cause major damage to civil structures or growings... result: penalty, because it is bad for the "image"/PR * fire limits infantry (always exhausted/tired due to lag of oxygen?) and LOS by thick smoke, so the player pays a price for the neat gimmick * .. etc. - more to come? walls With the chance of loosing the tracks, the player might think twice. And maybe the assault or hunt-command might be used for tanks/vehicles to make them take the shortest possible way ... even over/thrue walls? Salute! PS: Damn, where is that Paradox-Patch ... *argh*
  9. No idea, but for sure I avoid levels with a balcony - had some serious casualties in the MOUT-training... or was that just "bad luck"? For the same reason my troops are never send on a roof, except for observers/HQ (in a safe environment)... but even then a single sniper can totally ruin the day.
  10. So will there always those two versions for all eternity: Battlefront & Paradox - versions? First, I hate to wait for patches .. And second - with the 1.02-patch Paradox was hanging behind (same will be for 1.03), they even released a "broken" patch first :-( Don't know, but couldnt that lead to two branches of CMSF (maybe even incompatible in regards of Online-gaming (PBEM-problems??))?? Just thoughts... Salute!
  11. And for any other force "playing" the blue side But to be honest -> there are certain limits for all sides. Hospitals, schools and "kindergarten" are off limits, at least if you care about the rest of the world just a tiny bit. Destroying buildings with a big value to large religious groups (e.g. churches for christians, mosques for moslems, etc.) can cause a chain-reaction - and not just local, but world-wide.... if you (as a side in a war) are a global player, you might consider that. Salute! PS: If someone feels like reading: Hague Conventions (and Geneva Conventions).
  12. Same here 1st mission in the campaign, after calling in artillery on the trenches: a) wow, it works man, it works frightening great dang, I am mean and unfair to them c) WOOOW, I just called them "them" ... Neo, wake up, it is just math wrapped in a simulation!
  13. Well, agreed, reality is (most of the time) way too boring to be considered "entertaining" in a game ("It's about endless hours of boredom punctuated by eternal moments of sheer terror."). So yes, it's unrealistic, and sure, while the airfield (with no airforce) might not be worth it, the SpecOps-HQ alone should ring some bells .... .. but man, without that deviation it would not be the challenge it is ... Salute!
  14. IIRC I saw some infantry with smoke. The inf. smoke is more white and has a smaller radius, compared to the smoke thrown by the vehicles. Art-rounds are determined by the target-type (Anti-armor, Anti-Personal, mixed). Aircrafts seems to attack with whatever they got, if someone could give more specifics and hints, I would be happy to read more about it. So far observed: * A-10s are great vs. tanks, using AT-missiles (AGM65?) first, then the GAU-8 (30mm, nice effects) * Apaches do not work well for area-targets, using MG and unguided rockets -> with bad results
  15. Same here ... Or I try to plan extra-carefully and run out of time way too easily. The entrance to the 2nd mission was really the bottle-neck .. much smoke helped there, getting my guys into the first buildings fast helped too. Smoke should be able when you click a waypoint and add smoke. However, while this works for Area-Fire and "face direction", my guys do seem to forget about the smoke all the time ... guess because of the health-risks Salute!
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