Madmatt Posted December 12, 2007 Share Posted December 12, 2007 As a preview on the upcoming v1.05 patch for Combat Mission Shock Force, we have just added a small new gallery with 8 new screens. This series of screenshots focusses on the new dynamic lighting effect added in this patch - just one of over 60 fixes and new features that this patch will bring. CMSF V1.05 Patch Preview Pics 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted December 13, 2007 Share Posted December 13, 2007 Wow!!!! 0 Quote Link to comment Share on other sites More sharing options...
Crimguy Posted December 13, 2007 Share Posted December 13, 2007 That does look impressive. 0 Quote Link to comment Share on other sites More sharing options...
reel-why Posted December 13, 2007 Share Posted December 13, 2007 my god, you're kidding me. I thought BF games had to be ugly? The knock down from 1.03 to 1.04 made sense in that light but now... I am enshrined in a warm halo of lights Can't wait. 0 Quote Link to comment Share on other sites More sharing options...
LGMB Posted December 13, 2007 Share Posted December 13, 2007 Matt, can you talk about the sound changes in 1.05? I'd really like to know what cool shizzle we can expect. 0 Quote Link to comment Share on other sites More sharing options...
SS Sniper Posted December 13, 2007 Share Posted December 13, 2007 all i have to say is 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 13, 2007 Share Posted December 13, 2007 Yeh, the Beta guys have been playing about 10 times more battles between dusk and dawn than they used to. And using different weapons types too, just so they can gawk at the new lighting effects! Me, I've dusted off the little-used TOW Stryker and built a couple really big maps just to watch them TOWs fly downrange. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted December 13, 2007 Share Posted December 13, 2007 Wow! This is going to make waiting for the patch even more painful. As it happens, I've been working on a Red v Red scenario that takes place at night. Does this mean that flaming wrecks are going to make units in their illumination zones easier to spot? :eek: That'll change the complexion of night combat for sure. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted December 13, 2007 Share Posted December 13, 2007 Looks good but where are the shadows? Were they turned off to make the screenshots look more impressive? I've had problems with shadows from day 1. Any news on them being any better in v1.05? [EDIT] With dynamic lighting looking this good at night, it would look amazing if we had functioning flares in the game. Any chance of HQs having the option to fire flares over enemy positions? I realise that many units use night-vision equipment nowadays but flares would definitely have to be in the game engine for WWII. In addition, units without night-vision equipment (Syrian regulars) would probably use them too. [ December 12, 2007, 11:00 PM: Message edited by: Cpl Steiner ] 0 Quote Link to comment Share on other sites More sharing options...
The Warrior Posted December 13, 2007 Share Posted December 13, 2007 Very cool. Great job BF. Can hardly wait for 1.05. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Joch Posted December 13, 2007 Share Posted December 13, 2007 very nice! 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted December 13, 2007 Share Posted December 13, 2007 Originally posted by LGMB: Matt, can you talk about the sound changes in 1.05? I'd really like to know what cool shizzle we can expect. on Blog front: The team is finishing testing of the upcoming 1.05 patch for CMSF. The changelog is impressive and consists of over 60 entries, including bug fixes as well as new features. Here is a short overview: 1. Over 60 bug fixes, feature enhancements, and a few new features 2. Many fixes to LOS/LOF and pathfinding 3. Dynamic lighting at night from muzzle flashes and burning objects 4. Trees can now be visually hidden via a hotkey 5. Soldiers use the cover of corners of walls and buildings much better 6. Hunt is now more responsive to enemy activitiy 7. Soldiers do a better job retaining important weapons from fallen comrades 8. Vehicle ammo selection is much better when the targeted spot could theoretically be penetrated by more than one type of round 9. Buildings stand up better to damage from explosions 10. TCP/IP instability and various visual glitches fixed seriously, this is just the tip of the iceberg :cool: On Blogfront: Dusting off the the credenza click me [ December 13, 2007, 05:54 AM: Message edited by: aka_tom_w ] 0 Quote Link to comment Share on other sites More sharing options...
jhdeerslayer Posted December 13, 2007 Share Posted December 13, 2007 Link broken to pic's. )-: Guess it must be my work server blocking it. damn [ December 13, 2007, 11:21 AM: Message edited by: jhdeerslayer ] 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted December 13, 2007 Share Posted December 13, 2007 No, it's not! 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted December 13, 2007 Share Posted December 13, 2007 Originally posted by Madmatt: ... This series of screenshots focusses on the new dynamic lighting effect added in this patch ...Nice pics, by the way. So, may I assume that we will once see starflares in the game? 0 Quote Link to comment Share on other sites More sharing options...
Piecekeeper Posted December 13, 2007 Share Posted December 13, 2007 1.04 was one of the best patches to a game ive ever experienced, and 1.05 seems to got some awesome stuff! 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted December 13, 2007 Share Posted December 13, 2007 Looks yummy. Cannot wait to delve into it. 0 Quote Link to comment Share on other sites More sharing options...
SD Smack Posted December 13, 2007 Share Posted December 13, 2007 Sweet, sweet, SWEET, SWEET!!!! and a little more sweetness!! Sweet steve 0 Quote Link to comment Share on other sites More sharing options...
Piecekeeper Posted December 13, 2007 Share Posted December 13, 2007 So....before christmas? 0 Quote Link to comment Share on other sites More sharing options...
Dennis50 Posted December 13, 2007 Share Posted December 13, 2007 looks and sounds great! Hi Mishga ..long time no see. Gunz 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted December 13, 2007 Share Posted December 13, 2007 Originally posted by aka_tom_w: seriously, this is just the tip of the iceberg :cool: On Blogfront: Dusting off the the credenza click me [/QB]Is there a reason Martin repeats the first paragraph twice in each blog entry? Is there a reason Martin repeats the first paragraph twice in each blog entry? Mord. P.S. Good news all around! 0 Quote Link to comment Share on other sites More sharing options...
jjhouston Posted December 14, 2007 Share Posted December 14, 2007 misfire 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted December 14, 2007 Share Posted December 14, 2007 Hello BFC! My name is Thomm. Can you please release the patch in the next 30 minutes? That would be most convenient for me! Thank you in advance, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Chainsaw Posted December 14, 2007 Share Posted December 14, 2007 5. Soldiers use the cover of corners of walls and buildings much better 6. Hunt is now more responsive to enemy activitiy 7. Soldiers do a better job retaining important weapons from fallen comrades -Those are more then welcomed fixes, gonna love those! 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted December 14, 2007 Share Posted December 14, 2007 Originally posted by aka_tom_w: 4. Trees can now be visually hidden via a hotkeyIsn't this already in? (Alt-T) 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.