Peter Panzer Posted April 15, 2009 Share Posted April 15, 2009 Just joking. I appreciate attention to detail as much as the next guy. No sweat, man. Yes Mark, that image illustrates the model discrepancy nicely. Moving on. Link to comment Share on other sites More sharing options...
Dietrich Posted April 16, 2009 Share Posted April 16, 2009 Dead Man Standing I spotted this in the course of playing "Red Pepper v1.1". As indicated by the just barely visible death's head symbol at his feet, Mr. Oohrah was dead before he hit the ground. =( Link to comment Share on other sites More sharing options...
Lethaface Posted April 16, 2009 Share Posted April 16, 2009 Is that a DShK firing? Unfortunately the current graphics doesnt simulate 'body damage' or vehicle damage. I guess though actually only his legs are still standing there, you just can't see it Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted April 16, 2009 Share Posted April 16, 2009 It's just a flesh wound. Link to comment Share on other sites More sharing options...
Dietrich Posted April 16, 2009 Share Posted April 16, 2009 Is that a DShK firing? These were Syrian Reserve infantry, so it was either an AKM or an AKS-74. Link to comment Share on other sites More sharing options...
Clavicula_Nox Posted April 17, 2009 Share Posted April 17, 2009 Not my best screenshot; but after not playing for almost a year, this is the first of many. From mission 2 of the Marines campaign. This squad of Marines are badasses. They took 4 casualties storming a trench from a machine gun emplacement *I thought* I had taken out. They continued to advance through the trench, then assaulted the building housing said machine gun, which also housed another infantry squad. They took only 1 more minor casualty, and cleared the building. From there, they began directing CAS fire, resulting in the ability for another platoon to advance and seize an objective. They were later followed by the rest of their platoon, plus another infantry platoon, and continued to work their flank, calling artillery and CAS, and providing accurate rifle fire until the Syrians surrendered. After 3 tries, Mission #2 completed with 5 WIA; 1 KIA. One of the WIA was because I stupidly left a squad in the open while waiting for a movement command, and another was another squad took a lucky hit while taking an objective. Link to comment Share on other sites More sharing options...
Clavicula_Nox Posted April 18, 2009 Share Posted April 18, 2009 A bug report. In Mission 4 of the Marines campaign, "Save the Beachhead" the CAAT platoon leader is without transport: Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted April 18, 2009 Share Posted April 18, 2009 Was their vehicle knocked out or disabled in the previous mission? Link to comment Share on other sites More sharing options...
Clavicula_Nox Posted April 19, 2009 Share Posted April 19, 2009 No, that is the first mission the CAAT makes an appearance. And the first mission that any form of humvee makes an appearance, and up until that mission, I had suffered no vehicle casualties. (I ended up losing a tank, though I didn't see it so I have no idea how) Link to comment Share on other sites More sharing options...
MarkEzra Posted April 19, 2009 Author Share Posted April 19, 2009 I've double checked the Editor TOE and a dismounted vehicle is provided for the HQ. So this appears to be a decision made by the scen designer (or perhaps an oversight). You might want to start a separate thread to better alert the designer. But bug it is not (thank God!) Link to comment Share on other sites More sharing options...
Clavicula_Nox Posted April 20, 2009 Share Posted April 20, 2009 Yeah, Bug was the wrong choice of words; oversight wouldhave been better, I think. It's from the Marines module campaign; scenario 4 "Save the Beachhead" Link to comment Share on other sites More sharing options...
theFightingSeabee Posted April 26, 2009 Share Posted April 26, 2009 This is just something crazy I happened to come upon while playing Mission 2 of the TF Thunder campaign last night. It shows the power of the .50 cal round going right through a pickup truck longways and right through the driver as well. Link to comment Share on other sites More sharing options...
Thomm Posted April 27, 2009 Share Posted April 27, 2009 This is just something crazy I happened to come upon while playing Mission 2 of the TF Thunder campaign last night. It shows the power of the .50 cal round going right through a pickup truck longways and right through the driver as well. Beautiful! I still wonder, though, whether the CM:SF tracers really end at the location where the bullet is stopped completely. Best regards, Thomm Link to comment Share on other sites More sharing options...
handihoc Posted April 27, 2009 Share Posted April 27, 2009 Speaking from a position of relative ignorance, I'm wondering if it's possible for a .50 cal round to pass right through all that metal, gristle etc and still keep on travelling? I know those guns are mighty powerful, but . . . Link to comment Share on other sites More sharing options...
Thomm Posted April 27, 2009 Share Posted April 27, 2009 Speaking from a position of relative ignorance, I'm wondering if it's possible for a .50 cal round to pass right through all that metal, gristle etc and still keep on travelling? I know those guns are mighty powerful, but . . . In the specific case above, definitely! There was not much in its way other than sheet metal and, well, human tissue. But in the past I asked my self every now and then whether the tracers (not the actual damage modelling) can overshoot or not. Best regards, Thomm Link to comment Share on other sites More sharing options...
Dietrich Posted April 27, 2009 Share Posted April 27, 2009 From what I understand, the only part of a Toyota-style pickup (such as what the "technical" in CM:SF is modelled after) which would have a real chance of stopping or at least deflecting a 50-cal. round would be the engine block itself. Assuming that the above screenshots accurately reflect the path of the round into and through the vehicle, it looks to me like the round passed just to one side of the engine block itself. Link to comment Share on other sites More sharing options...
theFightingSeabee Posted April 28, 2009 Share Posted April 28, 2009 As a .50 cal gunner for 2 years, we were taught that a .50 cal bullet will definitely hurt an engine block. I don't think it would go straight through it, but I do think it could break it open. The .50 is no joke and has some serious power behind it. In the case of this screenshot, it doesn't look like it would hit the engine block, and therefor I think the round would go through just as shown. Gotta feel sorry for the driver though, one second he's rollin' in his pickup, next second his spine and innerds are all over the steering wheel. Link to comment Share on other sites More sharing options...
Flanker15 Posted April 28, 2009 Share Posted April 28, 2009 The tracers don't stop where the round stops in CM:SF from what I've seen, well they do but the "bullet" isn't at the end of the tracer it's more in the middle. So when it hits something and stops you can see half of the tracer sticking out in front of the hit point. The best way to track shots is to watch the little hit explosions as it goes through something. In the above shot the bullet appears to have gone through the back tray door, through the gunner, through the drivers head rest area, missing the driver (or maybe about to hit the driver?) and then it'll go out the windscreen. Link to comment Share on other sites More sharing options...
Thomm Posted April 28, 2009 Share Posted April 28, 2009 The tracers don't stop where the round stops in CM:SF from what I've seen, well they do but the "bullet" isn't at the end of the tracer it's more in the middle. So when it hits something and stops you can see half of the tracer sticking out in front of the hit point. Oh, thanks! Seems that I am not seeing things! BFC or beta testers, is this an item of interest? Best regards, Thomm Link to comment Share on other sites More sharing options...
theFightingSeabee Posted April 29, 2009 Share Posted April 29, 2009 Strange... later in the mission I tried to shoot at some guys in a building with a .50 cal and a UAZ got in the way. The bullets stopped at the UAZ and did not make it to the building. The tracers also stopped at the UAZ. Link to comment Share on other sites More sharing options...
MarkEzra Posted May 2, 2009 Author Share Posted May 2, 2009 Spotting Killing Link to comment Share on other sites More sharing options...
handihoc Posted May 2, 2009 Share Posted May 2, 2009 Once again, look at the amount of fine detail on that goddam tank. Amazing! Link to comment Share on other sites More sharing options...
MikeyD Posted May 3, 2009 Share Posted May 3, 2009 I sometimes go trolling through other game sites looking over their screenshots. A lot of the games, even the high-end games, you can see they went 80% there on the art then slacked-off on the last 20%. Close enough was close enough. CMSF usually gets 95% of the way there, on a few items 100%. The only game to match its on vehicles seems to be Theatre of War. I probably posted this pict earlier: Link to comment Share on other sites More sharing options...
theFightingSeabee Posted May 3, 2009 Share Posted May 3, 2009 CMSF does have great visuals, especially if you think of how far out and close in you can go. Most games look like crap when you zoom in all the way, cmsf just gets more detailed. Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted May 3, 2009 Share Posted May 3, 2009 The one from the game on the right looks awesome! Link to comment Share on other sites More sharing options...
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